mesa: use strdup() instead of _mesa_strdup()
[mesa.git] / src / mesa / program / program.c
index cdcf4ec265226efdba225e6cf6770c0d13080e81..3c214d5e36143df21e65113f825a822133c87432 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  6.5.3
  *
  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 /**
@@ -32,6 +32,7 @@
 #include "main/glheader.h"
 #include "main/context.h"
 #include "main/hash.h"
+#include "main/macros.h"
 #include "program.h"
 #include "prog_cache.h"
 #include "prog_parameter.h"
@@ -51,76 +52,60 @@ struct gl_program _mesa_DummyProgram;
 void
 _mesa_init_program(struct gl_context *ctx)
 {
-   GLuint i;
-
    /*
     * If this assertion fails, we need to increase the field
     * size for register indexes (see INST_INDEX_BITS).
     */
-   ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
+   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents / 4
           <= (1 << INST_INDEX_BITS));
-   ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
+   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents / 4
           <= (1 << INST_INDEX_BITS));
 
-   ASSERT(ctx->Const.VertexProgram.MaxTemps <= (1 << INST_INDEX_BITS));
-   ASSERT(ctx->Const.VertexProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
-   ASSERT(ctx->Const.FragmentProgram.MaxTemps <= (1 << INST_INDEX_BITS));
-   ASSERT(ctx->Const.FragmentProgram.MaxLocalParams <= (1 << INST_INDEX_BITS));
+   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxTemps <= (1 << INST_INDEX_BITS));
+   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxLocalParams <= (1 << INST_INDEX_BITS));
+   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTemps <= (1 << INST_INDEX_BITS));
+   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxLocalParams <= (1 << INST_INDEX_BITS));
+
+   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents <= 4 * MAX_UNIFORMS);
+   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents <= 4 * MAX_UNIFORMS);
 
-   ASSERT(ctx->Const.VertexProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
-   ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents <= 4 * MAX_UNIFORMS);
+   assert(ctx->Const.Program[MESA_SHADER_VERTEX].MaxAddressOffset <= (1 << INST_INDEX_BITS));
+   assert(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAddressOffset <= (1 << INST_INDEX_BITS));
 
    /* If this fails, increase prog_instruction::TexSrcUnit size */
-   ASSERT(MAX_TEXTURE_UNITS < (1 << 5));
+   STATIC_ASSERT(MAX_TEXTURE_UNITS <= (1 << 5));
 
    /* If this fails, increase prog_instruction::TexSrcTarget size */
-   ASSERT(NUM_TEXTURE_TARGETS < (1 << 3));
+   STATIC_ASSERT(NUM_TEXTURE_TARGETS <= (1 << 4));
 
    ctx->Program.ErrorPos = -1;
-   ctx->Program.ErrorString = _mesa_strdup("");
+   ctx->Program.ErrorString = strdup("");
 
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
    ctx->VertexProgram.Enabled = GL_FALSE;
-#if FEATURE_es2_glsl
    ctx->VertexProgram.PointSizeEnabled =
       (ctx->API == API_OPENGLES2) ? GL_TRUE : GL_FALSE;
-#else
-   ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
-#endif
    ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
    _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
                             ctx->Shared->DefaultVertexProgram);
    assert(ctx->VertexProgram.Current);
-   for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
-      ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
-      ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
-   }
    ctx->VertexProgram.Cache = _mesa_new_program_cache();
-#endif
 
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
    ctx->FragmentProgram.Enabled = GL_FALSE;
    _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
                             ctx->Shared->DefaultFragmentProgram);
    assert(ctx->FragmentProgram.Current);
    ctx->FragmentProgram.Cache = _mesa_new_program_cache();
-#endif
 
-#if FEATURE_ARB_geometry_shader4
    ctx->GeometryProgram.Enabled = GL_FALSE;
    /* right now by default we don't have a geometry program */
    _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
                             NULL);
-   ctx->GeometryProgram.Cache = _mesa_new_program_cache();
-#endif
 
