#include "glsl_types.h"
#include "ir_visitor.h"
#include "../glsl/program.h"
+#include "ir_uniform.h"
-extern "C" {
-#include "main/compiler.h"
#include "main/mtypes.h"
+#include "program/hash_table.h"
#include "program/prog_parameter.h"
-}
+#include "program/program.h"
+
class get_sampler_name : public ir_hierarchical_visitor
{
ir_dereference *last;
};
-extern "C" {
+
int
_mesa_get_sampler_uniform_value(class ir_dereference *sampler,
struct gl_shader_program *shader_program,
{
get_sampler_name getname(sampler, shader_program);
- sampler->accept(&getname);
+ GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
- GLint index = _mesa_lookup_parameter_index(prog->Parameters, -1,
- getname.name);
+ sampler->accept(&getname);
- if (index < 0) {
+ unsigned location;
+ if (!shader_program->UniformHash->get(location, getname.name)) {
linker_error(shader_program,
"failed to find sampler named %s.\n", getname.name);
return 0;
}
- index += getname.offset;
+ if (!shader_program->UniformStorage[location].sampler[shader].active) {
+ assert(0 && "cannot return a sampler");
+ linker_error(shader_program,
+ "cannot return a sampler named %s, because it is not "
+ "used in this shader stage. This is a driver bug.\n",
+ getname.name);
+ return 0;
+ }
- return prog->Parameters->ParameterValues[index][0].f;
+ return shader_program->UniformStorage[location].sampler[shader].index +
+ getname.offset;
}
+
+
+class ir_rvalue *
+_mesa_get_sampler_array_nonconst_index(class ir_dereference *sampler)
+{
+ ir_dereference_array *deref_arr = sampler->as_dereference_array();
+ if (!deref_arr || deref_arr->array_index->as_constant())
+ return NULL;
+
+ return deref_arr->array_index;
}