* Mesa 3-D graphics library
* Version: 6.5
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#include "macros.h"
#include "mtypes.h"
#include "nvvertexec.h"
-#include "nvvertprog.h"
+#include "program_instruction.h"
#include "program.h"
#include "math/m_matrix.h"
_mesa_init_vp_per_vertex_registers(GLcontext *ctx)
{
/* Input registers get initialized from the current vertex attribs */
- MEMCPY(ctx->VertexProgram.Inputs, ctx->Current.Attrib,
- VERT_ATTRIB_MAX * 4 * sizeof(GLfloat));
+ MEMCPY(ctx->VertexProgram.Machine.Inputs, ctx->Current.Attrib,
+ MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat));
if (ctx->VertexProgram.Current->IsNVProgram) {
GLuint i;
/* Output/result regs are initialized to [0,0,0,1] */
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
- ASSIGN_4V(ctx->VertexProgram.Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
+ ASSIGN_4V(ctx->VertexProgram.Machine.Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
}
/* Temp regs are initialized to [0,0,0,0] */
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
- ASSIGN_4V(ctx->VertexProgram.Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
+ ASSIGN_4V(ctx->VertexProgram.Machine.Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
}
- ASSIGN_4V(ctx->VertexProgram.AddressReg, 0, 0, 0, 0);
+ ASSIGN_4V(ctx->VertexProgram.Machine.AddressReg, 0, 0, 0, 0);
}
}
}
}
else {
- /* Using and ARB vertex program */
- if (ctx->VertexProgram.Current->Parameters) {
+ /* ARB vertex program */
+ if (ctx->VertexProgram.Current->Base.Parameters) {
/* Grab the state GL state and put into registers */
_mesa_load_state_parameters(ctx,
- ctx->VertexProgram.Current->Parameters);
+ ctx->VertexProgram.Current->Base.Parameters);
}
}
}
_mesa_printf("VertexIn:\n");
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_INPUTS; i++) {
_mesa_printf("%d: %f %f %f %f ", i,
- state->Inputs[i][0],
- state->Inputs[i][1],
- state->Inputs[i][2],
- state->Inputs[i][3]);
+ state->Machine.Inputs[i][0],
+ state->Machine.Inputs[i][1],
+ state->Machine.Inputs[i][2],
+ state->Machine.Inputs[i][3]);
}
_mesa_printf("\n");
_mesa_printf("VertexOut:\n");
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
_mesa_printf("%d: %f %f %f %f ", i,
- state->Outputs[i][0],
- state->Outputs[i][1],
- state->Outputs[i][2],
- state->Outputs[i][3]);
+ state->Machine.Outputs[i][0],
+ state->Machine.Outputs[i][1],
+ state->Machine.Outputs[i][2],
+ state->Machine.Outputs[i][3]);
}
_mesa_printf("\n");
_mesa_printf("Registers:\n");
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
_mesa_printf("%d: %f %f %f %f ", i,
- state->Temporaries[i][0],
- state->Temporaries[i][1],
- state->Temporaries[i][2],
- state->Temporaries[i][3]);
+ state->Machine.Temporaries[i][0],
+ state->Machine.Temporaries[i][1],
+ state->Machine.Temporaries[i][2],
+ state->Machine.Temporaries[i][3]);
}
_mesa_printf("\n");
* source register.
*/
static INLINE const GLfloat *
-get_register_pointer( const struct vp_src_register *source,
+get_register_pointer( const struct prog_src_register *source,
const struct gl_vertex_program_state *state )
{
if (source->RelAddr) {
- const GLint reg = source->Index + state->AddressReg[0];
+ const GLint reg = source->Index + state->Machine.AddressReg[0];
ASSERT( (source->File == PROGRAM_ENV_PARAM) ||
(source->File == PROGRAM_STATE_VAR) );
if (reg < 0 || reg > MAX_NV_VERTEX_PROGRAM_PARAMS)
else if (source->File == PROGRAM_ENV_PARAM)
return state->Parameters[reg];
else
- return state->Current->Parameters->ParameterValues[reg];
+ return state->Current->Base.Parameters->ParameterValues[reg];
}
else {
switch (source->File) {
case PROGRAM_TEMPORARY:
ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_TEMPS);
- return state->Temporaries[source->Index];
+ return state->Machine.Temporaries[source->Index];
case PROGRAM_INPUT:
ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_INPUTS);
- return state->Inputs[source->Index];
+ return state->Machine.Inputs[source->Index];
case PROGRAM_OUTPUT:
/* This is only needed for the PRINT instruction */
ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_OUTPUTS);
- return state->Outputs[source->Index];
+ return state->Machine.Outputs[source->Index];
case PROGRAM_LOCAL_PARAM:
ASSERT(source->Index < MAX_PROGRAM_LOCAL_PARAMS);
return state->Current->Base.LocalParams[source->Index];
ASSERT(source->Index < MAX_NV_VERTEX_PROGRAM_PARAMS);
return state->Parameters[source->Index];
case PROGRAM_STATE_VAR:
- ASSERT(source->Index < state->Current->Parameters->NumParameters);
- return state->Current->Parameters->ParameterValues[source->Index];
+ ASSERT(source->Index < state->Current->Base.Parameters->NumParameters);
+ return state->Current->Base.Parameters->ParameterValues[source->Index];
default:
_mesa_problem(NULL,
"Bad source register file in get_register_pointer");
* Apply swizzling and negating as needed.
