/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 7.1
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* \author Karl Rasche
*/
-#include "glheader.h"
-#include "imports.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "shader/grammar/grammar_mesa.h"
#include "arbprogparse.h"
-#include "grammar_mesa.h"
#include "program.h"
+#include "prog_parameter.h"
+#include "prog_statevars.h"
#include "context.h"
#include "macros.h"
#include "mtypes.h"
-#include "program_instruction.h"
+#include "prog_instruction.h"
/* For ARB programs, use the NV instruction limits */
/* ARB_fragment_program specifics */
GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS];
+ GLbitfield ShadowSamplers;
GLuint NumAluInstructions;
GLuint NumTexInstructions;
GLuint NumTexIndirections;
};
-#ifndef __extension__
-#if !defined(__GNUC__) || (__GNUC__ < 2) || \
- ((__GNUC__ == 2) && (__GNUC_MINOR__ <= 7))
-# define __extension__
-#endif
-#endif
/* TODO:
* Fragment Program Stuff:
typedef GLubyte *production;
+
/**
* This is the text describing the rules to parse the grammar
*/
-__extension__ static char arb_grammar_text[] =
+LONGSTRING static char arb_grammar_text[] =
#include "arbprogram_syn.h"
;
- changed and merged V_* and F_* opcode values to OP_*.
- added GL_ARB_fragment_program_shadow specific tokens (michal)
*/
-#define REVISION 0x09
+#define REVISION 0x0a
/* program type */
#define FRAGMENT_PROGRAM 0x01
/* GL_ARB_draw_buffers option */
#define ARB_DRAW_BUFFERS 0x07
+/* GL_MESA_texture_array option */
+#define MESA_TEXTURE_ARRAY 0x08
+
/* GL_ARB_fragment_program instruction class */
#define OP_ALU_INST 0x00
#define OP_TEX_INST 0x01
#define TEXTARGET_SHADOW1D 0x06
#define TEXTARGET_SHADOW2D 0x07
#define TEXTARGET_SHADOWRECT 0x08
+/* GL_MESA_texture_array */
+#define TEXTARGET_1D_ARRAY 0x09
+#define TEXTARGET_2D_ARRAY 0x0a
+#define TEXTARGET_SHADOW1D_ARRAY 0x0b
+#define TEXTARGET_SHADOW2D_ARRAY 0x0c
/* face type */
#define FACE_FRONT 0x00
}
+/**
+ * As above, but with an extra string parameter for more info.
+ */
+static void
+program_error2(GLcontext *ctx, GLint position, const char *descrip,
+ const char *var)
+{
+ if (descrip) {
+ const char *prefix = "glProgramString(", *suffix = ")";
+ char *str = (char *) _mesa_malloc(_mesa_strlen(descrip) +
+ _mesa_strlen(": ") +
+ _mesa_strlen(var) +
+ _mesa_strlen(prefix) +
+ _mesa_strlen(suffix) + 1);
+ if (str) {
+ _mesa_sprintf(str, "%s%s: %s%s", prefix, descrip, var, suffix);
+ _mesa_error(ctx, GL_INVALID_OPERATION, str);
+ _mesa_free(str);
+ }
+ }
+ {
+ char *str = (char *) _mesa_malloc(_mesa_strlen(descrip) +
+ _mesa_strlen(": ") +
+ _mesa_strlen(var) + 1);
+ if (str) {
+ _mesa_sprintf(str, "%s: %s", descrip, var);
+ }
+ _mesa_set_program_error(ctx, position, str);
+ if (str) {
+ _mesa_free(str);
+ }
+ }
+}
+
+
/**
* constructs an integer from 4 GLubytes in LE format
switch (mat) {
case MATRIX_MODELVIEW:
- *matrix = STATE_MODELVIEW;
+ *matrix = STATE_MODELVIEW_MATRIX;
*matrix_idx = parse_integer (inst, Program);
if (*matrix_idx > 0) {
program_error(ctx, Program->Position,
break;
case MATRIX_PROJECTION:
- *matrix = STATE_PROJECTION;
+ *matrix = STATE_PROJECTION_MATRIX;
break;
case MATRIX_MVP:
- *matrix = STATE_MVP;
+ *matrix = STATE_MVP_MATRIX;
break;
case MATRIX_TEXTURE:
- *matrix = STATE_TEXTURE;
+ *matrix = STATE_TEXTURE_MATRIX;
*matrix_idx = parse_integer (inst, Program);
if (*matrix_idx >= (GLint) ctx->Const.MaxTextureUnits) {
program_error(ctx, Program->Position, "Invalid Texture Unit");
break;
case MATRIX_PROGRAM:
- *matrix = STATE_PROGRAM;
+ *matrix = STATE_PROGRAM_MATRIX;
*matrix_idx = parse_integer (inst, Program);
if (*matrix_idx >= (GLint) ctx->Const.MaxProgramMatrices) {
program_error(ctx, Program->Position, "Invalid Program Matrix");
*/
static GLuint
parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
- struct arb_program *Program, GLint * state_tokens)
+ struct arb_program *Program,
+ gl_state_index state_tokens[STATE_LENGTH])
{
switch (*(*inst)++) {
case STATE_MATERIAL_PARSER:
state_tokens[2] = STATE_ATTENUATION;
break;
case LIGHT_HALF:
- state_tokens[2] = STATE_HALF;
+ state_tokens[2] = STATE_HALF_VECTOR;
break;
case LIGHT_SPOT_DIRECTION:
state_tokens[2] = STATE_SPOT_DIRECTION;
state_tokens[1] = coord;
/* EYE or OBJECT */
- type = *(*inst++);
+ type = *(*inst)++;
/* 0 - s, 1 - t, 2 - r, 3 - q */
- coord = *(*inst++);
+ coord = *(*inst)++;
if (type == TEX_GEN_EYE) {
switch (coord) {
case COMPONENT_W:
state_tokens[2] = STATE_TEXGEN_EYE_Q;
break;
+ default:
+ _mesa_problem(ctx, "bad texgen component in "
+ "parse_state_single_item()");
}
}
else {
case COMPONENT_W:
state_tokens[2] = STATE_TEXGEN_OBJECT_Q;
break;
+ default:
+ _mesa_problem(ctx, "bad texgen component in "
+ "parse_state_single_item()");
}
}
}
case STATE_CLIP_PLANE:
state_tokens[0] = STATE_CLIPPLANE;
state_tokens[1] = parse_integer (inst, Program);
- if (parse_clipplane_num (ctx, inst, Program, &state_tokens[1]))
+ if (parse_clipplane_num (ctx, inst, Program,
+ (GLint *) &state_tokens[1]))
return 1;
break;
case STATE_POINT:
- switch (*(*inst++)) {
+ switch (*(*inst)++) {
case POINT_SIZE:
state_tokens[0] = STATE_POINT_SIZE;
break;
/* XXX: I think this is the correct format for a matrix row */
case STATE_MATRIX_ROWS:
- state_tokens[0] = STATE_MATRIX;
- if (parse_matrix
- (ctx, inst, Program, &state_tokens[1], &state_tokens[2],
- &state_tokens[5]))
+ if (parse_matrix(ctx, inst, Program,
+ (GLint *) &state_tokens[0],
+ (GLint *) &state_tokens[1],
+ (GLint *) &state_tokens[4]))
return 1;
- state_tokens[3] = parse_integer (inst, Program); /* The first row to grab */
+ state_tokens[2] = parse_integer (inst, Program); /* The first row to grab */
if ((**inst) != 0) { /* Either the last row, 0 */
- state_tokens[4] = parse_integer (inst, Program);
- if (state_tokens[4] < state_tokens[3]) {
+ state_tokens[3] = parse_integer (inst, Program);
+ if (state_tokens[3] < state_tokens[2]) {
program_error(ctx, Program->Position,
"Second matrix index less than the first");
/* state_tokens[4] vs. state_tokens[3] */
}
}
else {
- state_tokens[4] = state_tokens[3];
+ state_tokens[3] = state_tokens[2];
(*inst)++;
}
break;
*/
static GLuint
parse_program_single_item (GLcontext * ctx, const GLubyte ** inst,
- struct arb_program *Program, GLint * state_tokens)
+ struct arb_program *Program,
+ gl_state_index state_tokens[STATE_LENGTH])
{
if (Program->Base.Target == GL_FRAGMENT_PROGRAM_ARB)
state_tokens[0] = STATE_FRAGMENT_PROGRAM;
break;
case FRAGMENT_ATTRIB_TEXCOORD:
{
- GLuint texcoord;
+ GLuint texcoord = 0;
err = parse_texcoord_num (ctx, inst, Program, &texcoord);
*inputReg = FRAG_ATTRIB_TEX0 + texcoord;
}
GLint weight;
err = parse_weight_num (ctx, inst, Program, &weight);
*inputReg = VERT_ATTRIB_WEIGHT;
+#if 1
+ /* hack for Warcraft (see bug 8060) */
+ _mesa_warning(ctx, "Application error: vertex program uses 'vertex.weight' but GL_ARB_vertex_blend not supported.");
+ break;
+#else
program_error(ctx, Program->Position,
"ARB_vertex_blend not supported");
+ return 1;
+#endif
}
- return 1;
case VERTEX_ATTRIB_NORMAL:
*inputReg = VERT_ATTRIB_NORMAL;
case VERTEX_ATTRIB_TEXCOORD:
{
- GLuint unit;
+ GLuint unit = 0;
err = parse_texcoord_num (ctx, inst, Program, &unit);
*inputReg = VERT_ATTRIB_TEX0 + unit;
}
program_error(ctx, Program->Position, "Bad attribute binding");
}
- Program->Base.InputsRead |= (1 << *inputReg);
-
return err;
}
struct arb_program *Program)
{
GLuint found;
- char *error_msg;
struct var_cache *attrib_var;
attrib_var = parse_string (inst, vc_head, Program, &found);
Program->Position = parse_position (inst);
if (found) {
- error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) attrib_var->name) + 40);
- _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s",
- attrib_var->name);
- program_error(ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Duplicate variable declaration",
+ (char *) attrib_var->name);
return 1;
}
{
GLint idx;
GLuint err = 0;
- GLint state_tokens[6];
+ gl_state_index state_tokens[STATE_LENGTH] = {0, 0, 0, 0, 0};
GLfloat const_values[4];
switch (*(*inst)++) {
/* If we adding STATE_MATRIX that has multiple rows, we need to
* unroll it and call _mesa_add_state_reference() for each row
*/
- if ((state_tokens[0] == STATE_MATRIX)
- && (state_tokens[3] != state_tokens[4])) {
+ if ((state_tokens[0] == STATE_MODELVIEW_MATRIX ||
+ state_tokens[0] == STATE_PROJECTION_MATRIX ||
+ state_tokens[0] == STATE_MVP_MATRIX ||
+ state_tokens[0] == STATE_TEXTURE_MATRIX ||
+ state_tokens[0] == STATE_PROGRAM_MATRIX)
+ && (state_tokens[2] != state_tokens[3])) {
GLint row;
- GLint first_row = state_tokens[3];
- GLint last_row = state_tokens[4];
+ const GLint first_row = state_tokens[2];
+ const GLint last_row = state_tokens[3];
for (row = first_row; row <= last_row; row++) {
- state_tokens[3] = state_tokens[4] = row;
+ state_tokens[2] = state_tokens[3] = row;
idx = _mesa_add_state_reference(Program->Base.Parameters,
state_tokens);
break;
case PARAM_CONSTANT:
+ /* parsing something like {1.0, 2.0, 3.0, 4.0} */
parse_constant (inst, const_values, Program, use);
idx = _mesa_add_named_constant(Program->Base.Parameters,
(char *) param_var->name,
- const_values);
+ const_values, 4);
if (param_var->param_binding_begin == ~0U)
param_var->param_binding_begin = idx;
+ param_var->param_binding_type = PROGRAM_CONSTANT;
param_var->param_binding_length++;
Program->Base.NumParameters++;
break;
Program->Position = parse_position (inst);
if (found) {
- char *error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) param_var->name) + 40);
- _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s",
- param_var->name);
- program_error (ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Duplicate variable declaration",
+ (char *) param_var->name);
return 1;
}
temp_var = parse_string (inst, vc_head, Program, &found);
Program->Position = parse_position (inst);
if (found) {
- char *error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40);
- _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s",
- temp_var->name);
- program_error(ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Duplicate variable declaration",
+ (char *) temp_var->name);
return 1;
}
output_var = parse_string (inst, vc_head, Program, &found);
Program->Position = parse_position (inst);
if (found) {
- char *error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) output_var->name) + 40);
- _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s",
- output_var->name);
- program_error (ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Duplicate variable declaration",
+ (char *) output_var->name);
return 1;
}
Program->Position = parse_position (inst);
if (found) {
- char *error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40);
- _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s",
- temp_var->name);
- program_error(ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Duplicate variable declaration",
+ (char *) temp_var->name);
return 1;
}
if (!found)
{
- char *error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40);
- _mesa_sprintf (error_msg, "Alias value %s is not defined",
- temp_var->alias_binding->name);
- program_error (ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Undefined alias value",
+ (char *) temp_var->alias_binding->name);
return 1;
}
temp_var = parse_string (inst, vc_head, Program, &found);
Program->Position = parse_position (inst);
if (found) {
- char *error_msg = (char *)
- _mesa_malloc (_mesa_strlen ((char *) temp_var->name) + 40);
- _mesa_sprintf (error_msg, "Duplicate Varible Declaration: %s",
- temp_var->name);
- program_error (ctx, Program->Position, error_msg);
- _mesa_free (error_msg);
+ program_error2(ctx, Program->Position,
+ "Duplicate variable declaration",
+ (char *) temp_var->name);
return 1;
}
Program->Position = parse_position (inst);
if (!found) {
- program_error(ctx, Program->Position,
- "2: Undefined variable"); /* src->name */
+ program_error2(ctx, Program->Position,
+ "Undefined variable",
+ (char *) src->name);
return 1;
}
return 1;
}
+ /* Add attributes to InputsRead only if they are used the program.
+ * This avoids the handling of unused ATTRIB declarations in the drivers. */
+ if (*File == PROGRAM_INPUT)
+ Program->Base.InputsRead |= (1 << *Index);
+
return 0;
}
+
/**
- * Parse fragment program vector source register.
+ * Parse vertex/fragment program vector source register.
*/
static GLuint
-parse_fp_vector_src_reg(GLcontext * ctx, const GLubyte ** inst,
- struct var_cache **vc_head,
- struct arb_program *program,
- struct prog_src_register *reg)
+parse_vector_src_reg(GLcontext *ctx, const GLubyte **inst,
+ struct var_cache **vc_head,
+ struct arb_program *program,
+ struct prog_src_register *reg)
{
enum register_file file;
GLint index;
- GLboolean negate;
+ GLubyte negateMask;
GLubyte swizzle[4];
GLboolean isRelOffset;
/* Grab the sign */
- negate = (parse_sign (inst) == -1) ? 0xf : 0x0;
+ negateMask = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE;
/* And the src reg */
if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &isRelOffset))
reg->File = file;
reg->Index = index;
- reg->Abs = 0; /* NV only */
- reg->NegateAbs = 0; /* NV only */
- reg->NegateBase = negate;
reg->Swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
+ reg->NegateBase = negateMask;
+ reg->RelAddr = isRelOffset;
return 0;
}
/**
- * Parse fragment program destination register.