    /* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
    ctx->ATIFragmentShader.Enabled = GL_FALSE;
    ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
    assert(ctx->ATIFragmentShader.Current);
    ctx->ATIFragmentShader.Current->RefCount++;
-#endif
 }
 
 
@@ -130,27 +115,20 @@ _mesa_init_program(struct gl_context *ctx)
 void
 _mesa_free_program_data(struct gl_context *ctx)
 {
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
    _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, NULL);
    _mesa_delete_program_cache(ctx, ctx->VertexProgram.Cache);
-#endif
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
    _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
-   _mesa_delete_program_cache(ctx, ctx->FragmentProgram.Cache);
-#endif
-#if FEATURE_ARB_geometry_shader4
+   _mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
    _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
-   _mesa_delete_program_cache(ctx, ctx->GeometryProgram.Cache);
-#endif
+
    /* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
    if (ctx->ATIFragmentShader.Current) {
       ctx->ATIFragmentShader.Current->RefCount--;
       if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
          free(ctx->ATIFragmentShader.Current);
       }
    }
-#endif
+
    free((void *) ctx->Program.ErrorString);
 }
 
@@ -163,28 +141,18 @@ _mesa_free_program_data(struct gl_context *ctx)
 void
 _mesa_update_default_objects_program(struct gl_context *ctx)
 {
-#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
    _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current,
-                            (struct gl_vertex_program *)
                             ctx->Shared->DefaultVertexProgram);
    assert(ctx->VertexProgram.Current);
-#endif
 
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
    _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current,
-                            (struct gl_fragment_program *)
                             ctx->Shared->DefaultFragmentProgram);
    assert(ctx->FragmentProgram.Current);
-#endif
 
-#if FEATURE_ARB_geometry_shader4
    _mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
-                            (struct gl_geometry_program *)
-                            ctx->Shared->DefaultGeometryProgram);
-#endif
+                      ctx->Shared->DefaultGeometryProgram);
 
    /* XXX probably move this stuff */
-#if FEATURE_ATI_fragment_shader
    if (ctx->ATIFragmentShader.Current) {
       ctx->ATIFragmentShader.Current->RefCount--;
       if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
@@ -194,7 +162,6 @@ _mesa_update_default_objects_program(struct gl_context *ctx)
    ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
    assert(ctx->ATIFragmentShader.Current);
    ctx->ATIFragmentShader.Current->RefCount++;
-#endif
 }
 
 
@@ -209,7 +176,7 @@ _mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string)
    free((void *) ctx->Program.ErrorString);
    if (!string)
       string = "";
-   ctx->Program.ErrorString = _mesa_strdup(string);
+   ctx->Program.ErrorString = strdup(string);
 }
 
 
@@ -248,7 +215,7 @@ _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
    while (*p != 0 && *p != '\n')
       p++;
    len = p - lineStart;
-   s = (GLubyte *) malloc(len + 1);
+   s = malloc(len + 1);
    memcpy(s, lineStart, len);
    s[len] = 0;
 
@@ -257,28 +224,24 @@ _mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
 
 
 /**
- * Initialize a new vertex/fragment program object.
+ * Initialize a new gl_program object.
  */
-static struct gl_program *
-_mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog,
-                           GLenum target, GLuint id)
+static void
+init_program_struct(struct gl_program *prog, GLenum target, GLuint id)
 {
-   (void) ctx;
-   if (prog) {
-      GLuint i;
-      memset(prog, 0, sizeof(*prog));
-      prog->Id = id;
-      prog->Target = target;
-      prog->Resident = GL_TRUE;
-      prog->RefCount = 1;
-      prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
-
-      /* default mapping from samplers to texture units */
-      for (i = 0; i < MAX_SAMPLERS; i++)
-         prog->SamplerUnits[i] = i;
-   }
+   GLuint i;
 
-   return prog;
+   assert(prog);
+
+   memset(prog, 0, sizeof(*prog));
+   prog->Id = id;
+   prog->Target = target;
+   prog->RefCount = 1;
+   prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
+
+   /* default mapping from samplers to texture units */
+   for (i = 0; i < MAX_SAMPLERS; i++)
+      prog->SamplerUnits[i] = i;
 }
 
