/* state[2] is the texgen attribute */
switch (state[2]) {
case STATE_TEXGEN_EYE_S:
- COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneS);
+ COPY_4V(value, ctx->Texture.Unit[unit].GenS.EyePlane);
return;
case STATE_TEXGEN_EYE_T:
- COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneT);
+ COPY_4V(value, ctx->Texture.Unit[unit].GenT.EyePlane);
return;
case STATE_TEXGEN_EYE_R:
- COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneR);
+ COPY_4V(value, ctx->Texture.Unit[unit].GenR.EyePlane);
return;
case STATE_TEXGEN_EYE_Q:
- COPY_4V(value, ctx->Texture.Unit[unit].EyePlaneQ);
+ COPY_4V(value, ctx->Texture.Unit[unit].GenQ.EyePlane);
return;
case STATE_TEXGEN_OBJECT_S:
- COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneS);
+ COPY_4V(value, ctx->Texture.Unit[unit].GenS.ObjectPlane);
return;
case STATE_TEXGEN_OBJECT_T:
- COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneT);
+ COPY_4V(value, ctx->Texture.Unit[unit].GenT.ObjectPlane);
return;
case STATE_TEXGEN_OBJECT_R:
- COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneR);
+ COPY_4V(value, ctx->Texture.Unit[unit].GenR.ObjectPlane);
return;
case STATE_TEXGEN_OBJECT_Q:
- COPY_4V(value, ctx->Texture.Unit[unit].ObjectPlaneQ);
+ COPY_4V(value, ctx->Texture.Unit[unit].GenQ.ObjectPlane);
return;
default:
_mesa_problem(ctx, "Invalid texgen state in fetch_state");
const struct gl_texture_object *texObj
= ctx->Texture.Unit[unit]._Current;
if (texObj) {
- value[0] = texObj->ShadowAmbient;
- value[1] = texObj->ShadowAmbient;
- value[2] = texObj->ShadowAmbient;
- value[3] = texObj->ShadowAmbient;
+ value[0] =
+ value[1] =
+ value[2] =
+ value[3] = texObj->CompareFailValue;
}
}
return;
+ case STATE_ROT_MATRIX_0:
+ {
+ const int unit = (int) state[2];
+ GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix;
+ value[0] = rotMat22[0];
+ value[1] = rotMat22[2];
+ value[2] = 0.0;
+ value[3] = 0.0;
+ }
+ break;
+ case STATE_ROT_MATRIX_1:
+ {
+ const int unit = (int) state[2];
+ GLfloat *rotMat22 = ctx->Texture.Unit[unit].RotMatrix;
+ value[0] = rotMat22[1];
+ value[1] = rotMat22[3];
+ value[2] = 0.0;
+ value[3] = 0.0;
+ }
+ break;
/* XXX: make sure new tokens added here are also handled in the
* _mesa_program_state_flags() switch, below.
case STATE_TEXRECT_SCALE:
case STATE_SHADOW_AMBIENT:
+ case STATE_ROT_MATRIX_0:
+ case STATE_ROT_MATRIX_1:
return _NEW_TEXTURE;
case STATE_FOG_PARAMS_OPTIMIZED:
return _NEW_FOG;
append(dst, "PCMbias");
break;
case STATE_SHADOW_AMBIENT:
- append(dst, "ShadowAmbient");
+ append(dst, "CompareFailValue");
+ break;
+ case STATE_ROT_MATRIX_0:
+ append(dst, "rotMatrixRow0");
+ break;
+ case STATE_ROT_MATRIX_1:
+ append(dst, "rotMatrixRow1");
break;
default:
/* probably STATE_INTERNAL_DRIVER+i (driver private state) */