gallium: add point size clamp to implementation limits in vertex shader
[mesa.git] / src / mesa / shader / prog_statevars.h
index 1180d9eaa4ab40be247e87583e4c9b679666de4e..1753471ffb62dc3d4b4615522fe879438f19d403 100644 (file)
@@ -108,6 +108,8 @@ typedef enum gl_state_index_ {
    STATE_NORMAL_SCALE,
    STATE_TEXRECT_SCALE,
    STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
+   STATE_POINT_SIZE_CLAMPED,    /* includes implementation dependent size clamp */
+   STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
    STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
    STATE_LIGHT_POSITION,              /* object vs eye space */
    STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */