#ifndef ARBPROGPARSE_H
#define ARBPROGPARSE_H
-#include "context.h"
#include "mtypes.h"
-#include "nvvertprog.h"
-#include "nvfragprog.h"
+extern void
+_mesa_parse_arb_vertex_program(GLcontext *ctx, GLenum target,
+ const GLvoid *str, GLsizei len,
+ struct gl_vertex_program *program);
-#define MAX_INSTRUCTIONS 256
-
-
-/**
- * This is basically a union of the vertex_program and fragment_program
- * structs that we can use to parse the program into
- *
- * XXX we can probably get rid of this entirely someday.
- */
-struct arb_program
-{
- struct program Base;
- struct program_parameter_list *Parameters;
- GLbitfield InputsRead;
- GLbitfield OutputsWritten;
-
- GLuint Position; /* Just used for error reporting while parsing */
- GLuint MajorVersion;
- GLuint MinorVersion;
-
- /* ARB_vertex_program specifics */
- struct vp_instruction VPInstructions[MAX_INSTRUCTIONS];
-
- /* Options currently recognized by the parser */
- /* ARB_fp */
- GLenum PrecisionOption; /* GL_DONT_CARE, GL_NICEST or GL_FASTEST */
- GLenum FogOption; /* GL_NONE, GL_LINEAR, GL_EXP or GL_EXP2 */
-
- /* ARB_fp & _vp */
- GLboolean HintPositionInvariant;
-
- /* ARB_fragment_program specifics */
- struct fp_instruction FPInstructions[MAX_INSTRUCTIONS];
- GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS];
- GLuint NumAluInstructions;
- GLuint NumTexInstructions;
- GLuint NumTexIndirections;
-
- GLboolean UsesKill;
-};
-
-
-extern GLboolean
-_mesa_parse_arb_program( GLcontext *ctx, const GLubyte *str, GLsizei len,
- struct arb_program *program );
+extern void
+_mesa_parse_arb_fragment_program(GLcontext *ctx, GLenum target,
+ const GLvoid *str, GLsizei len,
+ struct gl_fragment_program *program);
#endif