/*
* Mesa 3-D graphics library
- * Version: 6.5.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/**
#include "main/glheader.h"
#include "main/context.h"
#include "main/hash.h"
-#include "main/mfeatures.h"
#include "program.h"
#include "prog_cache.h"
#include "prog_parameter.h"
void
_mesa_init_program(struct gl_context *ctx)
{
- GLuint i;
-
/*
* If this assertion fails, we need to increase the field
* size for register indexes (see INST_INDEX_BITS).
ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
/* If this fails, increase prog_instruction::TexSrcUnit size */
- ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
+ STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
/* If this fails, increase prog_instruction::TexSrcTarget size */
- ASSERT(NUM_TEXTURE_TARGETS <= (1 << 3));
+ STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
ctx->Program.ErrorPos = -1;
ctx->Program.ErrorString = _mesa_strdup("");
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
ctx->VertexProgram.Enabled = GL_FALSE;
-#if FEATURE_es2_glsl
ctx->VertexProgram.PointSizeEnabled =
(ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
-#else
- ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
-#endif
ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
ctx->Shared->DefaultVertexProgram);
assert(ctx->VertexProgram.Current);
- for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
- ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
- ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
- }
ctx->VertexProgram.Cache = _mesa_new_program_cache();
-#endif
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
ctx->FragmentProgram.Enabled = GL_FALSE;
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
ctx->Shared->DefaultFragmentProgram);
assert(ctx->FragmentProgram.Current);
ctx->FragmentProgram.Cache = _mesa_new_program_cache();
-#endif
-#if FEATURE_ARB_geometry_shader4
ctx->GeometryProgram.Enabled = GL_FALSE;
/* right now by default we don't have a geometry program */
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
NULL);
ctx->GeometryProgram.Cache = _mesa_new_program_cache();
-#endif
/* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
ctx->ATIFragmentShader.Enabled = GL_FALSE;
ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
assert(ctx->ATIFragmentShader.Current);
ctx->ATIFragmentShader.Current->RefCount++;
-#endif
}
void
_mesa_free_program_data(struct gl_context *ctx)
{
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
_mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
-#endif
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
- _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
-#endif
-#if FEATURE_ARB_geometry_shader4
+ _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
_mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
-#endif
+
/* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
if (ctx->ATIFragmentShader.Current) {
ctx->ATIFragmentShader.Current->RefCount--;
if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
free(ctx->ATIFragmentShader.Current);
}
}
-#endif
+
free((void *) ctx->Program.ErrorString);
}
void
_mesa_update_default_objects_program(struct gl_context *ctx)
{
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
_mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
- (struct gl_vertex_program *)
ctx->Shared->DefaultVertexProgram);
assert(ctx->VertexProgram.Current);
-#endif
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
- (struct gl_fragment_program *)
ctx->Shared->DefaultFragmentProgram);
assert(ctx->FragmentProgram.Current);
-#endif
-#if FEATURE_ARB_geometry_shader4
_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
- (struct gl_geometry_program *)
- ctx->Shared->DefaultGeometryProgram);
-#endif
+ ctx->Shared->DefaultGeometryProgram);
/* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
if (ctx->ATIFragmentShader.Current) {
ctx->ATIFragmentShader.Current->RefCount--;
if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
assert(ctx->ATIFragmentShader.Current);
ctx->ATIFragmentShader.Current->RefCount++;
-#endif
}
while (*p != 0 && *p != '\n')
p++;
len = p - lineStart;
- s = (GLubyte *) malloc(len + 1);
+ s = malloc(len + 1);
memcpy(s, lineStart, len);
s[len] = 0;
memset(prog, 0, sizeof(*prog));
prog->Id = id;
prog->Target = target;
- prog->Resident = GL_TRUE;
prog->RefCount = 1;
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
struct gl_program *prog;
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
- case GL_VERTEX_STATE_PROGRAM_NV:
prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
target, id );
break;
if (prog == &_mesa_DummyProgram)
return;
- if (prog->String)
- free(prog->String);
-
- _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
+ free(prog->String);
+ if (prog->Instructions) {
+ _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
+ }
if (prog->Parameters) {
_mesa_free_parameter_list(prog->Parameters);
}
- if (prog->Varying) {
- _mesa_free_parameter_list(prog->Varying);
- }
- if (prog->Attributes) {
- _mesa_free_parameter_list(prog->Attributes);
- }
free(prog);
}
/**
* Reference counting for vertex/fragment programs
+ * This is normally only called from the _mesa_reference_program() macro
+ * when there's a real pointer change.
