_mesa_insert_mvp_code(struct gl_context *ctx, struct gl_program *vprog);
extern void
-_mesa_append_fog_code(struct gl_context *ctx,
- struct gl_fragment_program *fprog, GLenum fog_mode,
- GLboolean saturate);
+_mesa_append_fog_code(struct gl_context *ctx, struct gl_program *fprog,
+ GLenum fog_mode, GLboolean saturate);
extern void
_mesa_count_texture_indirections(struct gl_program *prog);