#include <stdio.h>
#include "main/glheader.h"
-#include "main/mtypes.h"
+#include "prog_parameter.h"
#ifdef __cplusplus
_mesa_write_shader_to_file(const struct gl_shader *shader);
extern void
-_mesa_append_uniforms_to_file(const struct gl_linked_shader *shader);
+_mesa_append_uniforms_to_file(const struct gl_program *prog);
#ifdef __cplusplus