glsl: Use a separate div_to_mul_rcp lowering flag for integers.
[mesa.git] / src / mesa / program / prog_statevars.c
index ead3ece95d48e5214e2b4355396b467674b0bcd8..6aa2409e85eed0e8d731a4da0e7a5eaff32a1c18 100644 (file)
@@ -46,7 +46,7 @@
  * The program parser will produce the state[] values.
  */
 static void
-_mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
+_mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[],
                   GLfloat *value)
 {
    switch (state[0]) {
@@ -237,11 +237,17 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
       {
          /* state[1] is the texture unit */
          const GLuint unit = (GLuint) state[1];
-         COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
+         if(ctx->Color._ClampFragmentColor)
+            COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
+         else
+            COPY_4V(value, ctx->Texture.Unit[unit].EnvColorUnclamped);
       }
       return;
    case STATE_FOG_COLOR:
-      COPY_4V(value, ctx->Fog.Color);
+      if(ctx->Color._ClampFragmentColor)
+         COPY_4V(value, ctx->Fog.Color);
+      else
+         COPY_4V(value, ctx->Fog.ColorUnclamped);
       return;
    case STATE_FOG_PARAMS:
       value[0] = ctx->Fog.Density;
@@ -273,7 +279,6 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
    case STATE_MVP_MATRIX:
    case STATE_TEXTURE_MATRIX:
    case STATE_PROGRAM_MATRIX:
-   case STATE_COLOR_MATRIX:
       {
          /* state[0] = modelview, projection, texture, etc. */
          /* state[1] = which texture matrix or program matrix */
@@ -309,9 +314,6 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
             ASSERT(index < Elements(ctx->ProgramMatrixStack));
             matrix = ctx->ProgramMatrixStack[index].Top;
          }
-         else if (mat == STATE_COLOR_MATRIX) {
-            matrix = ctx->ColorMatrixStack.Top;
-         }
          else {
             _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
             return;
@@ -403,6 +405,22 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
          }
          return;
 
+      case STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED:
+         {
+            const GLuint idx = (GLuint) state[2];
+            if(ctx->Light._ClampVertexColor &&
+               (idx == VERT_ATTRIB_COLOR0 ||
+                idx == VERT_ATTRIB_COLOR1)) {
+               value[0] = CLAMP(ctx->Current.Attrib[idx][0], 0.0f, 1.0f);
+               value[1] = CLAMP(ctx->Current.Attrib[idx][1], 0.0f, 1.0f);
+               value[2] = CLAMP(ctx->Current.Attrib[idx][2], 0.0f, 1.0f);
+               value[3] = CLAMP(ctx->Current.Attrib[idx][3], 0.0f, 1.0f);
+            }
+            else
+               COPY_4V(value, ctx->Current.Attrib[idx]);
+         }
+         return;
+
       case STATE_NORMAL_SCALE:
          ASSIGN_4V(value, 
                    ctx->_ModelViewInvScale, 
@@ -441,7 +459,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
          value[0] = (ctx->Fog.End == ctx->Fog.Start)
             ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
          value[1] = ctx->Fog.End * -value[0];
-         value[2] = (GLfloat)(ctx->Fog.Density * ONE_DIV_LN2);
+         value[2] = (GLfloat)(ctx->Fog.Density * M_LOG2E); /* M_LOG2E == 1/ln(2) */
          value[3] = (GLfloat)(ctx->Fog.Density * ONE_DIV_SQRT_LN2);
          return;
 
@@ -555,14 +573,6 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
          value[3] = ctx->Pixel.AlphaBias;
          return;
 
-      case STATE_PCM_SCALE:
-         COPY_4V(value, ctx->Pixel.PostColorMatrixScale);
-         return;
-
-      case STATE_PCM_BIAS:
-         COPY_4V(value, ctx->Pixel.PostColorMatrixBias);
-         return;
-
       case STATE_SHADOW_AMBIENT:
          {
             const int unit = (int) state[2];
@@ -572,7 +582,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
                value[0] =
                value[1] =
                value[2] =
-               value[3] = texObj->CompareFailValue;
+               value[3] = texObj->Sampler.CompareFailValue;
             }
          }
          return;
@@ -584,6 +594,24 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
          value[3] = 0.0F;
          return;
 
+      case STATE_FB_WPOS_Y_TRANSFORM:
+         /* A driver may negate this conditional by using ZW swizzle
+          * instead of XY (based on e.g. some other state). */
+         if (ctx->DrawBuffer->Name != 0) {
+            /* Identity (XY) followed by flipping Y upside down (ZW). */
+            value[0] = 1.0F;
+            value[1] = 0.0F;
+            value[2] = -1.0F;
+            value[3] = (GLfloat) ctx->DrawBuffer->Height;
+         } else {
+            /* Flipping Y upside down (XY) followed by identity (ZW). */
+            value[0] = -1.0F;
+            value[1] = (GLfloat) ctx->DrawBuffer->Height;
+            value[2] = 1.0F;
+            value[3] = 0.0F;
+         }
+         return;
+
       case STATE_ROT_MATRIX_0:
          {
             const int unit = (int) state[2];
@@ -643,10 +671,12 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
       return _NEW_LIGHT;
 
    case STATE_TEXGEN:
-   case STATE_TEXENV_COLOR:
       return _NEW_TEXTURE;
+   case STATE_TEXENV_COLOR:
+      return _NEW_TEXTURE | _NEW_BUFFERS | _NEW_FRAG_CLAMP;
 
    case STATE_FOG_COLOR:
+      return _NEW_FOG | _NEW_BUFFERS | _NEW_FRAG_CLAMP;
    case STATE_FOG_PARAMS:
       return _NEW_FOG;
 
