mesa: move fixed function vertex program builder from tnl to core mesa
[mesa.git] / src / mesa / shader / prog_statevars.h
index 2efe166e1a872d593c86bea7f405a055b5d45e26..d3091147f82d9ca4797df70119791aca8b3abfa4 100644 (file)
@@ -106,9 +106,11 @@ typedef enum gl_state_index_ {
    STATE_INTERNAL,             /* Mesa additions */
    STATE_NORMAL_SCALE,
    STATE_TEXRECT_SCALE,
-   STATE_POSITION_NORMALIZED,   /* normalized light position */
    STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
-   STATE_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
+   STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
+   STATE_LIGHT_POSITION,              /* object vs eye space */
+   STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */
+   STATE_LIGHT_HALF_VECTOR,           /* object vs eye space */
    STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */
    STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */
    STATE_PCM_SCALE,             /**< Post color matrix RGBA scale */