mesa: Move src/mesa/glapi/dispatch.h to mesa.
[mesa.git] / src / mesa / shader / prog_statevars.h
index 64820a5b6814b8b8d9673bba73647dc9025599f5..1753471ffb62dc3d4b4615522fe879438f19d403 100644 (file)
@@ -25,7 +25,7 @@
 #ifndef PROG_STATEVARS_H
 #define PROG_STATEVARS_H
 
-#include "mtypes.h"
+#include "main/mtypes.h"
 
 
 /**
@@ -77,12 +77,12 @@ typedef enum gl_state_index_ {
    STATE_SPECULAR,
    STATE_EMISSION,
    STATE_SHININESS,
-   STATE_HALF_VECTOR,  
+   STATE_HALF_VECTOR,
 
-   STATE_POSITION,
-   STATE_ATTENUATION,
-   STATE_SPOT_DIRECTION,
-   STATE_SPOT_CUTOFF,
+   STATE_POSITION,       /**< xyzw = position */
+   STATE_ATTENUATION,    /**< xyz = attenuation, w = spot exponent */
+   STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
+   STATE_SPOT_CUTOFF,    /**< x = cutoff, yzw = undefined */
 
    STATE_TEXGEN_EYE_S,
    STATE_TEXGEN_EYE_T,
@@ -94,7 +94,7 @@ typedef enum gl_state_index_ {
    STATE_TEXGEN_OBJECT_Q,
 
    STATE_TEXENV_COLOR,
-       
+
    STATE_DEPTH_RANGE,
 
    STATE_VERTEX_PROGRAM,
@@ -104,15 +104,24 @@ typedef enum gl_state_index_ {
    STATE_LOCAL,
 
    STATE_INTERNAL,             /* Mesa additions */
+   STATE_CURRENT_ATTRIB,        /* ctx->Current vertex attrib value */
    STATE_NORMAL_SCALE,
    STATE_TEXRECT_SCALE,
-   STATE_POSITION_NORMALIZED,   /* normalized light position */
    STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
-   STATE_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
+   STATE_POINT_SIZE_CLAMPED,    /* includes implementation dependent size clamp */
+   STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
+   STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
+   STATE_LIGHT_POSITION,              /* object vs eye space */
+   STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */
+   STATE_LIGHT_HALF_VECTOR,           /* object vs eye space */
    STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */
    STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */
    STATE_PCM_SCALE,             /**< Post color matrix RGBA scale */
    STATE_PCM_BIAS,              /**< Post color matrix RGBA bias */
+   STATE_SHADOW_AMBIENT,        /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
+   STATE_FB_SIZE,               /**< (width-1, height-1, 0, 0) */
+   STATE_ROT_MATRIX_0,          /**< ATI_envmap_bumpmap, rot matrix row 0 */
+   STATE_ROT_MATRIX_1,          /**< ATI_envmap_bumpmap, rot matrix row 1 */
    STATE_INTERNAL_DRIVER       /* first available state index for drivers (must be last) */
 } gl_state_index;
 
@@ -127,7 +136,7 @@ extern GLbitfield
 _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
 
 
-extern const char *
+extern char *
 _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);