@@ -667,8 +697,6 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
       return _NEW_TEXTURE_MATRIX;
    case STATE_PROGRAM_MATRIX:
       return _NEW_TRACK_MATRIX;
-   case STATE_COLOR_MATRIX:
-      return _NEW_COLOR_MATRIX;
 
    case STATE_DEPTH_RANGE:
       return _NEW_VIEWPORT;
@@ -684,6 +712,8 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
       switch (state[1]) {
       case STATE_CURRENT_ATTRIB:
          return _NEW_CURRENT_ATTRIB;
+      case STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED:
+         return _NEW_CURRENT_ATTRIB | _NEW_LIGHT | _NEW_BUFFERS;
 
       case STATE_NORMAL_SCALE:
          return _NEW_MODELVIEW;
@@ -706,11 +736,10 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
 
       case STATE_PT_SCALE:
       case STATE_PT_BIAS:
-      case STATE_PCM_SCALE:
-      case STATE_PCM_BIAS:
          return _NEW_PIXEL;
 
       case STATE_FB_SIZE:
+      case STATE_FB_WPOS_Y_TRANSFORM:
          return _NEW_BUFFERS;
 
       default:
@@ -792,9 +821,6 @@ append_token(char *dst, gl_state_index k)
    case STATE_PROGRAM_MATRIX:
       append(dst, "matrix.program");
       break;
-   case STATE_COLOR_MATRIX:
-      append(dst, "matrix.color");
-      break;
    case STATE_MATRIX_INVERSE:
       append(dst, ".inverse");
       break;
@@ -913,18 +939,15 @@ append_token(char *dst, gl_state_index k)
    case STATE_PT_BIAS:
       append(dst, "PTbias");
       break;
-   case STATE_PCM_SCALE:
-      append(dst, "PCMscale");
-      break;
-   case STATE_PCM_BIAS:
-      append(dst, "PCMbias");
-      break;
    case STATE_SHADOW_AMBIENT:
       append(dst, "CompareFailValue");
       break;
    case STATE_FB_SIZE:
       append(dst, "FbSize");
       break;
+   case STATE_FB_WPOS_Y_TRANSFORM:
+      append(dst, "FbWposYTransform");
+      break;
    case STATE_ROT_MATRIX_0:
       append(dst, "rotMatrixRow0");
       break;
@@ -1010,7 +1033,6 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
    case STATE_MVP_MATRIX:
    case STATE_TEXTURE_MATRIX:
    case STATE_PROGRAM_MATRIX:
-   case STATE_COLOR_MATRIX:
       {
          /* state[0] = modelview, projection, texture, etc. */
          /* state[1] = which texture matrix or program matrix */
@@ -1052,6 +1074,8 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
       append_token(str, state[1]);
       append_index(str, state[2]);
       break;
+   case STATE_NORMAL_SCALE:
+      break;
    case STATE_INTERNAL:
       append_token(str, state[1]);
       if (state[1] == STATE_CURRENT_ATTRIB)
@@ -1070,10 +1094,12 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
  * Loop over all the parameters in a parameter list.  If the parameter
  * is a GL state reference, look up the current value of that state
  * variable and put it into the parameter's Value[4] array.
- * This would be called at glBegin time when using a fragment program.
+ * Other parameter types never change or are explicitly set by the user
+ * with glUniform() or glProgramParameter(), etc.
+ * This would be called at glBegin time.
  */
 void
-_mesa_load_state_parameters(GLcontext *ctx,
+_mesa_load_state_parameters(struct gl_context *ctx,
                             struct gl_program_parameter_list *paramList)
 {
    GLuint i;
@@ -1081,13 +1107,11 @@ _mesa_load_state_parameters(GLcontext *ctx,
    if (!paramList)
       return;
 
-   /*assert(ctx->Driver.NeedFlush == 0);*/
-
    for (i = 0; i < paramList->NumParameters; i++) {
       if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
          _mesa_fetch_state(ctx,
-                          (gl_state_index *) paramList->Parameters[i].StateIndexes,
-                           paramList->ParameterValues[i]);
+                          paramList->Parameters[i].StateIndexes,
+                           &paramList->ParameterValues[i][0].f);
       }
    }
 }
@@ -1127,7 +1151,7 @@ load_transpose_matrix(GLfloat registers[][4], GLuint pos,
  * glBegin/glEnd, not per-vertex.
  */
 void
-_mesa_load_tracked_matrices(GLcontext *ctx)
+_mesa_load_tracked_matrices(struct gl_context *ctx)
 {
    GLuint i;
 
@@ -1145,9 +1169,6 @@ _mesa_load_tracked_matrices(GLcontext *ctx)
                             Elements(ctx->TextureMatrixStack) - 1);
          mat = ctx->TextureMatrixStack[unit].Top;
       }
-      else if (ctx->VertexProgram.TrackMatrix[i] == GL_COLOR) {
-         mat = ctx->ColorMatrixStack.Top;
-      }
       else if (ctx->VertexProgram.TrackMatrix[i]==GL_MODELVIEW_PROJECTION_NV) {
          /* XXX verify the combined matrix is up to date */
          mat = &ctx->_ModelProjectMatrix;