- * \return 1 if error, 0 if no error.
+ * Parse vertex/fragment program scalar source register.
*/
-static GLuint
-parse_fp_dst_reg(GLcontext * ctx, const GLubyte ** inst,
- struct var_cache **vc_head, struct arb_program *Program,
- struct prog_dst_register *reg )
+static GLuint
+parse_scalar_src_reg(GLcontext *ctx, const GLubyte **inst,
+ struct var_cache **vc_head,
+ struct arb_program *program,
+ struct prog_src_register *reg)
{
- GLint mask;
- GLuint idx;
enum register_file file;
+ GLint index;
+ GLubyte negateMask;
+ GLubyte swizzle[4];
+ GLboolean isRelOffset;
- if (parse_masked_dst_reg (ctx, inst, vc_head, Program, &file, &idx, &mask))
+ /* Grab the sign */
+ negateMask = (parse_sign (inst) == -1) ? NEGATE_XYZW : NEGATE_NONE;
+
+ /* And the src reg */
+ if (parse_src_reg(ctx, inst, vc_head, program, &file, &index, &isRelOffset))
return 1;
- reg->CondMask = 0; /* NV only */
- reg->CondSwizzle = 0; /* NV only */
+ /* finally, the swizzle */
+ parse_swizzle_mask(inst, swizzle, 1);
+
reg->File = file;
- reg->Index = idx;
- reg->WriteMask = mask;
+ reg->Index = index;
+ reg->Swizzle = (swizzle[0] << 0);
+ reg->NegateBase = negateMask;
+ reg->RelAddr = isRelOffset;
return 0;
}
/**
- * Parse fragment program scalar src register.
+ * Parse vertex/fragment program destination register.
* \return 1 if error, 0 if no error.
*/
-static GLuint
-parse_fp_scalar_src_reg (GLcontext * ctx, const GLubyte ** inst,
- struct var_cache **vc_head,
- struct arb_program *Program,
- struct prog_src_register *reg )
+static GLuint
+parse_dst_reg(GLcontext * ctx, const GLubyte ** inst,
+ struct var_cache **vc_head, struct arb_program *program,
+ struct prog_dst_register *reg )
{
- enum register_file File;
- GLint Index;
- GLubyte Negate;
- GLubyte Swizzle[4];
- GLboolean IsRelOffset;
-
- /* Grab the sign */
- Negate = (parse_sign (inst) == -1) ? 0x1 : 0x0;
+ GLint mask;
+ GLuint idx;
+ enum register_file file;
- /* And the src reg */
- if (parse_src_reg (ctx, inst, vc_head, Program, &File, &Index, &IsRelOffset))
+ if (parse_masked_dst_reg (ctx, inst, vc_head, program, &file, &idx, &mask))
return 1;
- /* finally, the swizzle */
- parse_swizzle_mask(inst, Swizzle, 1);
-
- reg->File = File;
- reg->Index = Index;
- reg->Abs = 0; /* NV only */
- reg->NegateAbs = 0; /* NV only */
- reg->NegateBase = Negate;
- reg->Swizzle = (Swizzle[0] << 0);
-
+ reg->File = file;
+ reg->Index = idx;
+ reg->WriteMask = mask;
return 0;
}
GLuint texcoord;
GLubyte instClass, type, code;
GLboolean rel;
+ GLuint shadow_tex = 0;
- _mesa_init_instruction(fp);
+ _mesa_init_instructions(fp, 1);
/* Record the position in the program string for debugging */
fp->StringPos = Program->Position;
break;
}
- if (parse_fp_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg))
+ if (parse_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg))
return 1;
- if (parse_fp_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[0]))
+ if (parse_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[0]))
return 1;
break;
break;
}
- if (parse_fp_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg))
+ if (parse_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg))
return 1;
- if (parse_fp_scalar_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[0]))
+ if (parse_scalar_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[0]))
return 1;
break;
break;
}
- if (parse_fp_dst_reg(ctx, inst, vc_head, Program, &fp->DstReg))
+ if (parse_dst_reg(ctx, inst, vc_head, Program, &fp->DstReg))
return 1;
for (a = 0; a < 2; a++) {
- if (parse_fp_scalar_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[a]))
+ if (parse_scalar_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[a]))
return 1;
}
break;
break;
}
- if (parse_fp_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg))
+ if (parse_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg))
return 1;
for (a = 0; a < 2; a++) {
- if (parse_fp_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[a]))
+ if (parse_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[a]))
return 1;
}
break;
break;
}
- if (parse_fp_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg))
+ if (parse_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg))
return 1;
for (a = 0; a < 3; a++) {
- if (parse_fp_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[a]))
+ if (parse_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[a]))
return 1;
}
break;
fp->Opcode = OPCODE_SWZ;
break;
}
- if (parse_fp_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg))
+ if (parse_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg))
return 1;
{
break;
}
- if (parse_fp_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg))
+ if (parse_dst_reg (ctx, inst, vc_head, Program, &fp->DstReg))
return 1;
- if (parse_fp_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[0]))
+ if (parse_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[0]))
return 1;
/* texImageUnit */
/* texTarget */
switch (*(*inst)++) {
+ case TEXTARGET_SHADOW1D:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
case TEXTARGET_1D:
fp->TexSrcTarget = TEXTURE_1D_INDEX;
break;
+ case TEXTARGET_SHADOW2D:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
case TEXTARGET_2D:
fp->TexSrcTarget = TEXTURE_2D_INDEX;
break;
case TEXTARGET_3D:
fp->TexSrcTarget = TEXTURE_3D_INDEX;
break;
+ case TEXTARGET_SHADOWRECT:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
case TEXTARGET_RECT:
fp->TexSrcTarget = TEXTURE_RECT_INDEX;
break;
case TEXTARGET_CUBE:
fp->TexSrcTarget = TEXTURE_CUBE_INDEX;
break;
- case TEXTARGET_SHADOW1D:
- case TEXTARGET_SHADOW2D:
- case TEXTARGET_SHADOWRECT:
- /* TODO ARB_fragment_program_shadow code */
- break;
+ case TEXTARGET_SHADOW1D_ARRAY:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
+ case TEXTARGET_1D_ARRAY:
+ fp->TexSrcTarget = TEXTURE_1D_ARRAY_INDEX;
+ break;
+ case TEXTARGET_SHADOW2D_ARRAY:
+ shadow_tex = 1 << texcoord;
+ /* FALLTHROUGH */
+ case TEXTARGET_2D_ARRAY:
+ fp->TexSrcTarget = TEXTURE_2D_ARRAY_INDEX;
+ break;
+ }
+
+ /* Don't test the first time a particular sampler is seen. Each time
+ * after that, make sure the shadow state is the same.
