/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* per-vertex.
*/
void
-_mesa_init_vp_per_vertex_registers(GLcontext *ctx)
+_mesa_init_vp_per_vertex_registers(GLcontext *ctx, struct vp_machine *machine)
{
/* Input registers get initialized from the current vertex attribs */
- MEMCPY(ctx->VertexProgram.Inputs, ctx->Current.Attrib,
+ MEMCPY(machine->Inputs, ctx->Current.Attrib,
MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat));
if (ctx->VertexProgram.Current->IsNVProgram) {
GLuint i;
/* Output/result regs are initialized to [0,0,0,1] */
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
- ASSIGN_4V(ctx->VertexProgram.Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
+ ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
}
/* Temp regs are initialized to [0,0,0,0] */
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
- ASSIGN_4V(ctx->VertexProgram.Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
+ ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
}
- ASSIGN_4V(ctx->VertexProgram.AddressReg, 0, 0, 0, 0);
+ ASSIGN_4V(machine->AddressReg, 0, 0, 0, 0);
}
}
continue;
}
- /* load the matrix */
+ /* load the matrix values into sequential registers */
if (ctx->VertexProgram.TrackMatrixTransform[i] == GL_IDENTITY_NV) {
load_matrix(ctx->VertexProgram.Parameters, i*4, mat->m);
}
}
}
else {
- /* Using and ARB vertex program */
+ /* ARB vertex program */
if (ctx->VertexProgram.Current->Base.Parameters) {
/* Grab the state GL state and put into registers */
_mesa_load_state_parameters(ctx,
* For debugging. Dump the current vertex program machine registers.
*/
void
-_mesa_dump_vp_state( const struct gl_vertex_program_state *state )
+_mesa_dump_vp_state( const struct gl_vertex_program_state *state,
+ const struct vp_machine *machine)
{
int i;
_mesa_printf("VertexIn:\n");
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_INPUTS; i++) {
_mesa_printf("%d: %f %f %f %f ", i,
- state->Inputs[i][0],
- state->Inputs[i][1],
- state->Inputs[i][2],
- state->Inputs[i][3]);
+ machine->Inputs[i][0],
+ machine->Inputs[i][1],
+ machine->Inputs[i][2],
+ machine->Inputs[i][3]);
}
_mesa_printf("\n");
_mesa_printf("VertexOut:\n");
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
_mesa_printf("%d: %f %f %f %f ", i,
- state->Outputs[i][0],
- state->Outputs[i][1],
- state->Outputs[i][2],
- state->Outputs[i][3]);
+ machine->Outputs[i][0],
+ machine->Outputs[i][1],
+ machine->Outputs[i][2],
+ machine->Outputs[i][3]);
}
_mesa_printf("\n");
_mesa_printf("Registers:\n");
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
_mesa_printf("%d: %f %f %f %f ", i,
- state->Temporaries[i][0],
- state->Temporaries[i][1],
- state->Temporaries[i][2],
- state->Temporaries[i][3]);
+ machine->Temporaries[i][0],
+ machine->Temporaries[i][1],
+ machine->Temporaries[i][2],
+ machine->Temporaries[i][3]);
}
_mesa_printf("\n");
* source register.