 
@@ -286,13 +249,15 @@ _mesa_init_program_struct( struct gl_context *ctx, struct gl_program *prog,
  * Initialize a new fragment program object.
  */
 struct gl_program *
-_mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program *prog,
-                             GLenum target, GLuint id)
+_mesa_init_fragment_program(struct gl_context *ctx,
+                            struct gl_fragment_program *prog,
+                            GLenum target, GLuint id)
 {
-   if (prog)
-      return _mesa_init_program_struct( ctx, &prog->Base, target, id );
-   else
-      return NULL;
+   if (prog) {
+      init_program_struct(&prog->Base, target, id);
+      return &prog->Base;
+   }
+   return NULL;
 }
 
 
@@ -300,13 +265,31 @@ _mesa_init_fragment_program( struct gl_context *ctx, struct gl_fragment_program
  * Initialize a new vertex program object.
  */
 struct gl_program *
-_mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *prog,
+_mesa_init_vertex_program(struct gl_context *ctx,
+                          struct gl_vertex_program *prog,
+                          GLenum target, GLuint id)
+{
+   if (prog) {
+      init_program_struct(&prog->Base, target, id);
+      return &prog->Base;
+   }
+   return NULL;
+}
+
+
+/**
+ * Initialize a new compute program object.
+ */
+struct gl_program *
+_mesa_init_compute_program(struct gl_context *ctx,
+                           struct gl_compute_program *prog,
                            GLenum target, GLuint id)
 {
-   if (prog)
-      return _mesa_init_program_struct( ctx, &prog->Base, target, id );
-   else
-      return NULL;
+   if (prog) {
+      init_program_struct(&prog->Base, target, id);
+      return &prog->Base;
+   }
+   return NULL;
 }
 
 
@@ -314,13 +297,15 @@ _mesa_init_vertex_program( struct gl_context *ctx, struct gl_vertex_program *pro
  * Initialize a new geometry program object.
  */
 struct gl_program *
-_mesa_init_geometry_program( struct gl_context *ctx, struct gl_geometry_program *prog,
-                             GLenum target, GLuint id)
+_mesa_init_geometry_program(struct gl_context *ctx,
+                            struct gl_geometry_program *prog,
+                            GLenum target, GLuint id)
 {
-   if (prog)
-      return _mesa_init_program_struct( ctx, &prog->Base, target, id );
-   else
-      return NULL;
+   if (prog) {
+      init_program_struct(&prog->Base, target, id);
+      return &prog->Base;
+   }
+   return NULL;
 }
 
 
@@ -342,7 +327,6 @@ _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
    struct gl_program *prog;
    switch (target) {
    case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
-   case GL_VERTEX_STATE_PROGRAM_NV:
       prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
                                        target, id );
       break;
@@ -357,6 +341,11 @@ _mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id)
                                          CALLOC_STRUCT(gl_geometry_program),
                                          target, id);
       break;
+   case GL_COMPUTE_PROGRAM_NV:
+      prog = _mesa_init_compute_program(ctx,
+                                        CALLOC_STRUCT(gl_compute_program),
+                                        target, id);
+      break;
    default:
       _mesa_problem(ctx, "bad target in _mesa_new_program");
       prog = NULL;
@@ -375,26 +364,21 @@ void
 _mesa_delete_program(struct gl_context *ctx, struct gl_program *prog)
 {
    (void) ctx;
-   ASSERT(prog);
-   ASSERT(prog->RefCount==0);
+   assert(prog);
+   assert(prog->RefCount==0);
 
    if (prog == &_mesa_DummyProgram)
       return;
 
-   if (prog->String)
-      free(prog->String);
-
-   _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
+   free(prog->String);
+   free(prog->LocalParams);
 
