mesa/formats: add more MESA_FORMAT_LAYOUTs
[mesa.git] / src / mesa / program / program.c
index 3a1eb73d780d9591e05aeac210f5bf47255c098c..2d03bba3d12e4aa44bbc9a5be43ec8fc1df76a89 100644 (file)
 #include "main/glheader.h"
 #include "main/context.h"
 #include "main/hash.h"
+#include "main/macros.h"
 #include "program.h"
 #include "prog_cache.h"
 #include "prog_parameter.h"
 #include "prog_instruction.h"
+#include "util/ralloc.h"
 
 
 /**
@@ -55,21 +57,21 @@ _mesa_init_program(struct gl_context *ctx)
     * If this assertion fails, we need to increase the field
     * size for register indexes (see INST_INDEX_BITS).
     */
-   ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
+   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
           <= (1 << INST_INDEX_BITS));
-   ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
+   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
           <= (1 << INST_INDEX_BITS));
 
-   ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS));
-   ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
-   ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS));
-   ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
+   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
+   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
+   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
+   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
 
-   ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
-   ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
+   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
+   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
 
-   ASSERT(ctx->Const.VertexProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
-   ASSERT(ctx->Const.FragmentProgram.MaxAddressOffset <= (1 << INST_INDEX_BITS));
+   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
+   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
 
    /* If this fails, increase prog_instruction::TexSrcUnit size */
    STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
@@ -78,7 +80,7 @@ _mesa_init_program(struct gl_context *ctx)
    STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
 
    ctx->Program.ErrorPos = -1;
-   ctx->Program.ErrorString = _mesa_strdup("");
+   ctx->Program.ErrorString = strdup("");
 
    ctx->VertexProgram.Enabled = GL_FALSE;
    ctx->VertexProgram.PointSizeEnabled =
@@ -95,12 +97,6 @@ _mesa_init_program(struct gl_context *ctx)
    assert(ctx->FragmentProgram.Current);
    ctx->FragmentProgram.Cache = _mesa_new_program_cache();
 
-   ctx->GeometryProgram.Enabled = GL_FALSE;
-   /* right now by default we don't have a geometry program */
-   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
-                            NULL);
-   ctx->GeometryProgram.Cache = _mesa_new_program_cache();
-
    /* XXX probably move this stuff */
    ctx->ATIFragmentShader.Enabled = GL_FALSE;
    ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
@@ -119,8 +115,6 @@ _mesa_free_program_data(struct gl_context *ctx)
    _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
    _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
    _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
-   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
-   _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
 
    /* XXX probably move this stuff */
    if (ctx->ATIFragmentShader.Current) {
@@ -150,9 +144,6 @@ _mesa_update_default_objects_program(struct gl_context *ctx)
                             ctx->Shared->DefaultFragmentProgram);
    assert(ctx->FragmentProgram.Current);
 
-   _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
-                      ctx->Shared->DefaultGeometryProgram);
-
    /* XXX probably move this stuff */
    if (ctx->ATIFragmentShader.Current) {
       ctx->ATIFragmentShader.Current->RefCount--;
@@ -177,7 +168,7 @@ _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
    free((void *) ctx->Program.ErrorString);
    if (!string)
       string = "";
-   ctx->Program.ErrorString = _mesa_strdup(string);
+   ctx->Program.ErrorString = strdup(string);
 }
 
 
@@ -225,27 +216,24 @@ _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
 
 
 /**
- * Initialize a new vertex/fragment program object.
+ * Initialize a new gl_program object.
  */
-static struct gl_program *
-_mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog,
-                           GLenum target, GLuint id)
+static void
+init_program_struct(struct gl_program *prog, GLenum target, GLuint id)
 {
-   (void) ctx;
-   if (prog) {
-      GLuint i;
-      memset(prog, 0, sizeof(*prog));
-      prog->Id = id;
-      prog->Target = target;
-      prog->RefCount = 1;
-      prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
-
-      /* default mapping from samplers to texture units */
-      for (i = 0; i < MAX_SAMPLERS; i++)
-         prog->SamplerUnits[i] = i;
-   }
+   GLuint i;
 
-   return prog;
+   assert(prog);
+
+   memset(prog, 0, sizeof(*prog));
+   prog->Id = id;
+   prog->Target = target;
+   prog->RefCount = 1;
+   prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
+
+   /* default mapping from samplers to texture units */
+   for (i = 0; i < MAX_SAMPLERS; i++)
+      prog->SamplerUnits[i] = i;
 }
 
