/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.3
*
- * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-#include "glheader.h"
-#include "imports.h"
-#include "macros.h"
+#include "main/glheader.h"
+#include "main/imports.h"
+#include "main/macros.h"
#include "prog_instruction.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
struct gl_program_parameter_list *
_mesa_new_parameter_list(void)
{
- return (struct gl_program_parameter_list *)
- _mesa_calloc(sizeof(struct gl_program_parameter_list));
+ return CALLOC_STRUCT(gl_program_parameter_list);
}
}
-
/**
* Add a new parameter to a parameter list.
* Note that parameter values are usually 4-element GLfloat vectors.
*/
GLint
_mesa_add_parameter(struct gl_program_parameter_list *paramList,
- enum register_file type, const char *name,
- GLuint size, const GLfloat *values,
- const gl_state_index state[STATE_LENGTH])
+ gl_register_file type, const char *name,
+ GLuint size, GLenum datatype, const GLfloat *values,
+ const gl_state_index state[STATE_LENGTH],
+ GLbitfield flags)
{
const GLuint oldNum = paramList->NumParameters;
const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */
assert(size > 0);
- assert(size <= 16); /* XXX anything larger than a matrix??? */
if (oldNum + sz4 > paramList->Size) {
/* Need to grow the parameter list array (alloc some extra) */
p->Name = name ? _mesa_strdup(name) : NULL;
p->Type = type;
p->Size = size;
+ p->DataType = datatype;
+ p->Flags = flags;
if (values) {
COPY_4V(paramList->ParameterValues[oldNum + i], values);
values += 4;
+ p->Initialized = GL_TRUE;
+ }
+ else {
+ /* silence valgrind */
+ ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0);
}
size -= 4;
}
const char *name, const GLfloat values[4])
{
return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name,
- 4, values, NULL);
+ 4, GL_NONE, values, NULL, 0x0);
}
return pos;
}
#endif
- size = 4; /** XXX fix */
return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name,
- size, values, NULL);
+ size, GL_NONE, values, NULL, 0x0);
}
/**
- * Add a new unnamed constant to the parameter list.
- * This will be used when the program contains something like this:
+ * Add a new unnamed constant to the parameter list. This will be used
+ * when a fragment/vertex program contains something like this:
* MOV r, { 0, 1, 2, 3 };
+ * We'll search the parameter list for an existing instance of the
+ * constant. If swizzleOut is non-null, we'll try swizzling when
+ * looking for a match.
*
* \param paramList the parameter list
* \param values four float values
* to add this constant. This will only work for single-element
* constants because we rely on smearing (i.e. .yyyy or .zzzz).
*/
- if (size == 1) {
- for (pos = 0; pos < paramList->NumParameters; pos++) {
+ if (size == 1 && swizzleOut) {
+ for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) {
struct gl_program_parameter *p = paramList->Parameters + pos;
if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) {
/* ok, found room */
/* add a new parameter to store this constant */
pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL,
- size, values, NULL);
- if (pos >= 0) {
+ size, GL_NONE, values, NULL, 0x0);
+ if (pos >= 0 && swizzleOut) {
if (size == 1)
- *swizzleOut = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X,
- SWIZZLE_X, SWIZZLE_X);
+ *swizzleOut = SWIZZLE_XXXX;
else
*swizzleOut = SWIZZLE_NOOP;
}
}
+/**
+ * Add a uniform to the parameter list.
+ * Note that if the uniform is an array, size may be greater than
+ * what's implied by the datatype.
+ * \param name uniform's name
+ * \param size number of floats to allocate
+ * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc.
+ */
GLint
_mesa_add_uniform(struct gl_program_parameter_list *paramList,
- const char *name, GLuint size)
+ const char *name, GLuint size, GLenum datatype,
+ const GLfloat *values)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
+ ASSERT(datatype != GL_NONE);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) {
+ ASSERT(paramList->Parameters[i].Size == size);
+ ASSERT(paramList->Parameters[i].DataType == datatype);
/* already in list */
return i;
}
else {
i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name,
- size, NULL, NULL);
-
+ size, datatype, values, NULL, 0x0);
return i;
}
}
+/**
+ * Mark the named uniform as 'used'.
+ */
+void
+_mesa_use_uniform(struct gl_program_parameter_list *paramList,
+ const char *name)
+{
+ GLuint i;
+ for (i = 0; i < paramList->NumParameters; i++) {
+ struct gl_program_parameter *p = paramList->Parameters + i;
+ if ((p->Type == PROGRAM_UNIFORM || p->Type == PROGRAM_SAMPLER) &&
+ _mesa_strcmp(p->Name, name) == 0) {
+ p->Used = GL_TRUE;
+ /* Note that large uniforms may occupy several slots so we're
+ * not done searching yet.
+ */
+ }
+ }
+}
+
+
+/**
+ * Add a sampler to the parameter list.
