*/
typedef enum {
PROG_PRINT_ARB,
- PROG_PRINT_NV,
PROG_PRINT_DEBUG
} gl_prog_print_mode;
_mesa_write_shader_to_file(const struct gl_shader *shader);
extern void
-_mesa_append_uniforms_to_file(const struct gl_shader *shader,
- const struct gl_program *prog);
+_mesa_append_uniforms_to_file(const struct gl_shader *shader);
#endif /* PROG_PRINT_H */