/**
* Print a single vertex/fragment program instruction.
*/
-static GLint
+GLint
_mesa_fprint_instruction_opt(FILE *f,
const struct prog_instruction *inst,
GLint indent,
return;
}
- fprintf(f, "/* Shader %u source */\n", shader->Name);
+ fprintf(f, "/* Shader %u source, checksum %u */\n", shader->Name, shader->SourceChecksum);
fputs(shader->Source, f);
fprintf(f, "\n");