/*
* Mesa 3-D graphics library
- * Version: 6.5.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
/**
#include "main/mtypes.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
extern struct gl_program _mesa_DummyProgram;
extern void
_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string);
-extern const GLubyte *
-_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
- GLint *line, GLint *col);
-
-
-extern struct gl_program *
-_mesa_init_vertex_program(struct gl_context *ctx,
- struct gl_vertex_program *prog,
- GLenum target, GLuint id);
-
-extern struct gl_program *
-_mesa_init_fragment_program(struct gl_context *ctx,
- struct gl_fragment_program *prog,
- GLenum target, GLuint id);
-
extern struct gl_program *
-_mesa_init_geometry_program(struct gl_context *ctx,
- struct gl_geometry_program *prog,
- GLenum target, GLuint id);
+_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id);
extern struct gl_program *
_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id);
_mesa_reference_program_(ctx, ptr, prog);
}
-static inline void
-_mesa_reference_vertprog(struct gl_context *ctx,
- struct gl_vertex_program **ptr,
- struct gl_vertex_program *prog)
-{
- _mesa_reference_program(ctx, (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
-static inline void
-_mesa_reference_fragprog(struct gl_context *ctx,
- struct gl_fragment_program **ptr,
- struct gl_fragment_program *prog)
-{
- _mesa_reference_program(ctx, (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
-static inline void
-_mesa_reference_geomprog(struct gl_context *ctx,
- struct gl_geometry_program **ptr,
- struct gl_geometry_program *prog)
-{
- _mesa_reference_program(ctx, (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
-extern struct gl_program *
-_mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog);
-
-static inline struct gl_vertex_program *
-_mesa_clone_vertex_program(struct gl_context *ctx,
- const struct gl_vertex_program *prog)
-{
- return (struct gl_vertex_program *) _mesa_clone_program(ctx, &prog->Base);
-}
-
-static inline struct gl_geometry_program *
-_mesa_clone_geometry_program(struct gl_context *ctx,
- const struct gl_geometry_program *prog)
-{
- return (struct gl_geometry_program *) _mesa_clone_program(ctx, &prog->Base);
-}
-
-static inline struct gl_fragment_program *
-_mesa_clone_fragment_program(struct gl_context *ctx,
- const struct gl_fragment_program *prog)
-{
- return (struct gl_fragment_program *) _mesa_clone_program(ctx, &prog->Base);
-}
-
-
extern GLboolean
_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count);
extern GLboolean
-_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count);
-
-extern struct gl_program *
-_mesa_combine_programs(struct gl_context *ctx,
- const struct gl_program *progA,
- const struct gl_program *progB);
+_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count,
+ void *mem_ctx);
extern void
_mesa_find_used_registers(const struct gl_program *prog,
_mesa_find_free_register(const GLboolean used[],
GLuint maxRegs, GLuint firstReg);
-
-extern GLboolean
-_mesa_valid_register_index(const struct gl_context *ctx,
- gl_shader_type shaderType,
- gl_register_file file, GLint index);
-
-extern void
-_mesa_postprocess_program(struct gl_context *ctx, struct gl_program *prog);
-
+extern GLint
+_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
+ const struct gl_program *prog,
+ bool ignore_sample_qualifier);
static inline GLuint
-_mesa_program_target_to_index(GLenum v)
+_mesa_program_enum_to_shader_stage(GLenum v)
{
switch (v) {
case GL_VERTEX_PROGRAM_ARB:
return MESA_SHADER_VERTEX;
case GL_FRAGMENT_PROGRAM_ARB:
return MESA_SHADER_FRAGMENT;
+ case GL_FRAGMENT_SHADER_ATI:
+ return MESA_SHADER_FRAGMENT;
case GL_GEOMETRY_PROGRAM_NV:
return MESA_SHADER_GEOMETRY;
+ case GL_TESS_CONTROL_PROGRAM_NV:
+ return MESA_SHADER_TESS_CTRL;
+ case GL_TESS_EVALUATION_PROGRAM_NV:
+ return MESA_SHADER_TESS_EVAL;
+ case GL_COMPUTE_PROGRAM_NV:
+ return MESA_SHADER_COMPUTE;
default:
- ASSERT(0);
+ assert(0);
return ~0;
}
}
-static inline GLenum
-_mesa_program_index_to_target(GLuint i)
-{
- static const GLenum enums[MESA_SHADER_TYPES] = {
- GL_VERTEX_PROGRAM_ARB,
- GL_FRAGMENT_PROGRAM_ARB,
- GL_GEOMETRY_PROGRAM_NV,
- };
- if(i >= MESA_SHADER_TYPES)
- return 0;
- else
- return enums[i];
-}
-
-
-/* Cast wrappers from gl_program to gl_vertex/geometry/fragment_program */
-
-static inline struct gl_fragment_program *
-gl_fragment_program(struct gl_program *prog)
-{
- return (struct gl_fragment_program *) prog;
-}
-static inline const struct gl_fragment_program *
-gl_fragment_program_const(const struct gl_program *prog)
-{
- return (const struct gl_fragment_program *) prog;
-}
-
-
-static inline struct gl_vertex_program *
-gl_vertex_program(struct gl_program *prog)
-{
- return (struct gl_vertex_program *) prog;
-}
-
-static inline const struct gl_vertex_program *
-gl_vertex_program_const(const struct gl_program *prog)
-{
- return (const struct gl_vertex_program *) prog;
-}
-
-
-static inline struct gl_geometry_program *
-gl_geometry_program(struct gl_program *prog)
+static inline GLenum
+_mesa_shader_stage_to_program(unsigned stage)
{
- return (struct gl_geometry_program *) prog;
-}
+ switch (stage) {
+ case MESA_SHADER_VERTEX:
+ return GL_VERTEX_PROGRAM_ARB;
+ case MESA_SHADER_FRAGMENT:
+ return GL_FRAGMENT_PROGRAM_ARB;
+ case MESA_SHADER_GEOMETRY:
+ return GL_GEOMETRY_PROGRAM_NV;
+ case MESA_SHADER_TESS_CTRL:
+ return GL_TESS_CONTROL_PROGRAM_NV;
+ case MESA_SHADER_TESS_EVAL:
+ return GL_TESS_EVALUATION_PROGRAM_NV;
+ case MESA_SHADER_COMPUTE:
+ return GL_COMPUTE_PROGRAM_NV;
+ }
-static inline const struct gl_geometry_program *
-gl_geometry_program_const(const struct gl_program *prog)
-{
- return (const struct gl_geometry_program *) prog;
+ assert(!"Unexpected shader stage in _mesa_shader_stage_to_program");
+ return GL_VERTEX_PROGRAM_ARB;
}
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
#endif /* PROGRAM_H */