Revert "st/mesa: Make the frontbuffer visible on st_flush(PIPE_FLUSH_FRAME)."
[mesa.git] / src / mesa / shader / prog_print.c
index 9f9789e010c7bc778d0fa28c11d331445b999b38..54fd88ad4fba3f6ad1c66b905e5f75ed790521ba 100644 (file)
@@ -150,6 +150,10 @@ arb_input_attrib_string(GLint index, GLenum progType)
       "fragment.varying[7]"
    };
 
+   /* sanity checks */
+   assert(strcmp(vertAttribs[VERT_ATTRIB_TEX0], "vertex.texcoord[0]") == 0);
+   assert(strcmp(vertAttribs[VERT_ATTRIB_GENERIC15], "vertex.attrib[15]") == 0);
+
    if (progType == GL_VERTEX_PROGRAM_ARB) {
       assert(index < sizeof(vertAttribs) / sizeof(vertAttribs[0]));
       return vertAttribs[index];
@@ -161,6 +165,43 @@ arb_input_attrib_string(GLint index, GLenum progType)
 }
 
 
+/**
+ * Print a vertex program's InputsRead field in human-readable format.
+ * For debugging.
+ */
+void
+_mesa_print_vp_inputs(GLbitfield inputs)
+{
+   _mesa_printf("VP Inputs 0x%x: \n", inputs);
+   while (inputs) {
+      GLint attr = _mesa_ffs(inputs) - 1;
+      const char *name = arb_input_attrib_string(attr,
+                                                 GL_VERTEX_PROGRAM_ARB);
+      _mesa_printf("  %d: %s\n", attr, name);
+      inputs &= ~(1 << attr);
+   }
+}
+
+
+/**
+ * Print a fragment program's InputsRead field in human-readable format.
+ * For debugging.
+ */
+void
+_mesa_print_fp_inputs(GLbitfield inputs)
+{
+   _mesa_printf("FP Inputs 0x%x: \n", inputs);
+   while (inputs) {
+      GLint attr = _mesa_ffs(inputs) - 1;
+      const char *name = arb_input_attrib_string(attr,
+                                                 GL_FRAGMENT_PROGRAM_ARB);
+      _mesa_printf("  %d: %s\n", attr, name);
+      inputs &= ~(1 << attr);
+   }
+}
+
+
+
 /**
  * Return ARB_v/f_prog-style output attrib string.
  */