i965: fixes for JMPI
[mesa.git] / src / mesa / shader / prog_execute.c
index a93733c085288fd3f89d255d976b87e2c2a8f1ea..f4beb9a78b62d6b249621b9fabb049cde27094f9 100644 (file)
@@ -186,30 +186,6 @@ get_dst_register_pointer(const struct prog_dst_register *dest,
 
 
 
-#if FEATURE_MESA_program_debug
-static struct gl_program_machine *CurrentMachine = NULL;
-
-/**
- * For GL_MESA_program_debug.
- * Return current value (4*GLfloat) of a program register.
- * Called via ctx->Driver.GetProgramRegister().
- */
-void
-_mesa_get_program_register(GLcontext *ctx, enum register_file file,
-                           GLuint index, GLfloat val[4])
-{
-   if (CurrentMachine) {
-      struct prog_src_register srcReg;
-      const GLfloat *src;
-      srcReg.File = file;
-      srcReg.Index = index;
-      src = get_src_register_pointer(&srcReg, CurrentMachine);
-      COPY_4V(val, src);
-   }
-}
-#endif /* FEATURE_MESA_program_debug */
-
-
 /**
  * Fetch a 4-element float vector from the given source register.
  * Apply swizzling and negating as needed.
@@ -236,24 +212,26 @@ fetch_vector4(const struct prog_src_register *source,
       result[3] = src[GET_SWZ(source->Swizzle, 3)];
    }
 
-   if (source->NegateBase) {
-      result[0] = -result[0];
-      result[1] = -result[1];
-      result[2] = -result[2];
-      result[3] = -result[3];
-   }
    if (source->Abs) {
       result[0] = FABSF(result[0]);
       result[1] = FABSF(result[1]);
       result[2] = FABSF(result[2]);
       result[3] = FABSF(result[3]);
    }
-   if (source->NegateAbs) {
+   if (source->Negate) {
+      ASSERT(source->Negate == NEGATE_XYZW);
       result[0] = -result[0];
       result[1] = -result[1];
       result[2] = -result[2];
       result[3] = -result[3];
    }
+
+#ifdef NAN_CHECK
+   assert(!IS_INF_OR_NAN(result[0]));
+   assert(!IS_INF_OR_NAN(result[0]));
+   assert(!IS_INF_OR_NAN(result[0]));
+   assert(!IS_INF_OR_NAN(result[0]));
+#endif
 }
 
 
@@ -283,7 +261,7 @@ fetch_vector4ui(const struct prog_src_register *source,
       result[3] = src[GET_SWZ(source->Swizzle, 3)];
    }
 
-   /* Note: no NegateBase, Abs, NegateAbs here */
+   /* Note: no Negate or Abs here */
 }
 
 
@@ -323,19 +301,14 @@ fetch_vector4_deriv(GLcontext * ctx,
       result[2] = deriv[GET_SWZ(source->Swizzle, 2)];
       result[3] = deriv[GET_SWZ(source->Swizzle, 3)];
       
-      if (source->NegateBase) {
-         result[0] = -result[0];
-         result[1] = -result[1];
-         result[2] = -result[2];
-         result[3] = -result[3];
-      }
       if (source->Abs) {
          result[0] = FABSF(result[0]);
          result[1] = FABSF(result[1]);
          result[2] = FABSF(result[2]);
          result[3] = FABSF(result[3]);
       }
-      if (source->NegateAbs) {
+      if (source->Negate) {
+         ASSERT(source->Negate == NEGATE_XYZW);
          result[0] = -result[0];
          result[1] = -result[1];
          result[2] = -result[2];
@@ -360,13 +333,10 @@ fetch_vector1(const struct prog_src_register *source,
 
    result[0] = src[GET_SWZ(source->Swizzle, 0)];
 
-   if (source->NegateBase) {
-      result[0] = -result[0];
-   }
    if (source->Abs) {
       result[0] = FABSF(result[0]);
    }
-   if (source->NegateAbs) {
+   if (source->Negate) {
       result[0] = -result[0];
    }
 }
@@ -516,6 +486,13 @@ store_vector4(const struct prog_instruction *inst,
       }
    }
 
+#ifdef NAN_CHECK
+   assert(!IS_INF_OR_NAN(value[0]));
+   assert(!IS_INF_OR_NAN(value[0]));
+   assert(!IS_INF_OR_NAN(value[0]));
+   assert(!IS_INF_OR_NAN(value[0]));
+#endif
+
    if (writeMask & WRITEMASK_X)
       dst[0] = value[0];
    if (writeMask & WRITEMASK_Y)
@@ -633,10 +610,6 @@ _mesa_execute_program(GLcontext * ctx,
       printf("execute program %u --------------------\n", program->Id);
    }
 