 
@@ -253,13 +241,15 @@ _mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog,
  * Initialize a new fragment program object.
  */
 struct gl_program *
-_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog,
-                             GLenum target, GLuint id)
+_mesa_init_fragment_program(struct gl_context *ctx,
+                            struct gl_fragment_program *prog,
+                            GLenum target, GLuint id)
 {
-   if (prog)
-      return _mesa_init_program_struct( ctx, &prog->Base, target, id );
-   else
-      return NULL;
+   if (prog) {
+      init_program_struct(&prog->Base, target, id);
+      return &prog->Base;
+   }
+   return NULL;
 }
 
 
@@ -267,27 +257,79 @@ _mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program
  * Initialize a new vertex program object.
  */
 struct gl_program *
-_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog,
+_mesa_init_vertex_program(struct gl_context *ctx,
+                          struct gl_vertex_program *prog,
+                          GLenum target, GLuint id)
+{
+   if (prog) {
+      init_program_struct(&prog->Base, target, id);
+      return &prog->Base;
+   }
+   return NULL;
+}
+
+
+/**
+ * Initialize a new compute program object.
+ */
+struct gl_program *
+_mesa_init_compute_program(struct gl_context *ctx,
+                           struct gl_compute_program *prog,
                            GLenum target, GLuint id)
 {
-   if (prog)
-      return _mesa_init_program_struct( ctx, &prog->Base, target, id );
-   else
-      return NULL;
+   if (prog) {
+      init_program_struct(&prog->Base, target, id);
+      return &prog->Base;
+   }
+   return NULL;
 }
 
 
 /**
- * Initialize a new geometry program object.
+ * Initialize a new tessellation control program object.
  */
 struct gl_program *
-_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog,
+_mesa_init_tess_ctrl_program(struct gl_context *ctx,
+                             struct gl_tess_ctrl_program *prog,
                              GLenum target, GLuint id)
 {
-   if (prog)
-      return _mesa_init_program_struct( ctx, &prog->Base, target, id );
-   else
-      return NULL;
+   if (prog) {
+      init_program_struct(&prog->Base, target, id);
+      return &prog->Base;
+   }
+   return NULL;
+}
+
+
+/**
+ * Initialize a new tessellation evaluation program object.
+ */
+struct gl_program *
+_mesa_init_tess_eval_program(struct gl_context *ctx,
+                             struct gl_tess_eval_program *prog,
+                             GLenum target, GLuint id)
+{
+   if (prog) {
+      init_program_struct(&prog->Base, target, id);
+      return &prog->Base;
+   }
+   return NULL;
+}
+
+
+/**
+ * Initialize a new geometry program object.
+ */
+struct gl_program *
+_mesa_init_geometry_program(struct gl_context *ctx,
+                            struct gl_geometry_program *prog,
+                            GLenum target, GLuint id)
+{
+   if (prog) {
+      init_program_struct(&prog->Base, target, id);
+      return &prog->Base;
+   }
+   return NULL;
 }
 
 
@@ -318,11 +360,26 @@ _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
                                          CALLOC_STRUCT(gl_fragment_program),
                                          target, id );
       break;
-   case MESA_GEOMETRY_PROGRAM:
+   case GL_GEOMETRY_PROGRAM_NV:
       prog = _mesa_init_geometry_program(ctx,
                                          CALLOC_STRUCT(gl_geometry_program),
                                          target, id);
       break;
+   case GL_TESS_CONTROL_PROGRAM_NV:
+      prog = _mesa_init_tess_ctrl_program(ctx,
+                                          CALLOC_STRUCT(gl_tess_ctrl_program),
+                                          target, id);
+      break;
+   case GL_TESS_EVALUATION_PROGRAM_NV:
+      prog = _mesa_init_tess_eval_program(ctx,
+                                         CALLOC_STRUCT(gl_tess_eval_program),
+                                         target, id);
+      break;
+   case GL_COMPUTE_PROGRAM_NV:
+      prog = _mesa_init_compute_program(ctx,
+                                        CALLOC_STRUCT(gl_compute_program),
+                                        target, id);
+      break;
    default:
       _mesa_problem(ctx, "bad target in _mesa_new_program");
       prog = NULL;
@@ -341,13 +398,14 @@ void
 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
 {
    (void) ctx;
-   ASSERT(prog);
-   ASSERT(prog->RefCount==0);
+   assert(prog);
+   assert(prog->RefCount==0);
 
    if (prog == &_mesa_DummyProgram)
       return;
 
    free(prog->String);
+   free(prog->LocalParams);
 
    if (prog->Instructions) {
       _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
@@ -356,6 +414,10 @@ _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
       _mesa_free_parameter_list(prog->Parameters);
    }
 
