* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef PROGRAM_H
#define PROGRAM_H
+#include "main/compiler.h"
#include "main/mtypes.h"
extern void
-_mesa_init_program(GLcontext *ctx);
+_mesa_init_program(struct gl_context *ctx);
extern void
-_mesa_free_program_data(GLcontext *ctx);
+_mesa_free_program_data(struct gl_context *ctx);
extern void
-_mesa_update_default_objects_program(GLcontext *ctx);
+_mesa_update_default_objects_program(struct gl_context *ctx);
extern void
-_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string);
+_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string);
extern const GLubyte *
_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
extern struct gl_program *
-_mesa_init_vertex_program(GLcontext *ctx,
+_mesa_init_vertex_program(struct gl_context *ctx,
struct gl_vertex_program *prog,
GLenum target, GLuint id);
extern struct gl_program *
-_mesa_init_fragment_program(GLcontext *ctx,
+_mesa_init_fragment_program(struct gl_context *ctx,
struct gl_fragment_program *prog,
GLenum target, GLuint id);
extern struct gl_program *
-_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id);
+_mesa_init_geometry_program(struct gl_context *ctx,
+ struct gl_geometry_program *prog,
+ GLenum target, GLuint id);
+
+extern struct gl_program *
+_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id);
extern void
-_mesa_delete_program(GLcontext *ctx, struct gl_program *prog);
+_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog);
extern struct gl_program *
-_mesa_lookup_program(GLcontext *ctx, GLuint id);
+_mesa_lookup_program(struct gl_context *ctx, GLuint id);
extern void
-_mesa_reference_program(GLcontext *ctx,
+_mesa_reference_program_(struct gl_context *ctx,
+ struct gl_program **ptr,
+ struct gl_program *prog);
+
+static inline void
+_mesa_reference_program(struct gl_context *ctx,
struct gl_program **ptr,
- struct gl_program *prog);
+ struct gl_program *prog)
+{
+ if (*ptr != prog)
+ _mesa_reference_program_(ctx, ptr, prog);
+}
-static INLINE void
-_mesa_reference_vertprog(GLcontext *ctx,
+static inline void
+_mesa_reference_vertprog(struct gl_context *ctx,
struct gl_vertex_program **ptr,
struct gl_vertex_program *prog)
{
(struct gl_program *) prog);
}
-static INLINE void
-_mesa_reference_fragprog(GLcontext *ctx,
+static inline void
+_mesa_reference_fragprog(struct gl_context *ctx,
struct gl_fragment_program **ptr,
struct gl_fragment_program *prog)
{
(struct gl_program *) prog);
}
+static inline void
+_mesa_reference_geomprog(struct gl_context *ctx,
+ struct gl_geometry_program **ptr,
+ struct gl_geometry_program *prog)
+{
+ _mesa_reference_program(ctx, (struct gl_program **) ptr,
+ (struct gl_program *) prog);
+}
+
extern struct gl_program *
-_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog);
+_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog);
-static INLINE struct gl_vertex_program *
-_mesa_clone_vertex_program(GLcontext *ctx,
+static inline struct gl_vertex_program *
+_mesa_clone_vertex_program(struct gl_context *ctx,
const struct gl_vertex_program *prog)
{
return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base);
}
+static inline struct gl_geometry_program *
+_mesa_clone_geometry_program(struct gl_context *ctx,
+ const struct gl_geometry_program *prog)
+{
+ return (struct gl_geometry_program *) _mesa_clone_program(ctx, &prog->Base);
+}
-static INLINE struct gl_fragment_program *
-_mesa_clone_fragment_program(GLcontext *ctx,
+static inline struct gl_fragment_program *
+_mesa_clone_fragment_program(struct gl_context *ctx,
const struct gl_fragment_program *prog)
{
return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base);
_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count);
extern struct gl_program *
-_mesa_combine_programs(GLcontext *ctx,
+_mesa_combine_programs(struct gl_context *ctx,
const struct gl_program *progA,
const struct gl_program *progB);
_mesa_find_free_register(const GLboolean used[],
GLuint maxRegs, GLuint firstReg);
+
+extern GLboolean
+_mesa_valid_register_index(const struct gl_context *ctx,
+ gl_shader_type shaderType,
+ gl_register_file file, GLint index);
+
extern void
-_mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog);
+_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog);
+
+
+static inline GLuint
+_mesa_program_target_to_index(GLenum v)
+{
+ switch (v) {
+ case GL_VERTEX_PROGRAM_ARB:
+ return MESA_SHADER_VERTEX;
+ case GL_FRAGMENT_PROGRAM_ARB:
+ return MESA_SHADER_FRAGMENT;
+ case GL_GEOMETRY_PROGRAM_NV:
+ return MESA_SHADER_GEOMETRY;
+ default:
+ ASSERT(0);
+ return ~0;
+ }
+}
+
+static inline GLenum
+_mesa_program_index_to_target(GLuint i)
+{
+ static const GLenum enums[MESA_SHADER_TYPES] = {
+ GL_VERTEX_PROGRAM_ARB,
+ GL_FRAGMENT_PROGRAM_ARB,
+ GL_GEOMETRY_PROGRAM_NV,
+ };
+ if(i >= MESA_SHADER_TYPES)
+ return 0;
+ else
+ return enums[i];
+}
+
+
+/* Cast wrappers from gl_program to gl_vertex/geometry/fragment_program */
+
+static inline struct gl_fragment_program *
+gl_fragment_program(struct gl_program *prog)
+{
+ return (struct gl_fragment_program *) prog;
+}
+
+static inline const struct gl_fragment_program *
+gl_fragment_program_const(const struct gl_program *prog)
+{
+ return (const struct gl_fragment_program *) prog;
+}
+
+
+static inline struct gl_vertex_program *
+gl_vertex_program(struct gl_program *prog)
+{
+ return (struct gl_vertex_program *) prog;
+}
+
+static inline const struct gl_vertex_program *
+gl_vertex_program_const(const struct gl_program *prog)
+{
+ return (const struct gl_vertex_program *) prog;
+}
+
+
+static inline struct gl_geometry_program *
+gl_geometry_program(struct gl_program *prog)
+{
+ return (struct gl_geometry_program *) prog;
+}
+
+static inline const struct gl_geometry_program *
+gl_geometry_program_const(const struct gl_program *prog)
+{
+ return (const struct gl_geometry_program *) prog;
+}
#endif /* PROGRAM_H */