+ * \param name uniform's name
+ * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc.
+ * \param index the sampler number (as seen in TEX instructions)
+ * \return sampler index (starting at zero) or -1 if error
+ */
GLint
_mesa_add_sampler(struct gl_program_parameter_list *paramList,
- const char *name)
+ const char *name, GLenum datatype)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) {
+ ASSERT(paramList->Parameters[i].Size == 1);
+ ASSERT(paramList->Parameters[i].DataType == datatype);
/* already in list */
- return i;
+ return (GLint) paramList->ParameterValues[i][0];
}
else {
- const GLint size = 1;
- i = _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
- size, NULL, NULL);
- return i;
+ GLuint i;
+ const GLint size = 1; /* a sampler is basically a texture unit number */
+ GLfloat value;
+ GLint numSamplers = 0;
+ for (i = 0; i < paramList->NumParameters; i++) {
+ if (paramList->Parameters[i].Type == PROGRAM_SAMPLER)
+ numSamplers++;
+ }
+ value = (GLfloat) numSamplers;
+ (void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name,
+ size, datatype, &value, NULL, 0x0);
+ return numSamplers;
}
}
*/
GLint
_mesa_add_varying(struct gl_program_parameter_list *paramList,
- const char *name, GLuint size)
+ const char *name, GLuint size, GLbitfield flags)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) {
return i;
}
else {
- assert(size == 4);
+ /*assert(size == 4);*/
i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name,
- size, NULL, NULL);
+ size, GL_NONE, NULL, NULL, flags);
return i;
}
}
*/
GLint
_mesa_add_attribute(struct gl_program_parameter_list *paramList,
- const char *name, GLint size, GLint attrib)
+ const char *name, GLint size, GLenum datatype, GLint attrib)
{
GLint i = _mesa_lookup_parameter_index(paramList, -1, name);
if (i >= 0) {
else {
/* add */
gl_state_index state[STATE_LENGTH];
- state[0] = attrib;
+ state[0] = (gl_state_index) attrib;
if (size < 0)
size = 4;
i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name,
- size, NULL, state);
+ size, datatype, NULL, state, 0x0);
}
return i;
}
* PARAM ambient = state.material.front.ambient;
*
* \param paramList the parameter list
- * \param state an array of 6 (STATE_LENGTH) state tokens
+ * \param stateTokens an array of 5 (STATE_LENGTH) state tokens
* \return index of the new parameter.
*/
GLint
_mesa_add_state_reference(struct gl_program_parameter_list *paramList,
- const GLint stateTokens[STATE_LENGTH])
+ const gl_state_index stateTokens[STATE_LENGTH])
{
const GLuint size = 4; /* XXX fix */
- const char *name;
+ char *name;
GLint index;
/* Check if the state reference is already in the list */
- for (index = 0; index < paramList->NumParameters; index++) {
+ for (index = 0; index < (GLint) paramList->NumParameters; index++) {
GLuint i, match = 0;
- for (i = 0; i < 6; i++) {
+ for (i = 0; i < STATE_LENGTH; i++) {
if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) {
match++;
}
name = _mesa_program_state_string(stateTokens);
index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name,
- size, NULL, (gl_state_index *) stateTokens);
+ size, GL_NONE,
+ NULL, (gl_state_index *) stateTokens, 0x0);
paramList->StateFlags |= _mesa_program_state_flags(stateTokens);
/* free name string here since we duplicated it in add_parameter() */
- _mesa_free((void *) name);
+ _mesa_free(name);
return index;
}
/**
* Look for a float vector in the given parameter list. The float vector
- * may be of length 1, 2, 3 or 4.
+ * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try
+ * swizzling to find a match.
* \param list the parameter list to search
* \param v the float vector to search for
- * \param size number of element in v
+ * \param vSize number of element in v
* \param posOut returns the position of the constant, if found
* \param swizzleOut returns a swizzle mask describing location of the
- * vector elements if found
+ * vector elements if found.
