i965/gen6: Declare minify(depth, level) layers for 3D stencil
[mesa.git] / src / mesa / program / prog_statevars.h
index 6333e6328164ae12da871978e88154084c1ae8b1..3fdb413c42104a16c1b2b53b1aacd9f372cbffa9 100644 (file)
@@ -117,7 +117,6 @@ typedef enum gl_state_index_ {
    STATE_CURRENT_ATTRIB,        /* ctx->Current vertex attrib value */
    STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED,        /* ctx->Current vertex attrib value after passthrough vertex processing */
    STATE_NORMAL_SCALE,
-   STATE_TEXRECT_SCALE,
    STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
    STATE_POINT_SIZE_CLAMPED,    /* includes implementation dependent size clamp */
    STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
@@ -128,6 +127,13 @@ typedef enum gl_state_index_ {
    STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */
    STATE_FB_SIZE,               /**< (width-1, height-1, 0, 0) */
    STATE_FB_WPOS_Y_TRANSFORM,   /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
+   STATE_TCS_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TCS (integer) */
+   STATE_TES_PATCH_VERTICES_IN, /**< gl_PatchVerticesIn for TES (integer) */
+   /**
+    * A single enum gl_blend_support_qualifier value representing the
+    * currently active advanced blending equation, or zero if disabled.
+    */
+   STATE_ADVANCED_BLENDING_MODE,
    STATE_INTERNAL_DRIVER       /* first available state index for drivers (must be last) */
 } gl_state_index;