+ */
+ if ((_mesa_bitcount(Program->TexturesUsed[texcoord]) > 0)
+ && ((Program->ShadowSamplers & (1 << texcoord)) != shadow_tex)) {
+ program_error(ctx, Program->Position,
+ "texture image unit used for shadow sampling and non-shadow sampling");
+ return 1;
}
+
Program->TexturesUsed[texcoord] |= (1 << fp->TexSrcTarget);
/* Check that both "2D" and "CUBE" (for example) aren't both used */
if (_mesa_bitcount(Program->TexturesUsed[texcoord]) > 1) {
"multiple targets used on one texture image unit");
return 1;
}
+
+
+ Program->ShadowSamplers |= shadow_tex;
break;
case OP_TEX_KIL:
Program->UsesKill = 1;
- if (parse_fp_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[0]))
+ if (parse_vector_src_reg(ctx, inst, vc_head, Program, &fp->SrcReg[0]))
return 1;
fp->Opcode = OPCODE_KIL;
break;
return 0;
}
-static GLuint
-parse_vp_dst_reg(GLcontext * ctx, const GLubyte ** inst,
- struct var_cache **vc_head, struct arb_program *Program,
- struct prog_dst_register *reg )
-{
- GLint mask;
- GLuint idx;
- enum register_file file;
-
- if (parse_masked_dst_reg(ctx, inst, vc_head, Program, &file, &idx, &mask))
- return 1;
-
- reg->File = file;
- reg->Index = idx;
- reg->WriteMask = mask;
- return 0;
-}
/**
* Handle the parsing out of a masked address register
return 0;
}
-/**
- * Parse vertex program vector source register.
- */
-static GLuint
-parse_vp_vector_src_reg(GLcontext * ctx, const GLubyte ** inst,
- struct var_cache **vc_head,
- struct arb_program *program,
- struct prog_src_register *reg )
-{
- enum register_file file;
- GLint index;
- GLubyte negateMask;
- GLubyte swizzle[4];
- GLboolean isRelOffset;
-
- /* Grab the sign */
- negateMask = (parse_sign (inst) == -1) ? 0xf : 0x0;
-
- /* And the src reg */
- if (parse_src_reg (ctx, inst, vc_head, program, &file, &index, &isRelOffset))
- return 1;
-
- /* finally, the swizzle */
- parse_swizzle_mask(inst, swizzle, 4);
-
- reg->File = file;
- reg->Index = index;
- reg->Swizzle = MAKE_SWIZZLE4(swizzle[0], swizzle[1],
- swizzle[2], swizzle[3]);
- reg->NegateBase = negateMask;
- reg->RelAddr = isRelOffset;
- return 0;
-}
-
-
-static GLuint
-parse_vp_scalar_src_reg (GLcontext * ctx, const GLubyte ** inst,
- struct var_cache **vc_head,
- struct arb_program *Program,
- struct prog_src_register *reg )
-{
- enum register_file File;
- GLint Index;
- GLubyte Negate;
- GLubyte Swizzle[4];
- GLboolean IsRelOffset;
-
- /* Grab the sign */
- Negate = (parse_sign (inst) == -1) ? 0x1 : 0x0;
-
- /* And the src reg */
- if (parse_src_reg (ctx, inst, vc_head, Program, &File, &Index, &IsRelOffset))
- return 1;
-
- /* finally, the swizzle */
- parse_swizzle_mask(inst, Swizzle, 1);
-
- reg->File = File;
- reg->Index = Index;
- reg->Swizzle = (Swizzle[0] << 0);
- reg->NegateBase = Negate;
- reg->RelAddr = IsRelOffset;
- return 0;
-}
-
/**
* This is a big mother that handles getting opcodes into the instruction
/* The actual opcode name */
code = *(*inst)++;
- _mesa_init_instruction(vp);
+ _mesa_init_instructions(vp, 1);
/* Record the position in the program string for debugging */
vp->StringPos = Program->Position;
vp->DstReg.File = PROGRAM_ADDRESS;
/* Get a scalar src register */
- if (parse_vp_scalar_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[0]))
+ if (parse_scalar_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[0]))
return 1;
break;
break;
}
- if (parse_vp_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
+ if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
return 1;
- if (parse_vp_vector_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[0]))
+ if (parse_vector_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[0]))
return 1;
break;
vp->Opcode = OPCODE_RSQ;
break;
}
- if (parse_vp_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
+ if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
return 1;
