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Move stuff common to vertex/fragment_program into the base class, including:
[mesa.git]
/
src
/
mesa
/
shader
/
arbprogparse.h
diff --git
a/src/mesa/shader/arbprogparse.h
b/src/mesa/shader/arbprogparse.h
index 5dbf31a2b159063c3d22e10ac326a360b5a8ede0..b8498ff281df29315bce90a30af4fdc55dee38a9 100644
(file)
--- a/
src/mesa/shader/arbprogparse.h
+++ b/
src/mesa/shader/arbprogparse.h
@@
-43,9
+43,11
@@
struct arb_program
{
struct program Base;
+#if 0
struct program_parameter_list *Parameters;
GLbitfield InputsRead;
GLbitfield OutputsWritten;
+#endif
GLuint Position; /* Just used for error reporting while parsing */
GLuint MajorVersion;