_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string, GLuint numRegs)
{
- fprint_alu_instruction(stdout, inst, opcode_string,
+ fprint_alu_instruction(stderr, inst, opcode_string,
numRegs, PROG_PRINT_DEBUG, NULL);
}
gl_prog_print_mode mode,
const struct gl_program *prog)
{
- return _mesa_fprint_instruction_opt(stdout, inst, indent, mode, prog);
+ return _mesa_fprint_instruction_opt(stderr, inst, indent, mode, prog);
}
_mesa_print_instruction(const struct prog_instruction *inst)
{
/* note: 4th param should be ignored for PROG_PRINT_DEBUG */
- _mesa_fprint_instruction_opt(stdout, inst, 0, PROG_PRINT_DEBUG, NULL);
+ _mesa_fprint_instruction_opt(stderr, inst, 0, PROG_PRINT_DEBUG, NULL);
}
else if (mode == PROG_PRINT_NV)
_mesa_fprintf(f, "!!VP1.0\n");
else
- _mesa_fprintf(f, "# Vertex Program/Shader\n");
+ _mesa_fprintf(f, "# Vertex Program/Shader %u\n", prog->Id);
break;
case GL_FRAGMENT_PROGRAM_ARB:
case GL_FRAGMENT_PROGRAM_NV:
else if (mode == PROG_PRINT_NV)
_mesa_fprintf(f, "!!FP1.0\n");
else
- _mesa_fprintf(f, "# Fragment Program/Shader\n");
+ _mesa_fprintf(f, "# Fragment Program/Shader %u\n", prog->Id);
break;
}
/**
- * Print program to stdout, default options.
+ * Print program to stderr, default options.
*/
void
_mesa_print_program(const struct gl_program *prog)
}
+/**
+ * Return binary representation of 64-bit value (as a string).
+ * Insert a comma to separate each group of 8 bits.
+ * Note we return a pointer to local static storage so this is not
+ * re-entrant, etc.
+ * XXX move to imports.[ch] if useful elsewhere.
+ */
+static const char *
+binary(GLbitfield64 val)
+{
+ static char buf[80];
+ GLint i, len = 0;
+ for (i = 63; i >= 0; --i) {
+ if (val & (1ULL << i))
+ buf[len++] = '1';
+ else if (len > 0 || i == 0)
+ buf[len++] = '0';
+ if (len > 0 && ((i-1) % 8) == 7)
+ buf[len++] = ',';
+ }
+ buf[len] = '\0';
+ return buf;
+}
+
+
/**
* Print all of a program's parameters/fields to given file.
*/
{
GLuint i;
- _mesa_fprintf(f, "InputsRead: 0x%x\n", prog->InputsRead);
- _mesa_fprintf(f, "OutputsWritten: 0x%x\n", prog->OutputsWritten);
+ _mesa_fprintf(f, "InputsRead: 0x%x (0b%s)\n",
+ prog->InputsRead, binary(prog->InputsRead));
+ _mesa_fprintf(f, "OutputsWritten: 0x%llx (0b%s)\n",
+ prog->OutputsWritten, binary(prog->OutputsWritten));
_mesa_fprintf(f, "NumInstructions=%d\n", prog->NumInstructions);
_mesa_fprintf(f, "NumTemporaries=%d\n", prog->NumTemporaries);
_mesa_fprintf(f, "NumParameters=%d\n", prog->NumParameters);
_mesa_fprintf(f, "NumAttributes=%d\n", prog->NumAttributes);
_mesa_fprintf(f, "NumAddressRegs=%d\n", prog->NumAddressRegs);
+ _mesa_fprintf(f, "SamplersUsed: 0x%x (0b%s)\n",
+ prog->SamplersUsed, binary(prog->SamplersUsed));
_mesa_fprintf(f, "Samplers=[ ");
for (i = 0; i < MAX_SAMPLERS; i++) {
_mesa_fprintf(f, "%d ", prog->SamplerUnits[i]);
/**
- * Print all of a program's parameters/fields to stdout.
+ * Print all of a program's parameters/fields to stderr.
*/
void
_mesa_print_program_parameters(GLcontext *ctx, const struct gl_program *prog)
{
- _mesa_fprint_program_parameters(stdout, ctx, prog);
+ _mesa_fprint_program_parameters(stderr, ctx, prog);
}
if (!list)
return;
- _mesa_fprintf(f, "param list %p\n", (void *) list);
+ if (0)
+ _mesa_fprintf(f, "param list %p\n", (void *) list);
_mesa_fprintf(f, "dirty state flags: 0x%x\n", list->StateFlags);
for (i = 0; i < list->NumParameters; i++){
struct gl_program_parameter *param = list->Parameters + i;
/**
- * Print a program parameter list to stdout.
+ * Print a program parameter list to stderr.
*/
void
_mesa_print_parameter_list(const struct gl_program_parameter_list *list)
{
- _mesa_fprint_parameter_list(stdout, list);
+ _mesa_fprint_parameter_list(stderr, list);
}