- if (parse_vp_scalar_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[0]))
+ if (parse_scalar_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[0]))
return 1;
break;
vp->Opcode = OPCODE_POW;
break;
}
- if (parse_vp_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
+ if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
return 1;
for (a = 0; a < 2; a++) {
- if (parse_vp_scalar_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[a]))
+ if (parse_scalar_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[a]))
return 1;
}
break;
vp->Opcode = OPCODE_XPD;
break;
}
- if (parse_vp_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
+ if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
return 1;
for (a = 0; a < 2; a++) {
- if (parse_vp_vector_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[a]))
+ if (parse_vector_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[a]))
return 1;
}
break;
break;
}
- if (parse_vp_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
+ if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
return 1;
for (a = 0; a < 3; a++) {
- if (parse_vp_vector_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[a]))
+ if (parse_vector_src_reg(ctx, inst, vc_head, Program, &vp->SrcReg[a]))
return 1;
}
break;
enum register_file file;
GLint index;
- if (parse_vp_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
+ if (parse_dst_reg(ctx, inst, vc_head, Program, &vp->DstReg))
return 1;
if (parse_src_reg(ctx, inst, vc_head, Program, &file, &index, &relAddr))
#if DEBUG_PARSING
-static GLvoid
-print_state_token (GLint token)
-{
- switch (token) {
- case STATE_MATERIAL:
- fprintf (stderr, "STATE_MATERIAL ");
- break;
- case STATE_LIGHT:
- fprintf (stderr, "STATE_LIGHT ");
- break;
-
- case STATE_LIGHTMODEL_AMBIENT:
- fprintf (stderr, "STATE_AMBIENT ");
- break;
-
- case STATE_LIGHTMODEL_SCENECOLOR:
- fprintf (stderr, "STATE_SCENECOLOR ");
- break;
-
- case STATE_LIGHTPROD:
- fprintf (stderr, "STATE_LIGHTPROD ");
- break;
-
- case STATE_TEXGEN:
- fprintf (stderr, "STATE_TEXGEN ");
- break;
-
- case STATE_FOG_COLOR:
- fprintf (stderr, "STATE_FOG_COLOR ");
- break;
-
- case STATE_FOG_PARAMS:
- fprintf (stderr, "STATE_FOG_PARAMS ");
- break;
-
- case STATE_CLIPPLANE:
- fprintf (stderr, "STATE_CLIPPLANE ");
- break;
-
- case STATE_POINT_SIZE:
- fprintf (stderr, "STATE_POINT_SIZE ");
- break;
-
- case STATE_POINT_ATTENUATION:
- fprintf (stderr, "STATE_ATTENUATION ");
- break;
-
- case STATE_MATRIX:
- fprintf (stderr, "STATE_MATRIX ");
- break;
-
- case STATE_MODELVIEW:
- fprintf (stderr, "STATE_MODELVIEW ");
- break;
-
- case STATE_PROJECTION:
- fprintf (stderr, "STATE_PROJECTION ");
- break;
-
- case STATE_MVP:
- fprintf (stderr, "STATE_MVP ");
- break;
-
- case STATE_TEXTURE:
- fprintf (stderr, "STATE_TEXTURE ");
- break;
-
- case STATE_PROGRAM:
- fprintf (stderr, "STATE_PROGRAM ");
- break;
-
- case STATE_MATRIX_INVERSE:
- fprintf (stderr, "STATE_INVERSE ");
- break;
-
- case STATE_MATRIX_TRANSPOSE:
- fprintf (stderr, "STATE_TRANSPOSE ");
- break;
-
- case STATE_MATRIX_INVTRANS:
- fprintf (stderr, "STATE_INVTRANS ");
- break;
-
- case STATE_AMBIENT:
- fprintf (stderr, "STATE_AMBIENT ");
- break;
-
- case STATE_DIFFUSE:
- fprintf (stderr, "STATE_DIFFUSE ");
- break;
-
- case STATE_SPECULAR:
- fprintf (stderr, "STATE_SPECULAR ");
- break;
-
- case STATE_EMISSION:
- fprintf (stderr, "STATE_EMISSION ");
- break;
-
- case STATE_SHININESS:
- fprintf (stderr, "STATE_SHININESS ");
- break;
-
- case STATE_HALF:
- fprintf (stderr, "STATE_HALF ");
- break;
-
- case STATE_POSITION:
- fprintf (stderr, "STATE_POSITION ");
- break;
-
- case STATE_ATTENUATION:
- fprintf (stderr, "STATE_ATTENUATION ");
- break;
-
- case STATE_SPOT_DIRECTION:
- fprintf (stderr, "STATE_DIRECTION ");
- break;
-
- case STATE_TEXGEN_EYE_S:
- fprintf (stderr, "STATE_TEXGEN_EYE_S ");
- break;
-
- case STATE_TEXGEN_EYE_T:
- fprintf (stderr, "STATE_TEXGEN_EYE_T ");
- break;
-
- case STATE_TEXGEN_EYE_R:
- fprintf (stderr, "STATE_TEXGEN_EYE_R ");
- break;
-
- case STATE_TEXGEN_EYE_Q:
- fprintf (stderr, "STATE_TEXGEN_EYE_Q ");
- break;
-
- case STATE_TEXGEN_OBJECT_S:
- fprintf (stderr, "STATE_TEXGEN_EYE_S ");
- break;
-
- case STATE_TEXGEN_OBJECT_T:
- fprintf (stderr, "STATE_TEXGEN_OBJECT_T ");
- break;
-
- case STATE_TEXGEN_OBJECT_R:
- fprintf (stderr, "STATE_TEXGEN_OBJECT_R ");
- break;
-
- case STATE_TEXGEN_OBJECT_Q:
- fprintf (stderr, "STATE_TEXGEN_OBJECT_Q ");
- break;
-
- case STATE_TEXENV_COLOR:
- fprintf (stderr, "STATE_TEXENV_COLOR ");
- break;
-
- case STATE_DEPTH_RANGE:
- fprintf (stderr, "STATE_DEPTH_RANGE ");
- break;
-
- case STATE_VERTEX_PROGRAM:
- fprintf (stderr, "STATE_VERTEX_PROGRAM ");
- break;
-
- case STATE_FRAGMENT_PROGRAM:
- fprintf (stderr, "STATE_FRAGMENT_PROGRAM ");
- break;
-
- case STATE_ENV:
- fprintf (stderr, "STATE_ENV ");
- break;
-
- case STATE_LOCAL:
- fprintf (stderr, "STATE_LOCAL ");
- break;
-
- }
- fprintf (stderr, "[%d] ", token);
-}
-
-
static GLvoid
debug_variables (GLcontext * ctx, struct var_cache *vc_head,
struct arb_program *Program)
struct var_cache *vc;
GLint a, b;
- fprintf (stderr, "debug_variables, vc_head: %x\n", vc_head);
+ fprintf (stderr, "debug_variables, vc_head: %p\n", (void*) vc_head);
/* First of all, print out the contents of the var_cache */
vc = vc_head;
while (vc) {
- fprintf (stderr, "[%x]\n", vc);
+ fprintf (stderr, "[%p]\n", (void*) vc);
switch (vc->type) {
case vt_none:
fprintf (stderr, "UNDEFINED %s\n", vc->name);
b = vc->param_binding_begin;
for (a = 0; a < vc->param_binding_length; a++) {
fprintf (stderr, "%s\n",
- Program->Parameters->Parameters[a + b].Name);
- if (Program->Parameters->Parameters[a + b].Type == STATE) {
- print_state_token (Program->Parameters->Parameters[a + b].
- StateIndexes[0]);
- print_state_token (Program->Parameters->Parameters[a + b].
- StateIndexes[1]);
- print_state_token (Program->Parameters->Parameters[a + b].
- StateIndexes[2]);
- print_state_token (Program->Parameters->Parameters[a + b].
- StateIndexes[3]);
- print_state_token (Program->Parameters->Parameters[a + b].
- StateIndexes[4]);
- print_state_token (Program->Parameters->Parameters[a + b].
- StateIndexes[5]);
+ Program->Base.Parameters->Parameters[a + b].Name);
+ if (Program->Base.Parameters->Parameters[a + b].Type == PROGRAM_STATE_VAR) {
+ const char *s;
+ s = _mesa_program_state_string(Program->Base.Parameters->Parameters
+ [a + b].StateIndexes);
+ fprintf(stderr, "%s\n", s);
+ _mesa_free((char *) s);
}
else
fprintf (stderr, "%f %f %f %f\n",
- Program->Parameters->Parameters[a + b].Values[0],
- Program->Parameters->Parameters[a + b].Values[1],
- Program->Parameters->Parameters[a + b].Values[2],
- Program->Parameters->Parameters[a + b].Values[3]);
+ Program->Base.Parameters->ParameterValues[a + b][0],
+ Program->Base.Parameters->ParameterValues[a + b][1],
+ Program->Base.Parameters->ParameterValues[a + b][2],
+ Program->Base.Parameters->ParameterValues[a + b][3]);
}
break;
case vt_temp:
break;
case vt_alias:
fprintf (stderr, "ALIAS %s\n", vc->name);
- fprintf (stderr, " binding: 0x%x (%s)\n",
- vc->alias_binding, vc->alias_binding->name);
+ fprintf (stderr, " binding: 0x%p (%s)\n",
+ (void*) vc->alias_binding, vc->alias_binding->name);
break;
+ default:
+ /* nothing */
+ ;
}
vc = vc->next;
}
/* do nothing for now */
}
break;
+
+ case MESA_TEXTURE_ARRAY:
+ /* do nothing for now */
+ break;
}
break;
/* Finally, tag on an OPCODE_END instruction */
{
const GLuint numInst = Program->Base.NumInstructions;
- _mesa_init_instruction(Program->Base.Instructions + numInst);
+ _mesa_init_instructions(Program->Base.Instructions + numInst, 1);
Program->Base.Instructions[numInst].Opcode = OPCODE_END;
/* YYY Wrong Position in program, whatever, at least not random -> crash
