Merge branch 'dri2'
[mesa.git] / src / mesa / shader / prog_statevars.h
index 95e38ca7b6f92aa2979e0510553391f14a31b3a6..3281a4a2a0f47a2393f84f8e93e143a704489a1f 100644 (file)
@@ -32,7 +32,7 @@
  * Number of STATE_* values we need to address any GL state.
  * Used to dimension arrays.
  */
-#define STATE_LENGTH 6
+#define STATE_LENGTH 5
 
 
 /**
@@ -40,6 +40,9 @@
  * fragment programs.
  * A string such as "state.light[0].ambient" gets translated into a
  * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
+ *
+ * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
+ * always be the array index.
  */
 typedef enum gl_state_index_ {
    STATE_MATERIAL = 100,  /* start at 100 so small ints are seen as ints */
@@ -59,12 +62,11 @@ typedef enum gl_state_index_ {
    STATE_POINT_SIZE,
    STATE_POINT_ATTENUATION,
 
-   STATE_MATRIX,
-   STATE_MODELVIEW,
-   STATE_PROJECTION,
-   STATE_MVP,
-   STATE_TEXTURE,
-   STATE_PROGRAM,
+   STATE_MODELVIEW_MATRIX,
+   STATE_PROJECTION_MATRIX,
+   STATE_MVP_MATRIX,
+   STATE_TEXTURE_MATRIX,
+   STATE_PROGRAM_MATRIX,
    STATE_MATRIX_INVERSE,
    STATE_MATRIX_TRANSPOSE,
    STATE_MATRIX_INVTRANS,
@@ -74,11 +76,12 @@ typedef enum gl_state_index_ {
    STATE_SPECULAR,
    STATE_EMISSION,
    STATE_SHININESS,
-   STATE_HALF, 
+   STATE_HALF_VECTOR,  
 
    STATE_POSITION,
    STATE_ATTENUATION,
    STATE_SPOT_DIRECTION,
+   STATE_SPOT_CUTOFF,
 
    STATE_TEXGEN_EYE_S,
    STATE_TEXGEN_EYE_T,
@@ -103,6 +106,8 @@ typedef enum gl_state_index_ {
    STATE_NORMAL_SCALE,
    STATE_TEXRECT_SCALE,
    STATE_POSITION_NORMALIZED,   /* normalized light position */
+   STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
+   STATE_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
    STATE_INTERNAL_DRIVER       /* first available state index for drivers (must be last) */
 } gl_state_index;
 
@@ -114,11 +119,11 @@ _mesa_load_state_parameters(GLcontext *ctx,
 
 
 extern GLbitfield
-_mesa_program_state_flags(const GLint state[STATE_LENGTH]);
+_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
 
 
 extern const char *
-_mesa_program_state_string(const GLint state[STATE_LENGTH]);
+_mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
 
 
 #endif /* PROG_STATEVARS_H */