+   if (prog->Instructions) {
+      _mesa_free_instructions(prog->Instructions, prog->NumInstructions);
+   }
    if (prog->Parameters) {
       _mesa_free_parameter_list(prog->Parameters);
    }
-   if (prog->Varying) {
-      _mesa_free_parameter_list(prog->Varying);
-   }
-   if (prog->Attributes) {
-      _mesa_free_parameter_list(prog->Attributes);
-   }
 
    free(prog);
 }
@@ -417,30 +401,32 @@ _mesa_lookup_program(struct gl_context *ctx, GLuint id)
 
 /**
  * Reference counting for vertex/fragment programs
+ * This is normally only called from the _mesa_reference_program() macro
+ * when there's a real pointer change.
  */
 void
-_mesa_reference_program(struct gl_context *ctx,
-                        struct gl_program **ptr,
-                        struct gl_program *prog)
+_mesa_reference_program_(struct gl_context *ctx,
+                         struct gl_program **ptr,
+                         struct gl_program *prog)
 {
+#ifndef NDEBUG
    assert(ptr);
    if (*ptr && prog) {
       /* sanity check */
       if ((*ptr)->Target == GL_VERTEX_PROGRAM_ARB)
-         ASSERT(prog->Target == GL_VERTEX_PROGRAM_ARB);
+         assert(prog->Target == GL_VERTEX_PROGRAM_ARB);
       else if ((*ptr)->Target == GL_FRAGMENT_PROGRAM_ARB)
-         ASSERT(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
+         assert(prog->Target == GL_FRAGMENT_PROGRAM_ARB ||
                 prog->Target == GL_FRAGMENT_PROGRAM_NV);
       else if ((*ptr)->Target == MESA_GEOMETRY_PROGRAM)
-         ASSERT(prog->Target == MESA_GEOMETRY_PROGRAM);
-   }
-   if (*ptr == prog) {
-      return;  /* no change */
+         assert(prog->Target == MESA_GEOMETRY_PROGRAM);
    }
+#endif
+
    if (*ptr) {
       GLboolean deleteFlag;
 
-      /*_glthread_LOCK_MUTEX((*ptr)->Mutex);*/
+      /*mtx_lock(&(*ptr)->Mutex);*/
 #if 0
       printf("Program %p ID=%u Target=%s  Refcount-- to %d\n",
              *ptr, (*ptr)->Id,
@@ -448,14 +434,14 @@ _mesa_reference_program(struct gl_context *ctx,
               ((*ptr)->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
              (*ptr)->RefCount - 1);
 #endif
-      ASSERT((*ptr)->RefCount > 0);
+      assert((*ptr)->RefCount > 0);
       (*ptr)->RefCount--;
 
       deleteFlag = ((*ptr)->RefCount == 0);
-      /*_glthread_UNLOCK_MUTEX((*ptr)->Mutex);*/
+      /*mtx_lock(&(*ptr)->Mutex);*/
 
       if (deleteFlag) {
-         ASSERT(ctx);
+         assert(ctx);
          ctx->Driver.DeleteProgram(ctx, *ptr);
       }
 
@@ -464,7 +450,7 @@ _mesa_reference_program(struct gl_context *ctx,
 
    assert(!*ptr);
    if (prog) {
-      /*_glthread_LOCK_MUTEX(prog->Mutex);*/
+      /*mtx_lock(&prog->Mutex);*/
       prog->RefCount++;
 #if 0
       printf("Program %p ID=%u Target=%s  Refcount++ to %d\n",
@@ -473,7 +459,7 @@ _mesa_reference_program(struct gl_context *ctx,
               (prog->Target == MESA_GEOMETRY_PROGRAM ? "GP" : "FP")),
              prog->RefCount);
 #endif
-      /*_glthread_UNLOCK_MUTEX(prog->Mutex);*/
+      /*mtx_unlock(&prog->Mutex);*/
    }
 
    *ptr = prog;
@@ -497,7 +483,7 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
    assert(clone->Target == prog->Target);
    assert(clone->RefCount == 1);
 