*/
static INLINE const GLfloat *
-get_register_pointer( const struct prog_src_register *source,
- const struct gl_vertex_program_state *state )
+get_register_pointer( GLcontext *ctx,
+ const struct prog_src_register *source,
+ struct vp_machine *machine,
+ const struct gl_vertex_program *program )
{
if (source->RelAddr) {
- const GLint reg = source->Index + state->AddressReg[0];
+ const GLint reg = source->Index + machine->AddressReg[0];
ASSERT( (source->File == PROGRAM_ENV_PARAM) ||
(source->File == PROGRAM_STATE_VAR) );
if (reg < 0 || reg > MAX_NV_VERTEX_PROGRAM_PARAMS)
return ZeroVec;
else if (source->File == PROGRAM_ENV_PARAM)
- return state->Parameters[reg];
- else
- return state->Current->Base.Parameters->ParameterValues[reg];
+ return ctx->VertexProgram.Parameters[reg];
+ else {
+ ASSERT(source->File == PROGRAM_LOCAL_PARAM);
+ return program->Base.Parameters->ParameterValues[reg];
+ }
}
else {
switch (source->File) {
case PROGRAM_TEMPORARY:
ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_TEMPS);
- return state->Temporaries[source->Index];
+ return machine->Temporaries[source->Index];
case PROGRAM_INPUT:
ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_INPUTS);
- return state->Inputs[source->Index];
+ return machine->Inputs[source->Index];
case PROGRAM_OUTPUT:
/* This is only needed for the PRINT instruction */
ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_OUTPUTS);
- return state->Outputs[source->Index];
+ return machine->Outputs[source->Index];
case PROGRAM_LOCAL_PARAM:
ASSERT(source->Index < MAX_PROGRAM_LOCAL_PARAMS);
- return state->Current->Base.LocalParams[source->Index];
+ return program->Base.LocalParams[source->Index];
case PROGRAM_ENV_PARAM:
ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_PARAMS);
- return state->Parameters[source->Index];
+ return ctx->VertexProgram.Parameters[source->Index];
case PROGRAM_STATE_VAR:
- ASSERT(source->Index < state->Current->Base.Parameters->NumParameters);
- return state->Current->Base.Parameters->ParameterValues[source->Index];
+ ASSERT(source->Index < program->Base.Parameters->NumParameters);
+ return program->Base.Parameters->ParameterValues[source->Index];
default:
_mesa_problem(NULL,
"Bad source register file in get_register_pointer");
* Apply swizzling and negating as needed.
*/
static INLINE void
-fetch_vector4( const struct prog_src_register *source,
- const struct gl_vertex_program_state *state,
+fetch_vector4( GLcontext *ctx,
+ const struct prog_src_register *source,
+ struct vp_machine *machine,
+ const struct gl_vertex_program *program,
GLfloat result[4] )
{
- const GLfloat *src = get_register_pointer(source, state);
-
+ const GLfloat *src = get_register_pointer(ctx, source, machine, program);
+ ASSERT(src);
+ result[0] = src[GET_SWZ(source->Swizzle, 0)];
+ result[1] = src[GET_SWZ(source->Swizzle, 1)];
+ result[2] = src[GET_SWZ(source->Swizzle, 2)];
+ result[3] = src[GET_SWZ(source->Swizzle, 3)];
if (source->NegateBase) {
- result[0] = -src[GET_SWZ(source->Swizzle, 0)];
- result[1] = -src[GET_SWZ(source->Swizzle, 1)];
- result[2] = -src[GET_SWZ(source->Swizzle, 2)];
- result[3] = -src[GET_SWZ(source->Swizzle, 3)];
- }
- else {
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
- result[1] = src[GET_SWZ(source->Swizzle, 1)];
- result[2] = src[GET_SWZ(source->Swizzle, 2)];
- result[3] = src[GET_SWZ(source->Swizzle, 3)];
+ result[0] = -result[0];
+ result[1] = -result[1];
+ result[2] = -result[2];
+ result[3] = -result[3];
}
}
* As above, but only return result[0] element.
*/
static INLINE void
-fetch_vector1( const struct prog_src_register *source,
- const struct gl_vertex_program_state *state,
+fetch_vector1( GLcontext *ctx,
+ const struct prog_src_register *source,
+ struct vp_machine *machine,
+ const struct gl_vertex_program *program,
GLfloat result[4] )
{
- const GLfloat *src = get_register_pointer(source, state);
-
+ const GLfloat *src = get_register_pointer(ctx, source, machine, program);
+ ASSERT(src);
+ result[0] = src[GET_SWZ(source->Swizzle, 0)];
if (source->NegateBase) {
- result[0] = -src[GET_SWZ(source->Swizzle, 0)];
- }
- else {
- result[0] = src[GET_SWZ(source->Swizzle, 0)];
+ result[0] = -result[0];
}
}
* Store 4 floats into a register.
