mesa: regenerated files
[mesa.git] / src / mesa / shader / prog_statevars.c
index 72bdad7654599e4e1a98a7e31bef0d3eacaa2287..91392650a362af69bda75800e9d7bdc1d71e1eca 100644 (file)
@@ -132,7 +132,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
               ADD_3V(value, p, eye_z);
               NORMALIZE_3FV(value);
               value[3] = 1.0;
-            }                                            
+            }
             return;
         case STATE_POSITION_NORMALIZED:
             COPY_4V(value, ctx->Light.Light[ln].EyePosition);
@@ -240,11 +240,11 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
          }
       }
    case STATE_TEXENV_COLOR:
-      {                
+      {
          /* state[1] is the texture unit */
          const GLuint unit = (GLuint) state[1];
          COPY_4V(value, ctx->Texture.Unit[unit].EnvColor);
-      }                        
+      }
       return;
    case STATE_FOG_COLOR:
       COPY_4V(value, ctx->Fog.Color);
@@ -254,7 +254,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
       value[1] = ctx->Fog.Start;
       value[2] = ctx->Fog.End;
       value[3] = (ctx->Fog.End == ctx->Fog.Start)
-         ? 1.0 : 1.0F / (ctx->Fog.End - ctx->Fog.Start);
+         ? 1.0f : (GLfloat)(1.0 / (ctx->Fog.End - ctx->Fog.Start));
       return;
    case STATE_CLIPPLANE:
       {
@@ -279,6 +279,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
    case STATE_MVP_MATRIX:
    case STATE_TEXTURE_MATRIX:
    case STATE_PROGRAM_MATRIX:
+   case STATE_COLOR_MATRIX:
       {
          /* state[0] = modelview, projection, texture, etc. */
          /* state[1] = which texture matrix or program matrix */
@@ -312,6 +313,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
          else if (mat == STATE_PROGRAM_MATRIX) {
             matrix = ctx->ProgramMatrixStack[index].Top;
          }
+         else if (mat == STATE_COLOR_MATRIX) {
+            matrix = ctx->ColorMatrixStack.Top;
+         }
          else {
             _mesa_problem(ctx, "Bad matrix name in _mesa_fetch_state()");
             return;
@@ -370,7 +374,7 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
          }
       }
       return;
-               
+
    case STATE_VERTEX_PROGRAM:
       {
          /* state[1] = {STATE_ENV, STATE_LOCAL} */
@@ -406,9 +410,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
                = ctx->Texture.Unit[unit]._Current;
             if (texObj) {
                struct gl_texture_image *texImage = texObj->Image[0][0];
-               ASSIGN_4V(value, 1.0 / texImage->Width,
-                         1.0 / texImage->Height,
-                         0.0, 1.0);
+               ASSIGN_4V(value, (GLfloat) (1.0 / texImage->Width),
+                         (GLfloat)(1.0 / texImage->Height),
+                         0.0f, 1.0f);
             }
          }
          return;
@@ -421,8 +425,9 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
           * exp: 2^-(density/ln(2) * fogcoord)
           * exp2: 2^-((density/(ln(2)^2) * fogcoord)^2)
           */
-         value[0] = -1.0F / (ctx->Fog.End - ctx->Fog.Start);
-         value[1] = ctx->Fog.End / (ctx->Fog.End - ctx->Fog.Start);
+         value[0] = (ctx->Fog.End == ctx->Fog.Start)
+            ? 1.0f : (GLfloat)(-1.0F / (ctx->Fog.End - ctx->Fog.Start));
+         value[1] = ctx->Fog.End * -value[0];
          value[2] = ctx->Fog.Density * ONE_DIV_LN2;
          value[3] = ctx->Fog.Density * ONE_DIV_SQRT_LN2;
          return;
@@ -435,6 +440,38 @@ _mesa_fetch_state(GLcontext *ctx, const gl_state_index state[],
