switch (f) {
case PROGRAM_TEMPORARY:
return "TEMP";
- case PROGRAM_STATE_VAR:
- return "STATE";
+ case PROGRAM_ARRAY:
+ return "ARRAY";
case PROGRAM_INPUT:
return "INPUT";
case PROGRAM_OUTPUT:
return "OUTPUT";
+ case PROGRAM_STATE_VAR:
+ return "STATE";
case PROGRAM_CONSTANT:
return "CONST";
case PROGRAM_UNIFORM:
return "SYSVAL";
case PROGRAM_UNDEFINED:
return "UNDEFINED";
+ case PROGRAM_IMMEDIATE:
+ return "IMM";
+ case PROGRAM_BUFFER:
+ return "BUFFER";
+ case PROGRAM_MEMORY:
+ return "MEMORY";
+ case PROGRAM_IMAGE:
+ return "IMAGE";
+ case PROGRAM_HW_ATOMIC:
+ return "HWATOMIC";
default:
{
static char s[20];
*/
static const char *const vertAttribs[] = {
"vertex.position",
- "vertex.weight",
"vertex.normal",
"vertex.color.primary",
"vertex.color.secondary",
fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags);
for (i = 0; i < list->NumParameters; i++){
struct gl_program_parameter *param = list->Parameters + i;
- const GLfloat *v = (GLfloat *) list->ParameterValues[i];
+ unsigned pvo = list->ParameterValueOffset[i];
+ const GLfloat *v = (GLfloat *) list->ParameterValues + pvo;
+
fprintf(f, "param[%d] sz=%d %s %s = {%.3g, %.3g, %.3g, %.3g}",
i, param->Size,
_mesa_register_file_name(list->Parameters[i].Type),
case MESA_SHADER_COMPUTE:
type = "comp";
break;
+ default:
+ break;
}
_mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", shader->Name, type);