+   if (prog->nir) {
+      ralloc_free(prog->nir);
+   }
+
    free(prog);
 }
 
@@ -390,34 +452,34 @@ _mesa_reference_program_(struct gl_context *ctx,
    if (*ptr && prog) {
       /* sanity check */
       if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
-         ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
+         assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
       else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
-         ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
+         assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
                 prog->Target == GL_FRAGMENT_PROGRAM_NV);
-      else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
-         ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
+      else if ((*ptr)->Target == GL_GEOMETRY_PROGRAM_NV)
+         assert(prog->Target == GL_GEOMETRY_PROGRAM_NV);
    }
 #endif
 
    if (*ptr) {
       GLboolean deleteFlag;
 
-      /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
+      /*mtx_lock(&(*ptr)->Mutex);*/
 #if 0
       printf("Program %p ID=%u Target=%s  Refcount-- to %d\n",
              *ptr, (*ptr)->Id,
              ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
-              ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
+              ((*ptr)->Target == GL_GEOMETRY_PROGRAM_NV ? "GP" : "FP")),
              (*ptr)->RefCount - 1);
 #endif
-      ASSERT((*ptr)->RefCount > 0);
+      assert((*ptr)->RefCount > 0);
       (*ptr)->RefCount--;
 
       deleteFlag = ((*ptr)->RefCount == 0);
-      /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
+      /*mtx_lock(&(*ptr)->Mutex);*/
 
       if (deleteFlag) {
-         ASSERT(ctx);
+         assert(ctx);
          ctx->Driver.DeleteProgram(ctx, *ptr);
       }
 
@@ -426,16 +488,16 @@ _mesa_reference_program_(struct gl_context *ctx,
 
    assert(!*ptr);
    if (prog) {
-      /*_glthread_LOCK_MUTEX(prog->Mutex);*/
+      /*mtx_lock(&prog->Mutex);*/
       prog->RefCount++;
 #if 0
       printf("Program %p ID=%u Target=%s  Refcount++ to %d\n",
              prog, prog->Id,
              (prog->Target == GL_VERTEX_PROGRAM_ARB ? "VP" :
-              (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
+              (prog->Target == GL_GEOMETRY_PROGRAM_NV ? "GP" : "FP")),
              prog->RefCount);
 #endif
-      /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
+      /*mtx_unlock(&prog->Mutex);*/
    }
 
    *ptr = prog;
@@ -459,7 +521,7 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
    assert(clone->Target == prog->Target);
    assert(clone->RefCount == 1);
 
-   clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
+   clone->String = (GLubyte *) strdup((char *) prog->String);
    clone->Format = prog->Format;
    clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
    if (!clone->Instructions) {
@@ -476,8 +538,16 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
 
    if (prog->Parameters)
       clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
-   memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
-   memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
+   if (prog->LocalParams) {
+      clone->LocalParams = malloc(MAX_PROGRAM_LOCAL_PARAMS *
+                                  sizeof(float[4]));
+      if (!clone->LocalParams) {
+         _mesa_reference_program(ctx, &clone, NULL);
+         return NULL;
+      }
+      memcpy(clone->LocalParams, prog->LocalParams,
+             MAX_PROGRAM_LOCAL_PARAMS * sizeof(float[4]));
+   }
    clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
    clone->NumInstructions = prog->NumInstructions;
    clone->NumTemporaries = prog->NumTemporaries;
@@ -514,13 +584,33 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
          fpc->PixelCenterInteger = fp->PixelCenterInteger;
       }
       break;
-   case MESA_GEOMETRY_PROGRAM:
+   case GL_GEOMETRY_PROGRAM_NV:
       {
          const struct gl_geometry_program *gp = gl_geometry_program_const(prog);
          struct gl_geometry_program *gpc = gl_geometry_program(clone);
          gpc->VerticesOut = gp->VerticesOut;
          gpc->InputType = gp->InputType;
+         gpc->Invocations = gp->Invocations;
          gpc->OutputType = gp->OutputType;
+         gpc->UsesEndPrimitive = gp->UsesEndPrimitive;
+         gpc->UsesStreams = gp->UsesStreams;
+      }
+      break;
+   case GL_TESS_CONTROL_PROGRAM_NV:
+      {
+         const struct gl_tess_ctrl_program *tcp = gl_tess_ctrl_program_const(prog);
+         struct gl_tess_ctrl_program *tcpc = gl_tess_ctrl_program(clone);
+         tcpc->VerticesOut = tcp->VerticesOut;
+      }
+      break;
+   case GL_TESS_EVALUATION_PROGRAM_NV:
+      {
+         const struct gl_tess_eval_program *tep = gl_tess_eval_program_const(prog);
+         struct gl_tess_eval_program *tepc = gl_tess_eval_program(clone);
+         tepc->PrimitiveMode = tep->PrimitiveMode;
+         tepc->Spacing = tep->Spacing;
+         tepc->VertexOrder = tep->VertexOrder;
+         tepc->PointMode = tep->PointMode;
       }
       break;
    default:
@@ -698,7 +788,7 @@ _mesa_combine_programs(struct gl_context *ctx,
    GLbitfield64 inputsB;
    GLuint i;
 
