#define SWIZ(X, Y, Z, W) \
(unsigned[4]){ SWIZZLE_##X, SWIZZLE_##Y, SWIZZLE_##Z, SWIZZLE_##W }
-#define ptn_swizzle(b, src, x, y, z, w) nir_swizzle(b, src, SWIZ(x, y, z, w), 4, true)
#define ptn_channel(b, src, ch) nir_swizzle(b, src, SWIZ(ch, ch, ch, ch), 1, true)
static nir_ssa_def *
switch (file) {
case PROGRAM_CONSTANT:
- if ((c->prog->IndirectRegisterFiles & (1 << PROGRAM_CONSTANT)) == 0) {
+ if ((c->prog->arb.IndirectRegisterFiles &
+ (1 << PROGRAM_CONSTANT)) == 0) {
float *v = (float *) plist->ParameterValues[prog_src->Index];
src.src = nir_src_for_ssa(nir_imm_vec4(b, v[0], v[1], v[2], v[3]));
break;
static void
ptn_arl(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
- ptn_move_dest(b, dest, nir_f2i(b, nir_ffloor(b, src[0])));
+ ptn_move_dest(b, dest, nir_f2i32(b, nir_ffloor(b, src[0])));
}
/* EXP - Approximate Exponential Base 2
}
}
-static void
-ptn_sle(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
-{
- nir_ssa_def *commuted[] = { src[1], src[0] };
- ptn_sge(b, dest, commuted);
-}
-
-static void
-ptn_sgt(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
-{
- nir_ssa_def *commuted[] = { src[1], src[0] };
- ptn_slt(b, dest, commuted);
-}
-
-/**
- * Emit SEQ. For platforms with integers, prefer b2f(feq(...)).
- */
-static void
-ptn_seq(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
-{
- if (b->shader->options->native_integers) {
- ptn_move_dest(b, dest, nir_b2f(b, nir_feq(b, src[0], src[1])));
- } else {
- ptn_move_dest(b, dest, nir_seq(b, src[0], src[1]));
- }
-}
-
-/**
- * Emit SNE. For platforms with integers, prefer b2f(fne(...)).
- */
-static void
-ptn_sne(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
-{
- if (b->shader->options->native_integers) {
- ptn_move_dest(b, dest, nir_b2f(b, nir_fne(b, src[0], src[1])));
- } else {
- ptn_move_dest(b, dest, nir_sne(b, src[0], src[1]));
- }
-}
-
static void
ptn_xpd(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
{
ptn_move_dest_masked(b, dest,
nir_fsub(b,
nir_fmul(b,
- ptn_swizzle(b, src[0], Y, Z, X, X),
- ptn_swizzle(b, src[1], Z, X, Y, X)),
+ nir_swizzle(b, src[0], SWIZ(Y, Z, X, W), 3, true),
+ nir_swizzle(b, src[1], SWIZ(Z, X, Y, W), 3, true)),
nir_fmul(b,
- ptn_swizzle(b, src[1], Y, Z, X, X),
- ptn_swizzle(b, src[0], Z, X, Y, X))),
+ nir_swizzle(b, src[1], SWIZ(Y, Z, X, W), 3, true),
+ nir_swizzle(b, src[0], SWIZ(Z, X, Y, W), 3, true))),
WRITEMASK_XYZ);
ptn_move_dest_masked(b, dest, nir_imm_float(b, 1.0), WRITEMASK_W);
}
}
static void
-ptn_kil(nir_builder *b, nir_alu_dest dest, nir_ssa_def **src)
+ptn_kil(nir_builder *b, nir_ssa_def **src)
{
nir_ssa_def *cmp = b->shader->options->native_integers ?
nir_bany_inequal4(b, nir_flt(b, src[0], nir_imm_float(b, 0.0)), nir_imm_int(b, 0)) :
case GLSL_SAMPLER_DIM_CUBE:
instr->coord_components = 3;
break;
+ case GLSL_SAMPLER_DIM_SUBPASS:
+ case GLSL_SAMPLER_DIM_SUBPASS_MS:
+ unreachable("can't reach");
}
unsigned src_number = 0;
instr->src[src_number].src =
- nir_src_for_ssa(ptn_swizzle(b, src[0], X, Y, Z, W));
+ nir_src_for_ssa(nir_swizzle(b, src[0], SWIZ(X, Y, Z, W),
+ instr->coord_components, true));
instr->src[src_number].src_type = nir_tex_src_coord;
src_number++;
else
instr->src[src_number].src = nir_src_for_ssa(ptn_channel(b, src[0], W));
- instr->src[src_number].src_type = nir_tex_src_comparitor;
+ instr->src[src_number].src_type = nir_tex_src_comparator;
src_number++;
}
[OPCODE_LIT] = 0,
[OPCODE_LOG] = 0,
[OPCODE_LRP] = 0,
- [OPCODE_MAD] = nir_op_ffma,
+ [OPCODE_MAD] = 0,
[OPCODE_MAX] = nir_op_fmax,
[OPCODE_MIN] = nir_op_fmin,
[OPCODE_MOV] = nir_op_fmov,
[OPCODE_RSQ] = 0,
[OPCODE_SCS] = 0,
- [OPCODE_SEQ] = 0,
[OPCODE_SGE] = 0,
- [OPCODE_SGT] = 0,
[OPCODE_SIN] = 0,
- [OPCODE_SLE] = 0,
[OPCODE_SLT] = 0,
- [OPCODE_SNE] = 0,
[OPCODE_SSG] = nir_op_fsign,
[OPCODE_SUB] = nir_op_fsub,
[OPCODE_SWZ] = 0,
ptn_lrp(b, dest, src);
break;
+ case OPCODE_MAD:
+ ptn_move_dest(b, dest, nir_fadd(b, nir_fmul(b, src[0], src[1]), src[2]));
+ break;
+
case OPCODE_DST:
ptn_dst(b, dest, src);
break;
break;
