GLint
_mesa_add_parameter(struct gl_program_parameter_list *paramList,
enum register_file type, const char *name,
- GLuint size, const GLfloat *values,
+ GLuint size, GLenum datatype, const GLfloat *values,
const gl_state_index state[STATE_LENGTH])
{
const GLuint oldNum = paramList->NumParameters;
p->Name = name ? _mesa_strdup(name) : NULL;
p->Type = type;
p->Size = size;
+ p->DataType = datatype;
if (values) {
COPY_4V(paramList->ParameterValues[oldNum + i], values);
values += 4;
const char *name, const GLfloat values[4])
{
return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
- 4, values, NULL);
+ 4, GL_NONE, values, NULL);
}
#endif
size = 4; /** XXX fix */
return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
- size, values, NULL);
+ size, GL_NONE, values, NULL);
}
/* add a new parameter to store this constant */
pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
- size, values, NULL);
+ size, GL_NONE, values, NULL);
if (pos >= 0 && swizzleOut) {
if (size == 1)
*swizzleOut = SWIZZLE_XXXX;
}
+/**
+ * Add a uniform to the parameter list.
+ * Note that if the uniform is an array, size may be greater than
+ * what's implied by the datatype.
+ * \param name uniform's name
+ * \param size number of floats to allocate
+ * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
+ */
GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
- const char *name, GLuint size)
+ const char *name, GLuint size, GLenum datatype)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
+ ASSERT(datatype != GL_NONE);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
+ ASSERT(paramList->Parameters[i].Size == size);
+ ASSERT(paramList->Parameters[i].DataType == datatype);
/* already in list */
return i;
}
else {
i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
- size, NULL, NULL);
-
+ size, datatype, NULL, NULL);
return i;
}
}
+/**
+ * Add a sampler to the parameter list.
+ * \param name uniform's name
+ * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
+ */
GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
- const char *name)
+ const char *name, GLenum datatype)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
+ ASSERT(paramList->Parameters[i].Size == 1);
+ ASSERT(paramList->Parameters[i].DataType == datatype);
/* already in list */
return i;
}
else {
- const GLint size = 1;
+ const GLint size = 1; /* a sampler is basically a texture unit number */
i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
- size, NULL, NULL);
+ size, datatype, NULL, NULL);
return i;
}
}
else {
assert(size == 4);
i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
- size, NULL, NULL);
+ size, GL_NONE, NULL, NULL);
return i;
}
}
if (size < 0)
size = 4;
i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
- size, NULL, state);
+ size, GL_NONE, NULL, state);
}
return i;
}
* PARAM ambient = state.material.front.ambient;
*
* \param paramList the parameter list
- * \param state an array of 6 (STATE_LENGTH) state tokens
+ * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
* \return index of the new parameter.
*/
GLint
name = _mesa_program_state_string(stateTokens);
index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
- size, NULL, (gl_state_index *) stateTokens);
+ size, GL_NONE,
+ NULL, (gl_state_index *) stateTokens);
paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
/* free name string here since we duplicated it in add_parameter() */
for (i = 0; i < list->NumParameters; i++) {
struct gl_program_parameter *p = list->Parameters + i;
GLuint size = MIN2(p->Size, 4);
- GLint j = _mesa_add_parameter(clone, p->Type, p->Name,
- size, list->ParameterValues[i], NULL);
+ GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
+ list->ParameterValues[i], NULL);
ASSERT(j >= 0);
/* copy state indexes */
if (p->Type == PROGRAM_STATE_VAR) {
return maxLen;
}
+
+/**
+ * Count the number of parameters in the last that match the given type.
+ */
+GLuint
+_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
+ enum register_file type)
+{
+ GLuint i, count = 0;
+ if (list) {
+ for (i = 0; i < list->NumParameters; i++) {
+ if (list->Parameters[i].Type == type)
+ count++;
+ }
+ }
+ return count;
+}