-   ASSERT(progA->Target == progB->Target);
+   assert(progA->Target == progB->Target);
 
    newInst = _mesa_alloc_instructions(newLength);
    if (!newInst)
@@ -832,14 +922,14 @@ _mesa_find_used_registers(const struct gl_program *prog,
       const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
 
       if (inst->DstReg.File == file) {
-         ASSERT(inst->DstReg.Index < usedSize);
+         assert(inst->DstReg.Index < usedSize);
          if(inst->DstReg.Index < usedSize)
             used[inst->DstReg.Index] = GL_TRUE;
       }
 
       for (j = 0; j < n; j++) {
          if (inst->SrcReg[j].File == file) {
-            ASSERT(inst->SrcReg[j].Index < (GLint) usedSize);
+            assert(inst->SrcReg[j].Index < (GLint) usedSize);
             if (inst->SrcReg[j].Index < (GLint) usedSize)
                used[inst->SrcReg[j].Index] = GL_TRUE;
          }
@@ -881,26 +971,13 @@ _mesa_find_free_register(const GLboolean used[],
  */
 GLboolean
 _mesa_valid_register_index(const struct gl_context *ctx,
-                           gl_shader_type shaderType,
+                           gl_shader_stage shaderType,
                            gl_register_file file, GLint index)
 {
    const struct gl_program_constants *c;
 
-   switch (shaderType) {
-   case MESA_SHADER_VERTEX:
-      c = &ctx->Const.VertexProgram;
-      break;
-   case MESA_SHADER_FRAGMENT:
-      c = &ctx->Const.FragmentProgram;
-      break;
-   case MESA_SHADER_GEOMETRY:
-      c = &ctx->Const.GeometryProgram;
-      break;
-   default:
-      _mesa_problem(ctx,
-                    "unexpected shader type in _mesa_valid_register_index()");
-      return GL_FALSE;
-   }
+   assert(0 <= shaderType && shaderType < MESA_SHADER_STAGES);
+   c = &ctx->Const.Program[shaderType];
 
    switch (file) {
    case PROGRAM_UNDEFINED:
@@ -909,12 +986,6 @@ _mesa_valid_register_index(const struct gl_context *ctx,
    case PROGRAM_TEMPORARY:
       return index >= 0 && index < (GLint) c->MaxTemps;
 
-   case PROGRAM_ENV_PARAM:
-      return index >= 0 && index < (GLint) c->MaxEnvParams;
-
-   case PROGRAM_LOCAL_PARAM:
-      return index >= 0 && index < (GLint) c->MaxLocalParams;
-
    case PROGRAM_UNIFORM:
    case PROGRAM_STATE_VAR:
       /* aka constant buffer */
@@ -1025,3 +1096,43 @@ _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
 
    }
 }
+
+/* Gets the minimum number of shader invocations per fragment.
+ * This function is useful to determine if we need to do per
+ * sample shading or per fragment shading.
+ */
+GLint
+_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
+                                       const struct gl_fragment_program *prog,
+                                       bool ignore_sample_qualifier)
+{
+   /* From ARB_sample_shading specification:
+    * "Using gl_SampleID in a fragment shader causes the entire shader
+    *  to be evaluated per-sample."
+    *
+    * "Using gl_SamplePosition in a fragment shader causes the entire
+    *  shader to be evaluated per-sample."
+    *
+    * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
+    *  has no effect."
+    */
+   if (ctx->Multisample.Enabled) {
+      /* The ARB_gpu_shader5 specification says:
+       *
+       * "Use of the "sample" qualifier on a fragment shader input
+       *  forces per-sample shading"
+       */
+      if (prog->IsSample && !ignore_sample_qualifier)
+         return MAX2(ctx->DrawBuffer->Visual.samples, 1);
+
+      if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
+                                         SYSTEM_BIT_SAMPLE_POS))
+         return MAX2(ctx->DrawBuffer->Visual.samples, 1);
+      else if (ctx->Multisample.SampleShading)
+         return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
+                          ctx->DrawBuffer->Visual.samples), 1);
+      else
+         return 1;
+   }
+   return 1;
+}