* \return GL_TRUE if found, GL_FALSE if not found
*/
GLboolean
_mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list,
- const GLfloat v[], GLsizei vSize,
+ const GLfloat v[], GLuint vSize,
GLint *posOut, GLuint *swizzleOut)
{
GLuint i;
for (i = 0; i < list->NumParameters; i++) {
if (list->Parameters[i].Type == PROGRAM_CONSTANT) {
- if (vSize == 1) {
- /* look for v[0] anywhere within float[4] value */
- GLuint j;
- for (j = 0; j < 4; j++) {
- if (list->ParameterValues[i][j] == v[0]) {
- /* found it */
- *posOut = i;
- *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
- return GL_TRUE;
- }
- }
- }
- else if (list->Parameters[i].Size >= vSize) {
- /* see if we can match this constant */
- GLuint match = 0, j;
+ if (!swizzleOut) {
+ /* swizzle not allowed */
+ GLuint j, match = 0;
for (j = 0; j < vSize; j++) {
- if (list->ParameterValues[i][j] == v[j]) {
+ if (v[j] == list->ParameterValues[i][j])
match++;
- }
}
if (match == vSize) {
*posOut = i;
- *swizzleOut = SWIZZLE_NOOP;
return GL_TRUE;
}
}
+ else {
+ /* try matching w/ swizzle */
+ if (vSize == 1) {
+ /* look for v[0] anywhere within float[4] value */
+ GLuint j;
+ for (j = 0; j < 4; j++) {
+ if (list->ParameterValues[i][j] == v[0]) {
+ /* found it */
+ *posOut = i;
+ *swizzleOut = MAKE_SWIZZLE4(j, j, j, j);
+ return GL_TRUE;
+ }
+ }
+ }
+ else if (vSize <= list->Parameters[i].Size) {
+ /* see if we can match this constant (with a swizzle) */
+ GLuint swz[4];
+ GLuint match = 0, j, k;
+ for (j = 0; j < vSize; j++) {
+ if (v[j] == list->ParameterValues[i][j]) {
+ swz[j] = j;
+ match++;
+ }
+ else {
+ for (k = 0; k < list->Parameters[i].Size; k++) {
+ if (v[j] == list->ParameterValues[i][k]) {
+ swz[j] = k;
+ match++;
+ break;
+ }
+ }
+ }
+ }
+ /* smear last value to remaining positions */
+ for (; j < 4; j++)
+ swz[j] = swz[j-1];
+
+ if (match == vSize) {
+ *posOut = i;
+ *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
+ return GL_TRUE;
+ }
+ }
+ }
}
}
/** Not too efficient, but correct */
for (i = 0; i < list->NumParameters; i++) {
struct gl_program_parameter *p = list->Parameters + i;
+ struct gl_program_parameter *pCopy;
GLuint size = MIN2(p->Size, 4);
- GLint j = _mesa_add_parameter(clone, p->Type, p->Name,
- size, list->ParameterValues[i], NULL);
+ GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType,
+ list->ParameterValues[i], NULL, 0x0);
ASSERT(j >= 0);
+ pCopy = clone->Parameters + j;
+ pCopy->Used = p->Used;
+ pCopy->Flags = p->Flags;
/* copy state indexes */
if (p->Type == PROGRAM_STATE_VAR) {
GLint k;
- struct gl_program_parameter *q = clone->Parameters + j;
for (k = 0; k < STATE_LENGTH; k++) {
- q->StateIndexes[k] = p->StateIndexes[k];
+ pCopy->StateIndexes[k] = p->StateIndexes[k];
}
}
else {
clone->Parameters[j].Size = p->Size;
}
+
}
+ clone->StateFlags = list->StateFlags;
+
return clone;
}
/**
- * Find longest name of any parameter in list.
+ * Return a new parameter list which is listA + listB.
+ */
+struct gl_program_parameter_list *
+_mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA,
+ const struct gl_program_parameter_list *listB)
+{
+ struct gl_program_parameter_list *list;
+
+ if (listA) {
+ list = _mesa_clone_parameter_list(listA);
+ if (list && listB) {
+ GLuint i;
+ for (i = 0; i < listB->NumParameters; i++) {
+ struct gl_program_parameter *param = listB->Parameters + i;
+ _mesa_add_parameter(list, param->Type, param->Name, param->Size,
+ param->DataType,
+ listB->ParameterValues[i],
+ param->StateIndexes,
+ param->Flags);
+ }
+ }
+ }
+ else if (listB) {
+ list = _mesa_clone_parameter_list(listB);
+ }
+ else {
+ list = NULL;
+ }
+ return list;
+}
+
+
+
+/**
+ * Find longest name of all uniform parameters in list.
*/
GLuint
-_mesa_parameter_longest_name(const struct gl_program_parameter_list *list)
+_mesa_longest_parameter_name(const struct gl_program_parameter_list *list,
+ gl_register_file type)
{
GLuint i, maxLen = 0;
if (!list)
return 0;
for (i = 0; i < list->NumParameters; i++) {
- GLuint len = _mesa_strlen(list->Parameters[i].Name);
- if (len > maxLen)
- maxLen = len;
+ if (list->Parameters[i].Type == type) {
+ GLuint len = _mesa_strlen(list->Parameters[i].Name);
+ if (len > maxLen)
+ maxLen = len;
+ }
}
return maxLen;
}
+
+/**
+ * Count the number of parameters in the last that match the given type.
+ */
+GLuint
+_mesa_num_parameters_of_type(const struct gl_program_parameter_list *list,
+ gl_register_file type)
+{
+ GLuint i, count = 0;
+ if (list) {
+ for (i = 0; i < list->NumParameters; i++) {
+ if (list->Parameters[i].Type == type)
+ count++;
+ }
+ }
+ return count;
+}