*/
static void
-store_vector4( const struct prog_dst_register *dest,
- struct gl_vertex_program_state *state,
+store_vector4( const struct prog_instruction *inst,
+ struct vp_machine *machine,
const GLfloat value[4] )
{
+ const struct prog_dst_register *dest = &(inst->DstReg);
GLfloat *dst;
switch (dest->File) {
- case PROGRAM_TEMPORARY:
- dst = state->Temporaries[dest->Index];
- break;
case PROGRAM_OUTPUT:
- dst = state->Outputs[dest->Index];
+ dst = machine->Outputs[dest->Index];
+ break;
+ case PROGRAM_TEMPORARY:
+ dst = machine->Temporaries[dest->Index];
break;
case PROGRAM_ENV_PARAM:
+ /* Only for VP state programs */
{
/* a slight hack */
GET_CURRENT_CONTEXT(ctx);
* Execute the given vertex program
*/
void
-_mesa_exec_vertex_program(GLcontext *ctx, const struct gl_vertex_program *program)
+_mesa_exec_vertex_program(GLcontext *ctx,
+ struct vp_machine *machine,
+ const struct gl_vertex_program *program)
{
- struct gl_vertex_program_state *state = &ctx->VertexProgram;
const struct prog_instruction *inst;
ctx->_CurrentProgram = GL_VERTEX_PROGRAM_ARB; /* or NV, doesn't matter */
* by the MVP matrix and store in the vertex position result register.
*/
if (ctx->VertexProgram.Current->IsPositionInvariant) {
- TRANSFORM_POINT( ctx->VertexProgram.Outputs[VERT_RESULT_HPOS],
+ TRANSFORM_POINT( machine->Outputs[VERT_RESULT_HPOS],
ctx->_ModelProjectMatrix.m,
- ctx->VertexProgram.Inputs[VERT_ATTRIB_POS]);
+ machine->Inputs[VERT_ATTRIB_POS]);
/* XXX: This could go elsewhere */
ctx->VertexProgram.Current->Base.OutputsWritten |= VERT_BIT_POS;
case OPCODE_MOV:
{
GLfloat t[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- store_vector4( &inst->DstReg, state, t );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ store_vector4( inst, machine, t );
}
break;
case OPCODE_LIT:
{
const GLfloat epsilon = 1.0F / 256.0F; /* per NV spec */
GLfloat t[4], lit[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = MAX2(t[0], 0.0F);
t[1] = MAX2(t[1], 0.0F);
t[3] = CLAMP(t[3], -(128.0F - epsilon), (128.0F - epsilon));
lit[1] = t[0];
lit[2] = (t[0] > 0.0) ? (GLfloat) _mesa_pow(t[1], t[3]) : 0.0F;
lit[3] = 1.0;
- store_vector4( &inst->DstReg, state, lit );
+ store_vector4( inst, machine, lit );
}
break;
case OPCODE_RCP:
{
GLfloat t[4];
- fetch_vector1( &inst->SrcReg[0], state, t );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
if (t[0] != 1.0F)
t[0] = 1.0F / t[0]; /* div by zero is infinity! */
t[1] = t[2] = t[3] = t[0];
- store_vector4( &inst->DstReg, state, t );
+ store_vector4( inst, machine, t );
}
break;
case OPCODE_RSQ:
{
GLfloat t[4];
- fetch_vector1( &inst->SrcReg[0], state, t );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = INV_SQRTF(FABSF(t[0]));
t[1] = t[2] = t[3] = t[0];
- store_vector4( &inst->DstReg, state, t );
+ store_vector4( inst, machine, t );
}
break;
case OPCODE_EXP:
{
GLfloat t[4], q[4], floor_t0;
- fetch_vector1( &inst->SrcReg[0], state, t );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
floor_t0 = FLOORF(t[0]);
if (floor_t0 > FLT_MAX_EXP) {
SET_POS_INFINITY(q[0]);
}
q[1] = t[0] - floor_t0;
q[3] = 1.0F;
- store_vector4( &inst->DstReg, state, q );
+ store_vector4( inst, machine, q );
}
break;
case OPCODE_LOG:
{
GLfloat t[4], q[4], abs_t0;
- fetch_vector1( &inst->SrcReg[0], state, t );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
