#include "main/imports.h"
#include "main/macros.h"
#include "main/mtypes.h"
+#include "main/fbobject.h"
#include "prog_statevars.h"
#include "prog_parameter.h"
+#include "main/samplerobj.h"
/**
modifier == STATE_MATRIX_INVTRANS) {
/* Be sure inverse is up to date:
*/
- _math_matrix_alloc_inv( (GLmatrix *) matrix );
_math_matrix_analyse( (GLmatrix*) matrix );
m = matrix->inv;
}
value[0] = (ctx->Fog.End == ctx->Fog.Start)
? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
value[1] = ctx->Fog.End * -value[0];
- value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2);
+ value[2] = (GLfloat)(ctx->Fog.Density * M_LOG2E); /* M_LOG2E == 1/ln(2) */
value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);
return;
value[3] = ctx->Point.Threshold;
}
return;
- case STATE_POINT_SIZE_IMPL_CLAMP:
- {
- /* for implementation clamp only in vs */
- GLfloat minImplSize;
- GLfloat maxImplSize;
- if (ctx->Point.PointSprite) {
- minImplSize = ctx->Const.MinPointSizeAA;
- maxImplSize = ctx->Const.MaxPointSize;
- }
- else if (ctx->Point.SmoothFlag || ctx->Multisample._Enabled) {
- minImplSize = ctx->Const.MinPointSizeAA;
- maxImplSize = ctx->Const.MaxPointSizeAA;
- }
- else {
- minImplSize = ctx->Const.MinPointSize;
- maxImplSize = ctx->Const.MaxPointSize;
- }
- value[0] = ctx->Point.Size;
- value[1] = minImplSize;
- value[2] = maxImplSize;
- value[3] = ctx->Point.Threshold;
- }
- return;
case STATE_LIGHT_SPOT_DIR_NORMALIZED:
{
/* here, state[2] is the light number */
value[3] = ctx->Pixel.AlphaBias;
return;
- case STATE_SHADOW_AMBIENT:
- {
- const int unit = (int) state[2];
- const struct gl_texture_object *texObj
- = ctx->Texture.Unit[unit]._Current;
- if (texObj) {
- value[0] =
- value[1] =
- value[2] =
- value[3] = texObj->Sampler.CompareFailValue;
- }
- }
- return;
-
case STATE_FB_SIZE:
value[0] = (GLfloat) (ctx->DrawBuffer->Width - 1);
value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1);
case STATE_FB_WPOS_Y_TRANSFORM:
/* A driver may negate this conditional by using ZW swizzle
* instead of XY (based on e.g. some other state). */
- if (ctx->DrawBuffer->Name != 0) {
+ if (_mesa_is_user_fbo(ctx->DrawBuffer)) {
/* Identity (XY) followed by flipping Y upside down (ZW). */
value[0] = 1.0F;
value[1] = 0.0F;
value[2] = -1.0F;
- value[3] = (GLfloat) (ctx->DrawBuffer->Height - 1);
+ value[3] = (GLfloat) ctx->DrawBuffer->Height;
} else {
/* Flipping Y upside down (XY) followed by identity (ZW). */
value[0] = -1.0F;
- value[1] = (GLfloat) (ctx->DrawBuffer->Height - 1);
+ value[1] = (GLfloat) ctx->DrawBuffer->Height;
value[2] = 1.0F;
value[3] = 0.0F;
}
{
switch (state[0]) {
case STATE_MATERIAL:
+ case STATE_LIGHTPROD:
+ case STATE_LIGHTMODEL_SCENECOLOR:
+ /* these can be effected by glColor when colormaterial mode is used */
+ return _NEW_LIGHT | _NEW_CURRENT_ATTRIB;
+
case STATE_LIGHT:
case STATE_LIGHTMODEL_AMBIENT:
- case STATE_LIGHTMODEL_SCENECOLOR:
- case STATE_LIGHTPROD:
return _NEW_LIGHT;
case STATE_TEXGEN:
return _NEW_MODELVIEW;
case STATE_TEXRECT_SCALE:
- case STATE_SHADOW_AMBIENT:
case STATE_ROT_MATRIX_0:
case STATE_ROT_MATRIX_1:
return _NEW_TEXTURE;
case STATE_FOG_PARAMS_OPTIMIZED:
return _NEW_FOG;
case STATE_POINT_SIZE_CLAMPED:
- case STATE_POINT_SIZE_IMPL_CLAMP:
return _NEW_POINT | _NEW_MULTISAMPLE;
case STATE_LIGHT_SPOT_DIR_NORMALIZED:
case STATE_LIGHT_POSITION:
case STATE_POINT_SIZE_CLAMPED:
append(dst, "pointSizeClamped");
break;
- case STATE_POINT_SIZE_IMPL_CLAMP:
- append(dst, "pointSizeImplClamp");
- break;
case STATE_LIGHT_SPOT_DIR_NORMALIZED:
append(dst, "lightSpotDirNormalized");
break;
case STATE_PT_BIAS:
append(dst, "PTbias");
break;
- case STATE_SHADOW_AMBIENT:
- append(dst, "CompareFailValue");
- break;
case STATE_FB_SIZE:
append(dst, "FbSize");
break;
if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
_mesa_fetch_state(ctx,
paramList->Parameters[i].StateIndexes,
- paramList->ParameterValues[i]);
- }
- }
-}
-
-
-/**
- * Copy the 16 elements of a matrix into four consecutive program
- * registers starting at 'pos'.
