}
+/**
+ * Update the default program objects in the given context to reference those
+ * specified in the shared state and release those referencing the old
+ * shared state.
+ */
+void
+_mesa_update_default_objects_program(GLcontext *ctx)
+{
+#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
+ if (ctx->VertexProgram.Current) {
+ ctx->VertexProgram.Current->Base.RefCount--;
+ if (ctx->VertexProgram.Current->Base.RefCount <= 0)
+ ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));
+ }
+ ctx->VertexProgram.Current = (struct gl_vertex_program *) ctx->Shared->DefaultVertexProgram;
+ assert(ctx->VertexProgram.Current);
+ ctx->VertexProgram.Current->Base.RefCount++;
+#endif
+
+#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
+ if (ctx->FragmentProgram.Current) {
+ ctx->FragmentProgram.Current->Base.RefCount--;
+ if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
+ ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
+ }
+ ctx->FragmentProgram.Current = (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram;
+ assert(ctx->FragmentProgram.Current);
+ ctx->FragmentProgram.Current->Base.RefCount++;
+#endif
+
+ /* XXX probably move this stuff */
+#if FEATURE_ATI_fragment_shader
+ if (ctx->ATIFragmentShader.Current) {
+ ctx->ATIFragmentShader.Current->RefCount--;
+ if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
+ _mesa_free(ctx->ATIFragmentShader.Current);
+ }
+ }
+ ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
+ assert(ctx->ATIFragmentShader.Current);
+ ctx->ATIFragmentShader.Current->RefCount++;
+#endif
+}
/**
for (i = 0; i < prog->NumInstructions; i++) {
if (prog->Instructions[i].Data)
_mesa_free(prog->Instructions[i].Data);
+ if (prog->Instructions[i].Comment)
+ _mesa_free((char *) prog->Instructions[i].Comment);
}
_mesa_free(prog->Instructions);
}
if (prog->Parameters) {
_mesa_free_parameter_list(prog->Parameters);
}
-
if (prog->Varying) {
_mesa_free_parameter_list(prog->Varying);
}
+ if (prog->Attributes) {
+ _mesa_free_parameter_list(prog->Attributes);
+ }
/* XXX this is a little ugly */
if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
{
struct gl_program *clone;
- clone = _mesa_new_program(ctx, prog->Target, prog->Id);
+ clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
if (!clone)
return NULL;
_mesa_delete_program(ctx, clone);
return NULL;
}
- memcpy(clone->Instructions, prog->Instructions,
- prog->NumInstructions * sizeof(struct prog_instruction));
+ _mesa_copy_instructions(clone->Instructions, prog->Instructions,
+ prog->NumInstructions);
clone->InputsRead = prog->InputsRead;
clone->OutputsWritten = prog->OutputsWritten;
memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));