} gl_prog_print_mode;
+extern const char *
+_mesa_condcode_string(GLuint condcode);
+
extern const char *
_mesa_swizzle_string(GLuint swizzle, GLuint negateBase, GLboolean extended);
+extern void
+_mesa_print_swizzle(GLuint swizzle);
+
extern void
_mesa_print_alu_instruction(const struct prog_instruction *inst,
const char *opcode_string, GLuint numRegs);