*/
void
-_mesa_reference_program(struct gl_context *ctx,
- struct gl_program **ptr,
- struct gl_program *prog)
+_mesa_reference_program_(struct gl_context *ctx,
+ struct gl_program **ptr,
+ struct gl_program *prog)
{
+#ifndef NDEBUG
assert(ptr);
if (*ptr && prog) {
/* sanity check */
else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
}
- if (*ptr == prog) {
- return; /* no change */
- }
+#endif
+
if (*ptr) {
GLboolean deleteFlag;
if (prog->Parameters)
clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
- if (prog->Varying)
- clone->Varying = _mesa_clone_parameter_list(prog->Varying);
- if (prog->Attributes)
- clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
- memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
clone->NumInstructions = prog->NumInstructions;
clone->NumTemporaries = prog->NumTemporaries;
switch (prog->Target) {
case GL_VERTEX_PROGRAM_ARB:
{
- const struct gl_vertex_program *vp
- = (const struct gl_vertex_program *) prog;
- struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
+ const struct gl_vertex_program *vp = gl_vertex_program_const(prog);
+ struct gl_vertex_program *vpc = gl_vertex_program(clone);
vpc->IsPositionInvariant = vp->IsPositionInvariant;
- vpc->IsNVProgram = vp->IsNVProgram;
}
break;
case GL_FRAGMENT_PROGRAM_ARB:
{
- const struct gl_fragment_program *fp
- = (const struct gl_fragment_program *) prog;
- struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
+ const struct gl_fragment_program *fp = gl_fragment_program_const(prog);
+ struct gl_fragment_program *fpc = gl_fragment_program(clone);
fpc->UsesKill = fp->UsesKill;
+ fpc->UsesDFdy = fp->UsesDFdy;
fpc->OriginUpperLeft = fp->OriginUpperLeft;
fpc->PixelCenterInteger = fp->PixelCenterInteger;
}
break;
case MESA_GEOMETRY_PROGRAM:
{
- const struct gl_geometry_program *gp
- = (const struct gl_geometry_program *) prog;
- struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone;
+ const struct gl_geometry_program *gp = gl_geometry_program_const(prog);
+ struct gl_geometry_program *gpc = gl_geometry_program(clone);
gpc->VerticesOut = gp->VerticesOut;
gpc->InputType = gp->InputType;
gpc->OutputType = gp->OutputType;
const GLuint newLength = lenA + lenB;
GLboolean usedTemps[MAX_PROGRAM_TEMPS];
GLuint firstTemp = 0;
- GLbitfield inputsB;
+ GLbitfield64 inputsB;
GLuint i;
ASSERT(progA->Target == progB->Target);
usedTemps, MAX_PROGRAM_TEMPS);
if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
- struct gl_fragment_program *fprogA, *fprogB, *newFprog;
- GLbitfield progB_inputsRead = progB->InputsRead;
+ const struct gl_fragment_program *fprogA, *fprogB;
+ struct gl_fragment_program *newFprog;
+ GLbitfield64 progB_inputsRead = progB->InputsRead;
GLint progB_colorFile, progB_colorIndex;
- fprogA = (struct gl_fragment_program *) progA;
- fprogB = (struct gl_fragment_program *) progB;
- newFprog = (struct gl_fragment_program *) newProg;
+ fprogA = gl_fragment_program_const(progA);
+ fprogB = gl_fragment_program_const(progB);
+ newFprog = gl_fragment_program(newProg);
newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
+ newFprog->UsesDFdy = fprogA->UsesDFdy || fprogB->UsesDFdy;
/* We'll do a search and replace for instances
* of progB_colorFile/progB_colorIndex below...