*/
static INLINE void
-fetch_vector4( const struct vp_src_register *source,
+fetch_vector4( const struct prog_src_register *source,
const struct gl_vertex_program_state *state,
GLfloat result[4] )
{
const GLfloat *src = get_register_pointer(source, state);
- if (source->Negate) {
+ if (source->NegateBase) {
result[0] = -src[GET_SWZ(source->Swizzle, 0)];
result[1] = -src[GET_SWZ(source->Swizzle, 1)];
result[2] = -src[GET_SWZ(source->Swizzle, 2)];
* As above, but only return result[0] element.
*/
static INLINE void
-fetch_vector1( const struct vp_src_register *source,
+fetch_vector1( const struct prog_src_register *source,
const struct gl_vertex_program_state *state,
GLfloat result[4] )
{
const GLfloat *src = get_register_pointer(source, state);
- if (source->Negate) {
+ if (source->NegateBase) {
result[0] = -src[GET_SWZ(source->Swizzle, 0)];
}
else {
* Store 4 floats into a register.
*/
static void
-store_vector4( const struct vp_dst_register *dest,
+store_vector4( const struct prog_dst_register *dest,
struct gl_vertex_program_state *state,
const GLfloat value[4] )
{
GLfloat *dst;
switch (dest->File) {
case PROGRAM_TEMPORARY:
- dst = state->Temporaries[dest->Index];
+ dst = state->Machine.Temporaries[dest->Index];
break;
case PROGRAM_OUTPUT:
- dst = state->Outputs[dest->Index];
+ dst = state->Machine.Outputs[dest->Index];
break;
case PROGRAM_ENV_PARAM:
{
* Execute the given vertex program
*/
void
-_mesa_exec_vertex_program(GLcontext *ctx, const struct vertex_program *program)
+_mesa_exec_vertex_program(GLcontext *ctx, const struct gl_vertex_program *program)
{
struct gl_vertex_program_state *state = &ctx->VertexProgram;
- const struct vp_instruction *inst;
+ const struct prog_instruction *inst;
ctx->_CurrentProgram = GL_VERTEX_PROGRAM_ARB; /* or NV, doesn't matter */
- /* If the program is position invariant, multiply the input
- * position and the MVP matrix and stick it into the output pos slot
+ /* If the program is position invariant, multiply the input position
+ * by the MVP matrix and store in the vertex position result register.
*/
if (ctx->VertexProgram.Current->IsPositionInvariant) {
- TRANSFORM_POINT( ctx->VertexProgram.Outputs[0],
+ TRANSFORM_POINT( ctx->VertexProgram.Machine.Outputs[VERT_RESULT_HPOS],
ctx->_ModelProjectMatrix.m,
- ctx->VertexProgram.Inputs[0]);
+ ctx->VertexProgram.Machine.Inputs[VERT_ATTRIB_POS]);
/* XXX: This could go elsewhere */
- ctx->VertexProgram.Current->OutputsWritten |= 0x1;
+ ctx->VertexProgram.Current->Base.OutputsWritten |= VERT_BIT_POS;
}
- for (inst = program->Instructions; ; inst++) {
+
+ for (inst = program->Base.Instructions; ; inst++) {
if (ctx->VertexProgram.CallbackEnabled &&
ctx->VertexProgram.Callback) {
}
switch (inst->Opcode) {
- case VP_OPCODE_MOV:
+ case OPCODE_MOV:
{
GLfloat t[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, t );
}
break;
- case VP_OPCODE_LIT:
+ case OPCODE_LIT:
{
const GLfloat epsilon = 1.0F / 256.0F; /* per NV spec */
GLfloat t[4], lit[4];
store_vector4( &inst->DstReg, state, lit );
}
break;
- case VP_OPCODE_RCP:
+ case OPCODE_RCP:
{
GLfloat t[4];
fetch_vector1( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, t );
}
break;
- case VP_OPCODE_RSQ:
+ case OPCODE_RSQ:
{
GLfloat t[4];
fetch_vector1( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, t );
}
break;
- case VP_OPCODE_EXP:
+ case OPCODE_EXP:
{
GLfloat t[4], q[4], floor_t0;
fetch_vector1( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, q );
}
break;
- case VP_OPCODE_LOG:
+ case OPCODE_LOG:
{
GLfloat t[4], q[4], abs_t0;
fetch_vector1( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, q );
}
break;
- case VP_OPCODE_MUL:
+ case OPCODE_MUL:
{
GLfloat t[4], u[4], prod[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, prod );
}
break;
- case VP_OPCODE_ADD:
+ case OPCODE_ADD:
{
GLfloat t[4], u[4], sum[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, sum );
}
break;
- case VP_OPCODE_DP3:
+ case OPCODE_DP3:
{
GLfloat t[4], u[4], dot[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, dot );