-#if FEATURE_MESA_program_debug
-   CurrentMachine = machine;
-#endif
-
    if (program->Target == GL_VERTEX_PROGRAM_ARB) {
       machine->EnvParams = ctx->VertexProgram.Parameters;
    }
@@ -647,15 +620,6 @@ _mesa_execute_program(GLcontext * ctx,
    for (pc = 0; pc < numInst; pc++) {
       const struct prog_instruction *inst = program->Instructions + pc;
 
-#if FEATURE_MESA_program_debug
-      if (ctx->FragmentProgram.CallbackEnabled &&
-          ctx->FragmentProgram.Callback) {
-         ctx->FragmentProgram.CurrentPosition = inst->StringPos;
-         ctx->FragmentProgram.Callback(program->Target,
-                                       ctx->FragmentProgram.CallbackData);
-      }
-#endif
-
       if (DEBUG_PROG) {
          _mesa_print_instruction(inst);
       }
@@ -873,7 +837,7 @@ _mesa_execute_program(GLcontext * ctx,
                 * result.z = result.x * APPX(result.y)
                 * We do what the ARB extension says.
                 */
-               q[2] = (GLfloat) pow(2.0, t[0]);
+               q[2] = (GLfloat) _mesa_pow(2.0, t[0]);
             }
             q[1] = t[0] - floor_t0;
             q[3] = 1.0F;
@@ -882,10 +846,14 @@ _mesa_execute_program(GLcontext * ctx,
          break;
       case OPCODE_EX2:         /* Exponential base 2 */
          {
-            GLfloat a[4], result[4];
+            GLfloat a[4], result[4], val;
             fetch_vector1(&inst->SrcReg[0], machine, a);
-            result[0] = result[1] = result[2] = result[3] =
-               (GLfloat) _mesa_pow(2.0, a[0]);
+            val = (GLfloat) _mesa_pow(2.0, a[0]);
+            /*
+            if (IS_INF_OR_NAN(val))
+               val = 1.0e10;
+            */
+            result[0] = result[1] = result[2] = result[3] = val;
             store_vector4(inst, machine, result);
          }
          break;
@@ -961,12 +929,17 @@ _mesa_execute_program(GLcontext * ctx,
          break;
       case OPCODE_LG2:         /* log base 2 */
          {
-            GLfloat a[4], result[4];
+            GLfloat a[4], result[4], val;
             fetch_vector1(&inst->SrcReg[0], machine, a);
            /* The fast LOG2 macro doesn't meet the precision requirements.
             */
-            result[0] = result[1] = result[2] = result[3] =
-               (log(a[0]) * 1.442695F);
+            if (a[0] == 0.0F) {
+               val = 0.0F;
+            }
+            else {
+               val = log(a[0]) * 1.442695F;
+            }
+            result[0] = result[1] = result[2] = result[3] = val;
             store_vector4(inst, machine, result);
          }
          break;
@@ -986,7 +959,7 @@ _mesa_execute_program(GLcontext * ctx,
                if (a[1] == 0.0 && a[3] == 0.0)
                   result[2] = 1.0;
                else
-                  result[2] = EXPF(a[3] * LOGF(a[1]));
+                  result[2] = (GLfloat) _mesa_pow(a[1], a[3]);
             }
             else {
                result[2] = 0.0;
@@ -1551,7 +1524,7 @@ _mesa_execute_program(GLcontext * ctx,
                   ASSERT(swz <= 3);
                   result[i] = src[swz];
                }
-               if (source->NegateBase & (1 << i))
+               if (source->Negate & (1 << i))
                   result[i] = -result[i];
             }
             store_vector4(inst, machine, result);
@@ -1577,8 +1550,8 @@ _mesa_execute_program(GLcontext * ctx,
       case OPCODE_TXB:         /* GL_ARB_fragment_program only */
          /* Texel lookup with LOD bias */
          {
-            const struct gl_texture_unit *texUnit
-               = &ctx->Texture.Unit[inst->TexSrcUnit];
+            const GLuint unit = machine->Samplers[inst->TexSrcUnit];
+            const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
             GLfloat texcoord[4], color[4], lodBias;
 
             fetch_vector4(&inst->SrcReg[0], machine, texcoord);
@@ -1780,9 +1753,5 @@ _mesa_execute_program(GLcontext * ctx,
 
    } /* for pc */
 
-#if FEATURE_MESA_program_debug
-   CurrentMachine = NULL;
-#endif
-
    return GL_TRUE;
 }