/*
* Mesa 3-D graphics library
- * Version: 7.3
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/**
switch (f) {
case PROGRAM_TEMPORARY:
return "TEMP";
- case PROGRAM_LOCAL_PARAM:
- return "LOCAL";
- case PROGRAM_ENV_PARAM:
- return "ENV";
case PROGRAM_STATE_VAR:
return "STATE";
case PROGRAM_INPUT:
* Return ARB_v/f_prog-style input attrib string.
*/
static const char *
-arb_input_attrib_string(GLint index, GLenum progType)
+arb_input_attrib_string(GLuint index, GLenum progType)
{
/*
* These strings should match the VERT_ATTRIB_x and VARYING_SLOT_x tokens.
"fragment.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */
"fragment.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */
"fragment.(twenty)", /* VARYING_SLOT_LAYER */
- "fragment.(twenty-one)", /* VARYING_SLOT_FACE */
- "fragment.(twenty-two)", /* VARYING_SLOT_PNTC */
+ "fragment.(twenty-one)", /* VARYING_SLOT_VIEWPORT */
+ "fragment.(twenty-two)", /* VARYING_SLOT_FACE */
+ "fragment.(twenty-three)", /* VARYING_SLOT_PNTC */
"fragment.varying[0]",
"fragment.varying[1]",
"fragment.varying[2]",
* Return ARB_v/f_prog-style output attrib string.
*/
static const char *
-arb_output_attrib_string(GLint index, GLenum progType)
+arb_output_attrib_string(GLuint index, GLenum progType)
{
/*
* These strings should match the VARYING_SLOT_x and FRAG_RESULT_x tokens.
"result.(eighteen)", /* VARYING_SLOT_CLIP_DIST1 */
"result.(nineteen)", /* VARYING_SLOT_PRIMITIVE_ID */
"result.(twenty)", /* VARYING_SLOT_LAYER */
- "result.(twenty-one)", /* VARYING_SLOT_FACE */
- "result.(twenty-two)", /* VARYING_SLOT_PNTC */
+ "result.(twenty-one)", /* VARYING_SLOT_VIEWPORT */
+ "result.(twenty-two)", /* VARYING_SLOT_FACE */
+ "result.(twenty-three)", /* VARYING_SLOT_PNTC */
"result.varying[0]",
"result.varying[1]",
"result.varying[2]",
"result.depth", /* FRAG_RESULT_DEPTH */
"result.(one)", /* FRAG_RESULT_STENCIL */
"result.color", /* FRAG_RESULT_COLOR */
+ "result.samplemask", /* FRAG_RESULT_SAMPLE_MASK */
"result.color[0]", /* FRAG_RESULT_DATA0 (named for GLSL's gl_FragData) */
"result.color[1]",
"result.color[2]",
case PROGRAM_TEMPORARY:
sprintf(str, "temp%d", index);
break;
- case PROGRAM_ENV_PARAM:
- sprintf(str, "program.env[%s%d]", addr, index);
- break;
- case PROGRAM_LOCAL_PARAM:
- sprintf(str, "program.local[%s%d]", addr, index);
- break;
case PROGRAM_CONSTANT: /* extension */
sprintf(str, "constant[%s%d]", addr, index);
break;
void
_mesa_write_shader_to_file(const struct gl_shader *shader)
{
- const char *type;
+ const char *type = "????";
char filename[100];
FILE *f;
- if (shader->Type == GL_FRAGMENT_SHADER)
+ switch (shader->Stage) {
+ case MESA_SHADER_FRAGMENT:
type = "frag";
- else if (shader->Type == GL_VERTEX_SHADER)
+ break;
+ case MESA_SHADER_VERTEX:
type = "vert";
- else
+ break;
+ case MESA_SHADER_GEOMETRY:
type = "geom";
+ break;
+ case MESA_SHADER_COMPUTE:
+ type = "comp";
+ break;
+ }
_mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);
f = fopen(filename, "w");
char filename[100];
FILE *f;
- if (shader->Type == GL_FRAGMENT_SHADER)
+ if (shader->Stage == MESA_SHADER_FRAGMENT)
type = "frag";
else
type = "vert";