abs_t0 = FABSF(t[0]);
if (abs_t0 != 0.0F) {
/* Since we really can't handle infinite values on VMS
SET_NEG_INFINITY(q[2]);
}
q[3] = 1.0;
- store_vector4( &inst->DstReg, state, q );
+ store_vector4( inst, machine, q );
}
break;
case OPCODE_MUL:
{
GLfloat t[4], u[4], prod[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
prod[0] = t[0] * u[0];
prod[1] = t[1] * u[1];
prod[2] = t[2] * u[2];
prod[3] = t[3] * u[3];
- store_vector4( &inst->DstReg, state, prod );
+ store_vector4( inst, machine, prod );
}
break;
case OPCODE_ADD:
{
GLfloat t[4], u[4], sum[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
sum[0] = t[0] + u[0];
sum[1] = t[1] + u[1];
sum[2] = t[2] + u[2];
sum[3] = t[3] + u[3];
- store_vector4( &inst->DstReg, state, sum );
+ store_vector4( inst, machine, sum );
}
break;
case OPCODE_DP3:
{
GLfloat t[4], u[4], dot[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2];
dot[1] = dot[2] = dot[3] = dot[0];
- store_vector4( &inst->DstReg, state, dot );
+ store_vector4( inst, machine, dot );
}
break;
case OPCODE_DP4:
{
GLfloat t[4], u[4], dot[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + t[3] * u[3];
dot[1] = dot[2] = dot[3] = dot[0];
- store_vector4( &inst->DstReg, state, dot );
+ store_vector4( inst, machine, dot );
}
break;
case OPCODE_DST:
{
GLfloat t[4], u[4], dst[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dst[0] = 1.0F;
dst[1] = t[1] * u[1];
dst[2] = t[2];
dst[3] = u[3];
- store_vector4( &inst->DstReg, state, dst );
+ store_vector4( inst, machine, dst );
}
break;
case OPCODE_MIN:
{
GLfloat t[4], u[4], min[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
min[0] = (t[0] < u[0]) ? t[0] : u[0];
min[1] = (t[1] < u[1]) ? t[1] : u[1];
min[2] = (t[2] < u[2]) ? t[2] : u[2];
min[3] = (t[3] < u[3]) ? t[3] : u[3];
- store_vector4( &inst->DstReg, state, min );
+ store_vector4( inst, machine, min );
}
break;
case OPCODE_MAX:
{
GLfloat t[4], u[4], max[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
max[0] = (t[0] > u[0]) ? t[0] : u[0];
max[1] = (t[1] > u[1]) ? t[1] : u[1];
max[2] = (t[2] > u[2]) ? t[2] : u[2];
max[3] = (t[3] > u[3]) ? t[3] : u[3];
- store_vector4( &inst->DstReg, state, max );
+ store_vector4( inst, machine, max );
}
break;
case OPCODE_SLT:
{
GLfloat t[4], u[4], slt[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
slt[0] = (t[0] < u[0]) ? 1.0F : 0.0F;
slt[1] = (t[1] < u[1]) ? 1.0F : 0.0F;
slt[2] = (t[2] < u[2]) ? 1.0F : 0.0F;
slt[3] = (t[3] < u[3]) ? 1.0F : 0.0F;
- store_vector4( &inst->DstReg, state, slt );
+ store_vector4( inst, machine, slt );
}
break;
case OPCODE_SGE:
{
GLfloat t[4], u[4], sge[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
sge[0] = (t[0] >= u[0]) ? 1.0F : 0.0F;
sge[1] = (t[1] >= u[1]) ? 1.0F : 0.0F;
sge[2] = (t[2] >= u[2]) ? 1.0F : 0.0F;
sge[3] = (t[3] >= u[3]) ? 1.0F : 0.0F;
- store_vector4( &inst->DstReg, state, sge );
+ store_vector4( inst, machine, sge );
}
break;
case OPCODE_MAD:
{
GLfloat t[4], u[4], v[4], sum[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
- fetch_vector4( &inst->SrcReg[2], state, v );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
+ fetch_vector4( ctx, &inst->SrcReg[2], machine, program, v );
sum[0] = t[0] * u[0] + v[0];
sum[1] = t[1] * u[1] + v[1];
sum[2] = t[2] * u[2] + v[2];
sum[3] = t[3] * u[3] + v[3];
