Move stuff common to vertex/fragment_program into the base class, including:
[mesa.git] / src / mesa / shader / arbprogparse.h
index 5dbf31a2b159063c3d22e10ac326a360b5a8ede0..b8498ff281df29315bce90a30af4fdc55dee38a9 100644 (file)
 struct arb_program
 {
    struct program Base;
+#if 0
    struct program_parameter_list *Parameters; 
    GLbitfield InputsRead;
    GLbitfield OutputsWritten;
+#endif
 
    GLuint Position;       /* Just used for error reporting while parsing */
    GLuint MajorVersion;