          value[3] = ctx->Light.Light[ln]._CosCutoff;
          return;
       }
+      case STATE_PT_SCALE:
+         value[0] = ctx->Pixel.RedScale;
+         value[1] = ctx->Pixel.GreenScale;
+         value[2] = ctx->Pixel.BlueScale;
+         value[3] = ctx->Pixel.AlphaScale;
+         break;
+      case STATE_PT_BIAS:
+         value[0] = ctx->Pixel.RedBias;
+         value[1] = ctx->Pixel.GreenBias;
+         value[2] = ctx->Pixel.BlueBias;
+         value[3] = ctx->Pixel.AlphaBias;
+         break;
+      case STATE_PCM_SCALE:
+         COPY_4V(value, ctx->Pixel.PostColorMatrixScale);
+         break;
+      case STATE_PCM_BIAS:
+         COPY_4V(value, ctx->Pixel.PostColorMatrixBias);
+         break;
+      case STATE_SHADOW_AMBIENT:
+         {
+            const int unit = (int) state[2];
+            const struct gl_texture_object *texObj
+               = ctx->Texture.Unit[unit]._Current;
+            if (texObj) {
+               value[0] = texObj->ShadowAmbient;
+               value[1] = texObj->ShadowAmbient;
+               value[2] = texObj->ShadowAmbient;
+               value[3] = texObj->ShadowAmbient;
+            }
+         }
+         return;
+
       default:
          /* unknown state indexes are silently ignored
           *  should be handled by the driver.
@@ -493,6 +530,8 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
       return _NEW_TEXTURE_MATRIX;
    case STATE_PROGRAM_MATRIX:
       return _NEW_TRACK_MATRIX;
+   case STATE_COLOR_MATRIX:
+      return _NEW_COLOR_MATRIX;
 
    case STATE_DEPTH_RANGE:
       return _NEW_VIEWPORT;
@@ -507,6 +546,7 @@ _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
    case STATE_INTERNAL:
       switch (state[1]) {
       case STATE_TEXRECT_SCALE:
+      case STATE_SHADOW_AMBIENT:
         return _NEW_TEXTURE;
       case STATE_FOG_PARAMS_OPTIMIZED:
         return _NEW_FOG;
@@ -586,6 +626,9 @@ append_token(char *dst, gl_state_index k)
    case STATE_PROGRAM_MATRIX:
       append(dst, "matrix.program");
       break;
+   case STATE_COLOR_MATRIX:
+      append(dst, "matrix.color");
+      break;
    case STATE_MATRIX_INVERSE:
       append(dst, ".inverse");
       break;
@@ -671,6 +714,21 @@ append_token(char *dst, gl_state_index k)
    case STATE_POSITION_NORMALIZED:
       append(dst, "(internal)");
       break;
+   case STATE_PT_SCALE:
+      append(dst, "PTscale");
+      break;
+   case STATE_PT_BIAS:
+      append(dst, "PTbias");
+      break;
+   case STATE_PCM_SCALE:
+      append(dst, "PCMscale");
+      break;
+   case STATE_PCM_BIAS:
+      append(dst, "PCMbias");
+      break;
+   case STATE_SHADOW_AMBIENT:
+      append(dst, "ShadowAmbient");
+      break;
    default:
       ;
    }
@@ -749,6 +807,7 @@ _mesa_program_state_string(const gl_state_index state[STATE_LENGTH])
    case STATE_MVP_MATRIX:
    case STATE_TEXTURE_MATRIX:
    case STATE_PROGRAM_MATRIX:
+   case STATE_COLOR_MATRIX:
       {
          /* state[0] = modelview, projection, texture, etc. */
          /* state[1] = which texture matrix or program matrix */
@@ -816,10 +875,12 @@ _mesa_load_state_parameters(GLcontext *ctx,
    if (!paramList)
       return;
 
+   /*assert(ctx->Driver.NeedFlush == 0);*/
+
    for (i = 0; i < paramList->NumParameters; i++) {
       if (paramList->Parameters[i].Type == PROGRAM_STATE_VAR) {
-         _mesa_fetch_state(ctx, 
-                          paramList->Parameters[i].StateIndexes,
+         _mesa_fetch_state(ctx,
+                          (gl_state_index *) paramList->Parameters[i].StateIndexes,
                            paramList->ParameterValues[i]);
       }
    }