#ifndef PROGRAM_H
#define PROGRAM_H
-#include "main/compiler.h"
-#include "main/mtypes.h"
+#include "prog_parameter.h"
#ifdef __cplusplus
_mesa_set_program_error(struct gl_context *ctx, GLint pos, const char *string);
extern struct gl_program *
-_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id);
+_mesa_init_gl_program(struct gl_program *prog, GLenum target, GLuint id,
+ bool is_arb_asm);
extern struct gl_program *
-_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id);
+_mesa_new_program(struct gl_context *ctx, GLenum target, GLuint id,
+ bool is_arb_asm);
extern void
_mesa_delete_program(struct gl_context *ctx, struct gl_program *prog);
_mesa_reference_program_(ctx, ptr, prog);
}
-static inline void
-_mesa_reference_fragprog(struct gl_context *ctx,
- struct gl_fragment_program **ptr,
- struct gl_fragment_program *prog)
-{
- _mesa_reference_program(ctx, (struct gl_program **) ptr,
- (struct gl_program *) prog);
-}
-
extern GLboolean
_mesa_insert_instructions(struct gl_program *prog, GLuint start, GLuint count);
extern GLboolean
-_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count);
+_mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count,
+ void *mem_ctx);
extern void
_mesa_find_used_registers(const struct gl_program *prog,
extern GLint
_mesa_get_min_invocations_per_fragment(struct gl_context *ctx,
- const struct gl_fragment_program *prog,
- bool ignore_sample_qualifier);
+ const struct gl_program *prog);
static inline GLuint
_mesa_program_enum_to_shader_stage(GLenum v)
}
-static inline struct gl_fragment_program *
-gl_fragment_program(struct gl_program *prog)
-{
- return (struct gl_fragment_program *) prog;
-}
+GLbitfield
+gl_external_samplers(const struct gl_program *prog);
-static inline const struct gl_fragment_program *
-gl_fragment_program_const(const struct gl_program *prog)
-{
- return (const struct gl_fragment_program *) prog;
-}
#ifdef __cplusplus
} /* extern "C" */