}
break;
- case VP_OPCODE_DP4:
+ case OPCODE_DP4:
{
GLfloat t[4], u[4], dot[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, dot );
}
break;
- case VP_OPCODE_DST:
+ case OPCODE_DST:
{
GLfloat t[4], u[4], dst[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, dst );
}
break;
- case VP_OPCODE_MIN:
+ case OPCODE_MIN:
{
GLfloat t[4], u[4], min[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, min );
}
break;
- case VP_OPCODE_MAX:
+ case OPCODE_MAX:
{
GLfloat t[4], u[4], max[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, max );
}
break;
- case VP_OPCODE_SLT:
+ case OPCODE_SLT:
{
GLfloat t[4], u[4], slt[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, slt );
}
break;
- case VP_OPCODE_SGE:
+ case OPCODE_SGE:
{
GLfloat t[4], u[4], sge[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, sge );
}
break;
- case VP_OPCODE_MAD:
+ case OPCODE_MAD:
{
GLfloat t[4], u[4], v[4], sum[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, sum );
}
break;
- case VP_OPCODE_ARL:
+ case OPCODE_ARL:
{
GLfloat t[4];
fetch_vector4( &inst->SrcReg[0], state, t );
- state->AddressReg[0] = (GLint) FLOORF(t[0]);
+ state->Machine.AddressReg[0] = (GLint) FLOORF(t[0]);
}
break;
- case VP_OPCODE_DPH:
+ case OPCODE_DPH:
{
GLfloat t[4], u[4], dot[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, dot );
}
break;
- case VP_OPCODE_RCC:
+ case OPCODE_RCC:
{
GLfloat t[4], u;
fetch_vector1( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, t );
}
break;
- case VP_OPCODE_SUB: /* GL_NV_vertex_program1_1 */
+ case OPCODE_SUB: /* GL_NV_vertex_program1_1 */
{
GLfloat t[4], u[4], sum[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, sum );
}
break;
- case VP_OPCODE_ABS: /* GL_NV_vertex_program1_1 */
+ case OPCODE_ABS: /* GL_NV_vertex_program1_1 */
{
GLfloat t[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, t );
}
break;
- case VP_OPCODE_FLR: /* GL_ARB_vertex_program */
+ case OPCODE_FLR: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, t );
}
break;
- case VP_OPCODE_FRC: /* GL_ARB_vertex_program */
+ case OPCODE_FRC: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, t );
}
break;
- case VP_OPCODE_EX2: /* GL_ARB_vertex_program */
+ case OPCODE_EX2: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector1( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, t );
}
break;
- case VP_OPCODE_LG2: /* GL_ARB_vertex_program */
+ case OPCODE_LG2: /* GL_ARB_vertex_program */
{
GLfloat t[4];
fetch_vector1( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, t );
}
break;
- case VP_OPCODE_POW: /* GL_ARB_vertex_program */
+ case OPCODE_POW: /* GL_ARB_vertex_program */
{
GLfloat t[4], u[4];
fetch_vector1( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, t );
}
break;
- case VP_OPCODE_XPD: /* GL_ARB_vertex_program */
+ case OPCODE_XPD: /* GL_ARB_vertex_program */
{
GLfloat t[4], u[4], cross[4];
fetch_vector4( &inst->SrcReg[0], state, t );
store_vector4( &inst->DstReg, state, cross );
}
break;
- case VP_OPCODE_SWZ: /* GL_ARB_vertex_program */
+ case OPCODE_SWZ: /* GL_ARB_vertex_program */
{
- const struct vp_src_register *source = &inst->SrcReg[0];
+ const struct prog_src_register *source = &inst->SrcReg[0];
const GLfloat *src = get_register_pointer(source, state);
GLfloat result[4];
GLuint i;
result[i] = 1.0;
else
result[i] = src[GET_SWZ(source->Swizzle, i)];
- if (source->Negate & (1 << i))
+ if (source->NegateBase & (1 << i))
result[i] = -result[i];
}
store_vector4( &inst->DstReg, state, result );
}
break;
- case VP_OPCODE_PRINT:
+ case OPCODE_PRINT:
if (inst->SrcReg[0].File) {
GLfloat t[4];
fetch_vector4( &inst->SrcReg[0], state, t );
_mesa_printf("%s\n", (char *) inst->Data);
}
break;
- case VP_OPCODE_END:
+ case OPCODE_END:
ctx->_CurrentProgram = 0;
return;
default:
For example:
-void simple_add( struct vp_instruction *inst )
+void simple_add( struct prog_instruction *inst )
{
GLfloat *sum = machine->Registers[inst->DstReg.Register];
GLfloat *a = machine->Registers[inst->SrcReg[0].Register];