- */
-static void
-load_matrix(GLfloat registers[][4], GLuint pos, const GLfloat mat[16])
-{
- GLuint i;
- for (i = 0; i < 4; i++) {
- registers[pos + i][0] = mat[0 + i];
- registers[pos + i][1] = mat[4 + i];
- registers[pos + i][2] = mat[8 + i];
- registers[pos + i][3] = mat[12 + i];
- }
-}
-
-
-/**
- * As above, but transpose the matrix.
- */
-static void
-load_transpose_matrix(GLfloat registers[][4], GLuint pos,
- const GLfloat mat[16])
-{
- memcpy(registers[pos], mat, 16 * sizeof(GLfloat));
-}
-
-
-/**
- * Load current vertex program's parameter registers with tracked
- * matrices (if NV program). This only needs to be done per
- * glBegin/glEnd, not per-vertex.
- */
-void
-_mesa_load_tracked_matrices(struct gl_context *ctx)
-{
- GLuint i;
-
- for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
- /* point 'mat' at source matrix */
- GLmatrix *mat;
- if (ctx->VertexProgram.TrackMatrix[i] == GL_MODELVIEW) {
- mat = ctx->ModelviewMatrixStack.Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] == GL_PROJECTION) {
- mat = ctx->ProjectionMatrixStack.Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] == GL_TEXTURE) {
- GLuint unit = MIN2(ctx->Texture.CurrentUnit,
- Elements(ctx->TextureMatrixStack) - 1);
- mat = ctx->TextureMatrixStack[unit].Top;
- }
- else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
- /* XXX verify the combined matrix is up to date */
- mat = &ctx->_ModelProjectMatrix;
- }
- else if (ctx->VertexProgram.TrackMatrix[i] >= GL_MATRIX0_NV &&
- ctx->VertexProgram.TrackMatrix[i] <= GL_MATRIX7_NV) {
- GLuint n = ctx->VertexProgram.TrackMatrix[i] - GL_MATRIX0_NV;
- ASSERT(n < Elements(ctx->ProgramMatrixStack));
- mat = ctx->ProgramMatrixStack[n].Top;
- }
- else {
- /* no matrix is tracked, but we leave the register values as-is */
- assert(ctx->VertexProgram.TrackMatrix[i] == GL_NONE);
- continue;
- }
-
- /* load the matrix values into sequential registers */
- if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
- load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
- }
- else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_INVERSE_NV) {
- _math_matrix_analyse(mat); /* update the inverse */
- ASSERT(!_math_matrix_is_dirty(mat));
- load_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
- }
- else if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_TRANSPOSE_NV) {
- load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
- }
- else {
- assert(ctx->VertexProgram.TrackMatrixTransform[i]
- == GL_INVERSE_TRANSPOSE_NV);
- _math_matrix_analyse(mat); /* update the inverse */
- ASSERT(!_math_matrix_is_dirty(mat));
- load_transpose_matrix(ctx->VertexProgram.Parameters, i*4, mat->inv);
+ ¶mList->ParameterValues[i][0].f);
}
}
}