PALETTE = 309,
PARAMS = 310,
PLANE = 311,
- POINT = 312,
+ POINT_TOK = 312,
POINTSIZE = 313,
POSITION = 314,
PRIMARY = 315,
SCENECOLOR = 321,
SECONDARY = 322,
SHININESS = 323,
- SIZE = 324,
+ SIZE_TOK = 324,
SPECULAR = 325,
SPOT = 326,
STATE = 327,
unsigned attrib;
int integer;
float real;
- unsigned state[5];
+ gl_state_index state[STATE_LENGTH];
int negate;
struct asm_vector vector;
gl_inst_opcode opcode;