#ifndef PROG_STATEVARS_H
#define PROG_STATEVARS_H
-#include "main/mtypes.h"
+#include "main/glheader.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct gl_context;
+struct gl_program_parameter_list;
/**
* Number of STATE_* values we need to address any GL state.
STATE_INTERNAL, /* Mesa additions */
STATE_CURRENT_ATTRIB, /* ctx->Current vertex attrib value */
+ STATE_CURRENT_ATTRIB_MAYBE_VP_CLAMPED, /* ctx->Current vertex attrib value after passthrough vertex processing */
STATE_NORMAL_SCALE,
STATE_TEXRECT_SCALE,
STATE_FOG_PARAMS_OPTIMIZED, /* for faster fog calc */
STATE_POINT_SIZE_CLAMPED, /* includes implementation dependent size clamp */
- STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
STATE_LIGHT_SPOT_DIR_NORMALIZED, /* pre-normalized spot dir */
STATE_LIGHT_POSITION, /* object vs eye space */
STATE_LIGHT_POSITION_NORMALIZED, /* object vs eye space */
STATE_LIGHT_HALF_VECTOR, /* object vs eye space */
STATE_PT_SCALE, /**< Pixel transfer RGBA scale */
STATE_PT_BIAS, /**< Pixel transfer RGBA bias */
- STATE_SHADOW_AMBIENT, /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
STATE_FB_SIZE, /**< (width-1, height-1, 0, 0) */
+ STATE_FB_WPOS_Y_TRANSFORM, /**< (1, 0, -1, height) if a FBO is bound, (-1, height, 1, 0) otherwise */
STATE_ROT_MATRIX_0, /**< ATI_envmap_bumpmap, rot matrix row 0 */
STATE_ROT_MATRIX_1, /**< ATI_envmap_bumpmap, rot matrix row 1 */
STATE_INTERNAL_DRIVER /* first available state index for drivers (must be last) */
_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
-extern void
-_mesa_load_tracked_matrices(struct gl_context *ctx);
+#ifdef __cplusplus
+}
+#endif
#endif /* PROG_STATEVARS_H */