GLuint Index;
GLuint dstMod;
GLuint dstMask;
- GLuint Swizzle;
};
#define ATI_FRAGMENT_SHADER_COLOR_OP 0
GLenum swizzle;
};
+
+extern struct ati_fragment_shader *
+_mesa_new_ati_fragment_shader(GLcontext *ctx, GLuint id);
+
+extern void
+_mesa_delete_ati_fragment_shader(GLcontext *ctx,
+ struct ati_fragment_shader *s);
+
+
extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range);
extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id);