glsl: remove duplicate frag input entry
[mesa.git] / src / mesa / shader / program.c
index 37962f0e9bb33717aef36c7ca48c23f38d5b198f..4623ff60de6b5c5a7fe64f11ec44a314b8fa9cbb 100644 (file)
@@ -53,6 +53,15 @@ _mesa_init_program(GLcontext *ctx)
 {
    GLuint i;
 
+   /*
+    * If this assertion fails, we need to increase the field
+    * size for register indexes.
+    */
+   ASSERT(ctx->Const.VertexProgram.MaxUniformComponents / 4
+          <= (1 << INST_INDEX_BITS));
+   ASSERT(ctx->Const.FragmentProgram.MaxUniformComponents / 4
+          <= (1 << INST_INDEX_BITS));
+
    ctx->Program.ErrorPos = -1;
    ctx->Program.ErrorString = _mesa_strdup("");
 
@@ -287,6 +296,7 @@ _mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
    struct gl_program *prog;
    switch (target) {
    case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
+   case GL_VERTEX_STATE_PROGRAM_NV:
       prog = _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
                                        target, id );
       break;
@@ -570,7 +580,7 @@ _mesa_delete_instructions(struct gl_program *prog, GLuint start, GLuint count)
    for (i = 0; i < prog->NumInstructions; i++) {
       struct prog_instruction *inst = prog->Instructions + i;
       if (inst->BranchTarget > 0) {
-         if (inst->BranchTarget >= start) {
+         if (inst->BranchTarget > start) {
             inst->BranchTarget -= count;
          }
       }
@@ -729,7 +739,7 @@ _mesa_combine_programs(GLcontext *ctx,
       /* Connect color outputs of fprogA to color inputs of fprogB, via a
        * new temporary register.
        */
-      if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) &&
+      if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) &&
           (progB_inputsRead & FRAG_BIT_COL0)) {
          GLint tempReg = _mesa_find_free_register(newProg, PROGRAM_TEMPORARY);
          if (tempReg < 0) {
@@ -739,7 +749,7 @@ _mesa_combine_programs(GLcontext *ctx,
          }
          /* replace writes to result.color[0] with tempReg */
          replace_registers(newInst, lenA,
-                           PROGRAM_OUTPUT, FRAG_RESULT_COLR,
+                           PROGRAM_OUTPUT, FRAG_RESULT_COLOR,
                            PROGRAM_TEMPORARY, tempReg);
          /* replace reads from the input color with tempReg */
          replace_registers(newInst + lenA, lenB,
@@ -749,7 +759,7 @@ _mesa_combine_programs(GLcontext *ctx,
 
       /* compute combined program's InputsRead */
       inputsB = progB_inputsRead;
-      if (progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) {
+      if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) {
          inputsB &= ~(1 << FRAG_ATTRIB_COL0);
       }
       newProg->InputsRead = progA->InputsRead | inputsB;
@@ -810,3 +820,63 @@ _mesa_find_free_register(const struct gl_program *prog, GLuint regFile)
 
    return -1;
 }
+
+
+
+/**
+ * "Post-process" a GPU program.  This is intended to be used for debugging.
+ * Example actions include no-op'ing instructions or changing instruction
+ * behaviour.
+ */
+void
+_mesa_postprocess_program(GLcontext *ctx, struct gl_program *prog)
+{
+   static const GLfloat white[4] = { 0.5, 0.5, 0.5, 0.5 };
+   GLuint i;
+   GLuint whiteSwizzle;
+   GLint whiteIndex = _mesa_add_unnamed_constant(prog->Parameters,
+                                                 white, 4, &whiteSwizzle);
+
+   (void) whiteIndex;
+
+   for (i = 0; i < prog->NumInstructions; i++) {
+      struct prog_instruction *inst = prog->Instructions + i;
+      const GLuint n = _mesa_num_inst_src_regs(inst->Opcode);
+
+      (void) n;
+
+      if (_mesa_is_tex_instruction(inst->Opcode)) {
+#if 0
+         /* replace TEX/TXP/TXB with MOV */
+         inst->Opcode = OPCODE_MOV;
+         inst->DstReg.WriteMask = WRITEMASK_XYZW;
+         inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
+         inst->SrcReg[0].Negate = NEGATE_NONE;
+#endif
+
+#if 0
+         /* disable shadow texture mode */
+         inst->TexShadow = 0;
+#endif
+      }
+
+      if (inst->Opcode == OPCODE_TXP) {
+#if 0
+         inst->Opcode = OPCODE_MOV;
+         inst->DstReg.WriteMask = WRITEMASK_XYZW;
+         inst->SrcReg[0].File = PROGRAM_CONSTANT;
+         inst->SrcReg[0].Index = whiteIndex;
+         inst->SrcReg[0].Swizzle = SWIZZLE_XYZW;
+         inst->SrcReg[0].Negate = NEGATE_NONE;
+#endif
+#if 0
+         inst->TexShadow = 0;
+#endif
+#if 0
+         inst->Opcode = OPCODE_TEX;
+         inst->TexShadow = 0;
+#endif
+      }
+
+   }
+}