-   clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
+   clone->String = (GLubyte *) strdup((char *) prog->String);
    clone->Format = prog->Format;
    clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
    if (!clone->Instructions) {
@@ -514,12 +500,16 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
 
    if (prog->Parameters)
       clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
-   memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
-   if (prog->Varying)
-      clone->Varying = _mesa_clone_parameter_list(prog->Varying);
-   if (prog->Attributes)
-      clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
-   memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
+   if (prog->LocalParams) {
+      clone->LocalParams = malloc(MAX_PROGRAM_LOCAL_PARAMS *
+                                  sizeof(float[4]));
+      if (!clone->LocalParams) {
+         _mesa_reference_program(ctx, &clone, NULL);
+         return NULL;
+      }
+      memcpy(clone->LocalParams, prog->LocalParams,
+             MAX_PROGRAM_LOCAL_PARAMS * sizeof(float[4]));
+   }
    clone->IndirectRegisterFiles = prog->IndirectRegisterFiles;
    clone->NumInstructions = prog->NumInstructions;
    clone->NumTemporaries = prog->NumTemporaries;
@@ -541,32 +531,31 @@ _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog)
    switch (prog->Target) {
    case GL_VERTEX_PROGRAM_ARB:
       {
-         const struct gl_vertex_program *vp
-            = (const struct gl_vertex_program *) prog;
-         struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
+         const struct gl_vertex_program *vp = gl_vertex_program_const(prog);
+         struct gl_vertex_program *vpc = gl_vertex_program(clone);
          vpc->IsPositionInvariant = vp->IsPositionInvariant;
-         vpc->IsNVProgram = vp->IsNVProgram;
       }
       break;
    case GL_FRAGMENT_PROGRAM_ARB:
       {
-         const struct gl_fragment_program *fp
-            = (const struct gl_fragment_program *) prog;
-         struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
-         fpc->FogOption = fp->FogOption;
+         const struct gl_fragment_program *fp = gl_fragment_program_const(prog);
+         struct gl_fragment_program *fpc = gl_fragment_program(clone);
          fpc->UsesKill = fp->UsesKill;
+         fpc->UsesDFdy = fp->UsesDFdy;
          fpc->OriginUpperLeft = fp->OriginUpperLeft;
          fpc->PixelCenterInteger = fp->PixelCenterInteger;
       }
       break;
    case MESA_GEOMETRY_PROGRAM:
       {
-         const struct gl_geometry_program *gp
-            = (const struct gl_geometry_program *) prog;
-         struct gl_geometry_program *gpc = (struct gl_geometry_program *) clone;
+         const struct gl_geometry_program *gp = gl_geometry_program_const(prog);
+         struct gl_geometry_program *gpc = gl_geometry_program(clone);
          gpc->VerticesOut = gp->VerticesOut;
          gpc->InputType = gp->InputType;
+         gpc->Invocations = gp->Invocations;
          gpc->OutputType = gp->OutputType;
+         gpc->UsesEndPrimitive = gp->UsesEndPrimitive;
+         gpc->UsesStreams = gp->UsesStreams;
       }
       break;
    default:
@@ -741,10 +730,10 @@ _mesa_combine_programs(struct gl_context *ctx,
    const GLuint newLength = lenA + lenB;
    GLboolean usedTemps[MAX_PROGRAM_TEMPS];
    GLuint firstTemp = 0;
-   GLbitfield inputsB;
+   GLbitfield64 inputsB;
    GLuint i;
 
-   ASSERT(progA->Target == progB->Target);
+   assert(progA->Target == progB->Target);
 
    newInst = _mesa_alloc_instructions(newLength);
    if (!newInst)
@@ -767,21 +756,23 @@ _mesa_combine_programs(struct gl_context *ctx,
                              usedTemps, MAX_PROGRAM_TEMPS);
 
    if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) {
-      struct gl_fragment_program *fprogA, *fprogB, *newFprog;
-      GLbitfield progB_inputsRead = progB->InputsRead;
+      const struct gl_fragment_program *fprogA, *fprogB;
+      struct gl_fragment_program *newFprog;
+      GLbitfield64 progB_inputsRead = progB->InputsRead;
       GLint progB_colorFile, progB_colorIndex;
 
-      fprogA = (struct gl_fragment_program *) progA;
-      fprogB = (struct gl_fragment_program *) progB;
-      newFprog = (struct gl_fragment_program *) newProg;
+      fprogA = gl_fragment_program_const(progA);
+      fprogB = gl_fragment_program_const(progB);
+      newFprog = gl_fragment_program(newProg);
 
       newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill;
+      newFprog->UsesDFdy = fprogA->UsesDFdy || fprogB->UsesDFdy;
 
       /* We'll do a search and replace for instances
        * of progB_colorFile/progB_colorIndex below...
        */
       progB_colorFile = PROGRAM_INPUT;
-      progB_colorIndex = FRAG_ATTRIB_COL0;
+      progB_colorIndex = VARYING_SLOT_COL0;
 
       /*
        * The fragment program may get color from a state var rather than
@@ -796,8 +787,8 @@ _mesa_combine_programs(struct gl_context *ctx,
          if (p->Type == PROGRAM_STATE_VAR &&
              p->StateIndexes[0] == STATE_INTERNAL &&
              p->StateIndexes[1] == STATE_CURRENT_ATTRIB &&
-             p->StateIndexes[2] == VERT_ATTRIB_COLOR0) {
-            progB_inputsRead |= FRAG_BIT_COL0;
+             (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) {
+            progB_inputsRead |= VARYING_BIT_COL0;
             progB_colorFile = PROGRAM_STATE_VAR;
             progB_colorIndex = i;
             break;
@@ -807,8 +798,8 @@ _mesa_combine_programs(struct gl_context *ctx,
       /* Connect color outputs of fprogA to color inputs of fprogB, via a
        * new temporary register.
        */
-      if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) &&
-          (progB_inputsRead & FRAG_BIT_COL0)) {
+      if ((progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) &&
+          (progB_inputsRead & VARYING_BIT_COL0)) {
          GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS,
                                                   firstTemp);
          if (tempReg < 0) {
@@ -830,8 +821,8 @@ _mesa_combine_programs(struct gl_context *ctx,
 
       /* compute combined program's InputsRead */
       inputsB = progB_inputsRead;
-      if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) {
-         inputsB &= ~(1 << FRAG_ATTRIB_COL0);
+      if (progA->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR)) {
+         inputsB &= ~(1 << VARYING_SLOT_COL0);
       }
       newProg->InputsRead = progA->InputsRead | inputsB;
       newProg->OutputsWritten = progB->OutputsWritten;
@@ -876,15 +867,15 @@ _mesa_find_used_registers(const struct gl_program *prog,
       const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
 
       if (inst->DstReg.File == file) {
-         ASSERT(inst->DstReg.Index < usedSize);
+         assert(inst->DstReg.Index < usedSize);
          if(inst->DstReg.Index < usedSize)
             used[inst->DstReg.Index] = GL_TRUE;
       }
 
       for (j = 0; j < n; j++) {
          if (inst->SrcReg[j].File == file) {
-            ASSERT(inst->SrcReg[j].Index < usedSize);
-            if(inst->SrcReg[j].Index < usedSize)
+            assert(inst->SrcReg[j].Index < (GLint) usedSize);
+            if (inst->SrcReg[j].Index < (GLint) usedSize)
                used[inst->SrcReg[j].Index] = GL_TRUE;
          }
       }
@@ -917,6 +908,81 @@ _mesa_find_free_register(const GLboolean used[],
 }
 