*/
progB_colorFile = PROGRAM_INPUT;
- progB_colorIndex = FRAG_ATTRIB_COL0;
+ progB_colorIndex = VARYING_SLOT_COL0;
/*
* The fragment program may get color from a state var rather than
p->StateIndexes[0] == STATE_INTERNAL &&
p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
(int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
- progB_inputsRead |= FRAG_BIT_COL0;
+ progB_inputsRead |= VARYING_BIT_COL0;
progB_colorFile = PROGRAM_STATE_VAR;
progB_colorIndex = i;
break;
* new temporary register.
*/
if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
- (progB_inputsRead & FRAG_BIT_COL0)) {
+ (progB_inputsRead & VARYING_BIT_COL0)) {
GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
firstTemp);
if (tempReg < 0) {
/* compute combined program's InputsRead */
inputsB = progB_inputsRead;
if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
- inputsB &= ~(1 << FRAG_ATTRIB_COL0);
+ inputsB &= ~(1 << VARYING_SLOT_COL0);
}
newProg->InputsRead = progA->InputsRead | inputsB;
newProg->OutputsWritten = progB->OutputsWritten;
for (j = 0; j < n; j++) {
if (inst->SrcReg[j].File == file) {
- ASSERT(inst->SrcReg[j].Index < usedSize);
- if(inst->SrcReg[j].Index < usedSize)
+ ASSERT(inst->SrcReg[j].Index < (GLint) usedSize);
+ if (inst->SrcReg[j].Index < (GLint) usedSize)
used[inst->SrcReg[j].Index] = GL_TRUE;
}
}
return GL_TRUE; /* XXX or maybe false? */
case PROGRAM_TEMPORARY:
- return index >= 0 && index < c->MaxTemps;
+ return index >= 0 && index < (GLint) c->MaxTemps;
case PROGRAM_ENV_PARAM:
- return index >= 0 && index < c->MaxEnvParams;
+ return index >= 0 && index < (GLint) c->MaxEnvParams;
case PROGRAM_LOCAL_PARAM:
- return index >= 0 && index < c->MaxLocalParams;
-
- case PROGRAM_NAMED_PARAM:
- return index >= 0 && index < c->MaxParameters;
+ return index >= 0 && index < (GLint) c->MaxLocalParams;
case PROGRAM_UNIFORM:
case PROGRAM_STATE_VAR:
/* aka constant buffer */
- return index >= 0 && index < c->MaxUniformComponents / 4;
+ return index >= 0 && index < (GLint) c->MaxUniformComponents / 4;
case PROGRAM_CONSTANT:
/* constant buffer w/ possible relative negative addressing */
return (index > (int) c->MaxUniformComponents / -4 &&
- index < c->MaxUniformComponents / 4);
+ index < (int) c->MaxUniformComponents / 4);
case PROGRAM_INPUT:
if (index < 0)
switch (shaderType) {
case MESA_SHADER_VERTEX:
- return index < VERT_ATTRIB_GENERIC0 + c->MaxAttribs;
+ return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs;
case MESA_SHADER_FRAGMENT:
- return index < FRAG_ATTRIB_VAR0 + ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
case MESA_SHADER_GEOMETRY:
- return index < GEOM_ATTRIB_VAR0 + ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
default:
return GL_FALSE;
}
switch (shaderType) {
case MESA_SHADER_VERTEX:
- return index < VERT_RESULT_VAR0 + ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
case MESA_SHADER_FRAGMENT:
- return index < FRAG_RESULT_DATA0 + ctx->Const.MaxDrawBuffers;
+ return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
case MESA_SHADER_GEOMETRY:
- return index < GEOM_RESULT_VAR0 + ctx->Const.MaxVarying;
+ return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
default:
return GL_FALSE;
}
case PROGRAM_ADDRESS:
- return index >= 0 && index < c->MaxAddressRegs;
+ return index >= 0 && index < (GLint) c->MaxAddressRegs;
default:
_mesa_problem(ctx,
GLuint i;
GLuint whiteSwizzle;
GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
- white, 4, &whiteSwizzle);
+ (gl_constant_value *) white,
+ 4, &whiteSwizzle);
(void) whiteIndex;