case OPCODE_KIL:
- ptn_kil(b, dest, src);
+ ptn_kil(b, src);
break;
case OPCODE_CMP:
ptn_slt(b, dest, src);
break;
- case OPCODE_SGT:
- ptn_sgt(b, dest, src);
- break;
-
- case OPCODE_SLE:
- ptn_sle(b, dest, src);
- break;
-
case OPCODE_SGE:
ptn_sge(b, dest, src);
break;
- case OPCODE_SEQ:
- ptn_seq(b, dest, src);
- break;
-
- case OPCODE_SNE:
- ptn_sne(b, dest, src);
- break;
-
case OPCODE_TEX:
case OPCODE_TXB:
case OPCODE_TXD:
struct nir_shader *shader = b->shader;
/* Create input variables. */
- const int num_inputs = _mesa_flsll(c->prog->InputsRead);
+ const int num_inputs = util_last_bit64(c->prog->info.inputs_read);
for (int i = 0; i < num_inputs; i++) {
- if (!(c->prog->InputsRead & BITFIELD64_BIT(i)))
+ if (!(c->prog->info.inputs_read & BITFIELD64_BIT(i)))
continue;
nir_variable *var =
var->data.index = 0;
if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
- struct gl_fragment_program *fp =
- (struct gl_fragment_program *) c->prog;
-
- var->data.interpolation = fp->InterpQualifier[i];
-
if (i == VARYING_SLOT_POS) {
- var->data.origin_upper_left = fp->OriginUpperLeft;
- var->data.pixel_center_integer = fp->PixelCenterInteger;
+ var->data.origin_upper_left = c->prog->OriginUpperLeft;
+ var->data.pixel_center_integer = c->prog->PixelCenterInteger;
} else if (i == VARYING_SLOT_FOGC) {
/* fogcoord is defined as <f, 0.0, 0.0, 1.0>. Make the actual
* input variable a float, and create a local containing the
}
/* Create output registers and variables. */
- int max_outputs = _mesa_fls(c->prog->OutputsWritten);
+ int max_outputs = util_last_bit(c->prog->info.outputs_written);
c->output_regs = rzalloc_array(c, nir_register *, max_outputs);
for (int i = 0; i < max_outputs; i++) {
- if (!(c->prog->OutputsWritten & BITFIELD64_BIT(i)))
+ if (!(c->prog->info.outputs_written & BITFIELD64_BIT(i)))
continue;
/* Since we can't load from outputs in the IR, we make temporaries
}
/* Create temporary registers. */
- c->temp_regs = rzalloc_array(c, nir_register *, c->prog->NumTemporaries);
+ c->temp_regs = rzalloc_array(c, nir_register *,
+ c->prog->arb.NumTemporaries);
nir_register *reg;
- for (unsigned i = 0; i < c->prog->NumTemporaries; i++) {
+ for (unsigned i = 0; i < c->prog->arb.NumTemporaries; i++) {
reg = nir_local_reg_create(b->impl);
if (!reg) {
c->error = true;
c->prog = prog;
nir_builder_init_simple_shader(&c->build, NULL, stage, options);
+
+ /* Use the shader_info from gl_program rather than the one nir_builder
+ * created for us. nir_sweep should clean up the other one for us.
+ */
+ c->build.shader->info = (shader_info *) &prog->info;
+
s = c->build.shader;
if (prog->Parameters->NumParameters > 0) {
if (unlikely(c->error))
goto fail;
- for (unsigned int i = 0; i < prog->NumInstructions; i++) {
- ptn_emit_instruction(c, &prog->Instructions[i]);
+ for (unsigned int i = 0; i < prog->arb.NumInstructions; i++) {
+ ptn_emit_instruction(c, &prog->arb.Instructions[i]);
if (unlikely(c->error))
break;
ptn_add_output_stores(c);
- s->info.name = ralloc_asprintf(s, "ARB%d", prog->Id);
- s->info.num_textures = _mesa_fls(prog->SamplersUsed);
- s->info.num_ubos = 0;
- s->info.num_abos = 0;
- s->info.num_ssbos = 0;
- s->info.num_images = 0;
- s->info.inputs_read = prog->InputsRead;
- s->info.outputs_written = prog->OutputsWritten;
- s->info.system_values_read = prog->SystemValuesRead;
- s->info.uses_texture_gather = false;
- s->info.uses_clip_distance_out = false;
- s->info.separate_shader = false;
-
- if (stage == MESA_SHADER_FRAGMENT) {
- struct gl_fragment_program *fp = (struct gl_fragment_program *)prog;
-
- s->info.fs.uses_discard = fp->UsesKill;
- }
+ s->info->name = ralloc_asprintf(s, "ARB%d", prog->Id);
+ s->info->num_textures = util_last_bit(prog->SamplersUsed);
+ s->info->num_ubos = 0;
+ s->info->num_abos = 0;
+ s->info->num_ssbos = 0;
+ s->info->num_images = 0;
+ s->info->uses_texture_gather = false;
+ s->info->clip_distance_array_size = 0;
+ s->info->cull_distance_array_size = 0;
+ s->info->separate_shader = false;
fail:
if (c->error) {