- store_vector4( &inst->DstReg, state, sum );
+ store_vector4( inst, machine, sum );
}
break;
case OPCODE_ARL:
{
GLfloat t[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- state->AddressReg[0] = (GLint) FLOORF(t[0]);
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ machine->AddressReg[0] = (GLint) FLOORF(t[0]);
}
break;
case OPCODE_DPH:
{
GLfloat t[4], u[4], dot[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
dot[0] = t[0] * u[0] + t[1] * u[1] + t[2] * u[2] + u[3];
dot[1] = dot[2] = dot[3] = dot[0];
- store_vector4( &inst->DstReg, state, dot );
+ store_vector4( inst, machine, dot );
}
break;
case OPCODE_RCC:
{
GLfloat t[4], u;
- fetch_vector1( &inst->SrcReg[0], state, t );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
if (t[0] == 1.0F)
u = 1.0F;
else
}
}
t[0] = t[1] = t[2] = t[3] = u;
- store_vector4( &inst->DstReg, state, t );
+ store_vector4( inst, machine, t );
}
break;
case OPCODE_SUB: /* GL_NV_vertex_program1_1 */
{
GLfloat t[4], u[4], sum[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
sum[0] = t[0] - u[0];
sum[1] = t[1] - u[1];
sum[2] = t[2] - u[2];
sum[3] = t[3] - u[3];
- store_vector4( &inst->DstReg, state, sum );
+ store_vector4( inst, machine, sum );
}
break;
case OPCODE_ABS: /* GL_NV_vertex_program1_1 */
{
GLfloat t[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
if (t[0] < 0.0) t[0] = -t[0];
if (t[1] < 0.0) t[1] = -t[1];
if (t[2] < 0.0) t[2] = -t[2];
if (t[3] < 0.0) t[3] = -t[3];
- store_vector4( &inst->DstReg, state, t );
+ store_vector4( inst, machine, t );
}
break;
case OPCODE_FLR: /* GL_ARB_vertex_program */
{
GLfloat t[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = FLOORF(t[0]);
t[1] = FLOORF(t[1]);
t[2] = FLOORF(t[2]);
t[3] = FLOORF(t[3]);
- store_vector4( &inst->DstReg, state, t );
+ store_vector4( inst, machine, t );
}
break;
case OPCODE_FRC: /* GL_ARB_vertex_program */
{
GLfloat t[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = t[0] - FLOORF(t[0]);
t[1] = t[1] - FLOORF(t[1]);
t[2] = t[2] - FLOORF(t[2]);
t[3] = t[3] - FLOORF(t[3]);
- store_vector4( &inst->DstReg, state, t );
+ store_vector4( inst, machine, t );
}
break;
case OPCODE_EX2: /* GL_ARB_vertex_program */
{
GLfloat t[4];
- fetch_vector1( &inst->SrcReg[0], state, t );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(2.0, t[0]);
- store_vector4( &inst->DstReg, state, t );
+ store_vector4( inst, machine, t );
}
break;
case OPCODE_LG2: /* GL_ARB_vertex_program */
{
GLfloat t[4];
- fetch_vector1( &inst->SrcReg[0], state, t );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
t[0] = t[1] = t[2] = t[3] = LOG2(t[0]);
- store_vector4( &inst->DstReg, state, t );
+ store_vector4( inst, machine, t );
}
break;
case OPCODE_POW: /* GL_ARB_vertex_program */
{
GLfloat t[4], u[4];
- fetch_vector1( &inst->SrcReg[0], state, t );
- fetch_vector1( &inst->SrcReg[1], state, u );
+ fetch_vector1( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector1( ctx, &inst->SrcReg[1], machine, program, u );
t[0] = t[1] = t[2] = t[3] = (GLfloat)_mesa_pow(t[0], u[0]);
- store_vector4( &inst->DstReg, state, t );
+ store_vector4( inst, machine, t );
}
break;
case OPCODE_XPD: /* GL_ARB_vertex_program */
{
GLfloat t[4], u[4], cross[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