 
+
+/**
+ * Check if the given register index is valid (doesn't exceed implementation-
+ * dependent limits).
+ * \return GL_TRUE if OK, GL_FALSE if bad index
+ */
+GLboolean
+_mesa_valid_register_index(const struct gl_context *ctx,
+                           gl_shader_stage shaderType,
+                           gl_register_file file, GLint index)
+{
+   const struct gl_program_constants *c;
+
+   assert(0 <= shaderType && shaderType < MESA_SHADER_STAGES);
+   c = &ctx->Const.Program[shaderType];
+
+   switch (file) {
+   case PROGRAM_UNDEFINED:
+      return GL_TRUE;  /* XXX or maybe false? */
+
+   case PROGRAM_TEMPORARY:
+      return index >= 0 && index < (GLint) c->MaxTemps;
+
+   case PROGRAM_UNIFORM:
+   case PROGRAM_STATE_VAR:
+      /* aka constant buffer */
+      return index >= 0 && index < (GLint) c->MaxUniformComponents / 4;
+
+   case PROGRAM_CONSTANT:
+      /* constant buffer w/ possible relative negative addressing */
+      return (index > (int) c->MaxUniformComponents / -4 &&
+              index < (int) c->MaxUniformComponents / 4);
+
+   case PROGRAM_INPUT:
+      if (index < 0)
+         return GL_FALSE;
+
+      switch (shaderType) {
+      case MESA_SHADER_VERTEX:
+         return index < VERT_ATTRIB_GENERIC0 + (GLint) c->MaxAttribs;
+      case MESA_SHADER_FRAGMENT:
+         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
+      case MESA_SHADER_GEOMETRY:
+         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
+      default:
+         return GL_FALSE;
+      }
+
+   case PROGRAM_OUTPUT:
+      if (index < 0)
+         return GL_FALSE;
+
+      switch (shaderType) {
+      case MESA_SHADER_VERTEX:
+         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
+      case MESA_SHADER_FRAGMENT:
+         return index < FRAG_RESULT_DATA0 + (GLint) ctx->Const.MaxDrawBuffers;
+      case MESA_SHADER_GEOMETRY:
+         return index < VARYING_SLOT_VAR0 + (GLint) ctx->Const.MaxVarying;
+      default:
+         return GL_FALSE;
+      }
+
+   case PROGRAM_ADDRESS:
+      return index >= 0 && index < (GLint) c->MaxAddressRegs;
+
+   default:
+      _mesa_problem(ctx,
+                    "unexpected register file in _mesa_valid_register_index()");
+      return GL_FALSE;
+   }
+}
+
+
+
 /**
  * "Post-process" a GPU program.  This is intended to be used for debugging.
  * Example actions include no-op'ing instructions or changing instruction
@@ -929,7 +995,8 @@ _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
    GLuint i;
    GLuint whiteSwizzle;
    GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
-                                                 white, 4, &whiteSwizzle);
+                                                 (gl_constant_value *) white,
+                                                 4, &whiteSwizzle);
 
    (void) whiteIndex;
 
@@ -974,3 +1041,43 @@ _mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog)
 
    }
 }
+
+/* Gets the minimum number of shader invocations per fragment.
+ * This function is useful to determine if we need to do per
+ * sample shading or per fragment shading.
+ */
+GLint
+_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
+                                       const struct gl_fragment_program *prog,
+                                       bool ignore_sample_qualifier)
+{
+   /* From ARB_sample_shading specification:
+    * "Using gl_SampleID in a fragment shader causes the entire shader
+    *  to be evaluated per-sample."
+    *
+    * "Using gl_SamplePosition in a fragment shader causes the entire
+    *  shader to be evaluated per-sample."
+    *
+    * "If MULTISAMPLE or SAMPLE_SHADING_ARB is disabled, sample shading
+    *  has no effect."
+    */
+   if (ctx->Multisample.Enabled) {
+      /* The ARB_gpu_shader5 specification says:
+       *
+       * "Use of the "sample" qualifier on a fragment shader input
+       *  forces per-sample shading"
+       */
+      if (prog->IsSample && !ignore_sample_qualifier)
+         return MAX2(ctx->DrawBuffer->Visual.samples, 1);
+
+      if (prog->Base.SystemValuesRead & (SYSTEM_BIT_SAMPLE_ID |
+                                         SYSTEM_BIT_SAMPLE_POS))
+         return MAX2(ctx->DrawBuffer->Visual.samples, 1);
+      else if (ctx->Multisample.SampleShading)
+         return MAX2(ceil(ctx->Multisample.MinSampleShadingValue *
+                          ctx->DrawBuffer->Visual.samples), 1);
+      else
+         return 1;
+   }
+   return 1;
+}