mesa: also pass the GPU program to _mesa_append_uniforms_to_file()
[mesa.git] / src / mesa / shader / prog_print.h
index 3da3e767cd0ba96099375fb249ba1587b90eca1f..fc286ded540e1855ccb57bc7d49e58c96382eeb3 100644 (file)
@@ -86,5 +86,9 @@ _mesa_print_parameter_list(const struct gl_program_parameter_list *list);
 extern void
 _mesa_write_shader_to_file(const struct gl_shader *shader);
 
+extern void
+_mesa_append_uniforms_to_file(const struct gl_shader *shader,
+                              const struct gl_program *prog);
+
 
 #endif /* PROG_PRINT_H */