- fetch_vector4( &inst->SrcReg[1], state, u );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
+ fetch_vector4( ctx, &inst->SrcReg[1], machine, program, u );
cross[0] = t[1] * u[2] - t[2] * u[1];
cross[1] = t[2] * u[0] - t[0] * u[2];
cross[2] = t[0] * u[1] - t[1] * u[0];
- store_vector4( &inst->DstReg, state, cross );
+ store_vector4( inst, machine, cross );
}
break;
case OPCODE_SWZ: /* GL_ARB_vertex_program */
{
const struct prog_src_register *source = &inst->SrcReg[0];
- const GLfloat *src = get_register_pointer(source, state);
+ const GLfloat *src = get_register_pointer(ctx, source,
+ machine, program);
GLfloat result[4];
GLuint i;
/* do extended swizzling here */
for (i = 0; i < 4; i++) {
- if (GET_SWZ(source->Swizzle, i) == SWIZZLE_ZERO)
+ const GLuint swz = GET_SWZ(source->Swizzle, i);
+ if (swz == SWIZZLE_ZERO)
result[i] = 0.0;
- else if (GET_SWZ(source->Swizzle, i) == SWIZZLE_ONE)
+ else if (swz == SWIZZLE_ONE)
result[i] = 1.0;
- else
- result[i] = src[GET_SWZ(source->Swizzle, i)];
+ else {
+ ASSERT(swz >= 0);
+ ASSERT(swz <= 3);
+ result[i] = src[swz];
+ }
if (source->NegateBase & (1 << i))
result[i] = -result[i];
}
- store_vector4( &inst->DstReg, state, result );
+ store_vector4( inst, machine, result );
}
break;
case OPCODE_PRINT:
if (inst->SrcReg[0].File) {
GLfloat t[4];
- fetch_vector4( &inst->SrcReg[0], state, t );
+ fetch_vector4( ctx, &inst->SrcReg[0], machine, program, t );
_mesa_printf("%s%g, %g, %g, %g\n",
(char *) inst->Data, t[0], t[1], t[2], t[3]);
}
}
-
/**
-Thoughts on vertex program optimization:
-
-The obvious thing to do is to compile the vertex program into X86/SSE/3DNow!
-assembly code. That will probably be a lot of work.
-
-Another approach might be to replace the vp_instruction->Opcode field with
-a pointer to a specialized C function which executes the instruction.
-In particular we can write functions which skip swizzling, negating,
-masking, relative addressing, etc. when they're not needed.
-
-For example:
-
-void simple_add( struct prog_instruction *inst )
+ * Execute a vertex state program.
+ * \sa _mesa_ExecuteProgramNV
+ */
+void
+_mesa_exec_vertex_state_program(GLcontext *ctx,
+ struct gl_vertex_program *vprog,
+ const GLfloat *params)
{
- GLfloat *sum = machine->Registers[inst->DstReg.Register];
- GLfloat *a = machine->Registers[inst->SrcReg[0].Register];
- GLfloat *b = machine->Registers[inst->SrcReg[1].Register];
- sum[0] = a[0] + b[0];
- sum[1] = a[1] + b[1];
- sum[2] = a[2] + b[2];
- sum[3] = a[3] + b[3];
+ struct vp_machine machine;
+ _mesa_init_vp_per_vertex_registers(ctx, &machine);
+ _mesa_init_vp_per_primitive_registers(ctx);
+ COPY_4V(machine.Inputs[VERT_ATTRIB_POS], params);
+ _mesa_exec_vertex_program(ctx, &machine, vprog);
}
-
-*/
-
-/*
-
-KW:
-
-A first step would be to 'vectorize' the programs in the same way as
-the normal transformation code in the tnl module. Thus each opcode
-takes zero or more input vectors (registers) and produces one or more
-output vectors.
-
-These operations would intially be coded in C, with machine-specific
-assembly following, as is currently the case for matrix
-transformations in the math/ directory. The preprocessing scheme for
-selecting simpler operations Brian describes above would also work
-here.
-
-This should give reasonable performance without excessive effort.
-
-*/