Program->Position = parse_position (&inst);
/* XXX temporary */
-__extension__ static char core_grammar_text[] =
-#include "grammar_syn.h"
+LONGSTRING static char core_grammar_text[] =
+#include "shader/grammar/grammar_syn.h"
;
/* These are not supported at this time */
if ((ctx->Extensions.ARB_vertex_blend ||
ctx->Extensions.EXT_vertex_weighting)
- && !enable_ext(ctx, id, "point_parameters"))
+ && !enable_ext(ctx, id, "vertex_blend"))
return GL_FALSE;
if (ctx->Extensions.ARB_matrix_palette
&& !enable_ext(ctx, id, "matrix_palette"))
return GL_FALSE;
+#endif
if (ctx->Extensions.ARB_fragment_program_shadow
&& !enable_ext(ctx, id, "fragment_program_shadow"))
return GL_FALSE;
-#endif
if (ctx->Extensions.EXT_point_parameters
&& !enable_ext(ctx, id, "point_parameters"))
return GL_FALSE;
if (ctx->Extensions.ARB_draw_buffers
&& !enable_ext(ctx, id, "draw_buffers"))
return GL_FALSE;
+ if (ctx->Extensions.MESA_texture_array
+ && !enable_ext(ctx, id, "texture_array"))
+ return GL_FALSE;
+#if 1
+ /* hack for Warcraft (see bug 8060) */
+ enable_ext(ctx, id, "vertex_blend");
+#endif
return GL_TRUE;
}
int line, col;
char *s;
fprintf(stderr, "program: %s\n", (char *) strz);
- fprintf(stderr, "Error Pos: %d\n", ctx->program.ErrorPos);
- s = (char *) _mesa_find_line_column(strz, strz+ctx->program.ErrorPos,
+ fprintf(stderr, "Error Pos: %d\n", ctx->Program.ErrorPos);
+ s = (char *) _mesa_find_line_column(strz, strz+ctx->Program.ErrorPos,
&line, &col);
fprintf(stderr, "line %d col %d: %s\n", line, col, s);
- } while (0)
+ } while (0);
#endif
_mesa_free(strz);
program->HintPositionInvariant = GL_FALSE;
for (a = 0; a < MAX_TEXTURE_IMAGE_UNITS; a++)
program->TexturesUsed[a] = 0x0;
+ program->ShadowSamplers = 0x0;
program->NumAluInstructions =
program->NumTexInstructions =
program->NumTexIndirections = 0;
program->Base.NumNativeParameters = ap.Base.NumNativeParameters;
program->Base.NumNativeAttributes = ap.Base.NumNativeAttributes;
program->Base.NumNativeAddressRegs = ap.Base.NumNativeAddressRegs;
- program->NumAluInstructions = ap.NumAluInstructions;
- program->NumTexInstructions = ap.NumTexInstructions;
- program->NumTexIndirections = ap.NumTexIndirections;
- program->NumNativeAluInstructions = ap.NumAluInstructions;
- program->NumNativeTexInstructions = ap.NumTexInstructions;
- program->NumNativeTexIndirections = ap.NumTexIndirections;
+ program->Base.NumAluInstructions = ap.Base.NumAluInstructions;
+ program->Base.NumTexInstructions = ap.Base.NumTexInstructions;
+ program->Base.NumTexIndirections = ap.Base.NumTexIndirections;
+ program->Base.NumNativeAluInstructions = ap.Base.NumAluInstructions;
+ program->Base.NumNativeTexInstructions = ap.Base.NumTexInstructions;
+ program->Base.NumNativeTexIndirections = ap.Base.NumTexIndirections;
program->Base.InputsRead = ap.Base.InputsRead;
program->Base.OutputsWritten = ap.Base.OutputsWritten;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
- program->TexturesUsed[i] = ap.TexturesUsed[i];
+ program->Base.TexturesUsed[i] = ap.TexturesUsed[i];
+ program->Base.ShadowSamplers = ap.ShadowSamplers;
program->FogOption = ap.FogOption;
+ program->UsesKill = ap.UsesKill;
if (program->Base.Instructions)
_mesa_free(program->Base.Instructions);
program->Base.Parameters = ap.Base.Parameters;
#if DEBUG_FP
- _mesa_print_program(&program.Base);
+ _mesa_printf("____________Fragment program %u ________\n", program->Base.ID);
+ _mesa_print_program(&program->Base);
#endif
}
ASSERT(target == GL_VERTEX_PROGRAM_ARB);
if (!_mesa_parse_arb_program(ctx, target, (const GLubyte*) str, len, &ap)) {
- /* Error in the program. Just return. */
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramString(bad program)");
return;
}
program->Base.Parameters = ap.Base.Parameters;
#if DEBUG_VP
+ _mesa_printf("____________Vertex program %u __________\n", program->Base.Id);
_mesa_print_program(&program->Base);
#endif
}