#include "main/glheader.h"
#include "main/mtypes.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
struct gl_program;
struct gl_program_parameter_list;
struct gl_shader;
_mesa_append_uniforms_to_file(const struct gl_shader *shader);
+#ifdef __cplusplus
+}
+#endif
+
+
#endif /* PROG_PRINT_H */