/*
* Mesa 3-D graphics library
- * Version: 6.5.2
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-#include "glheader.h"
-#include "context.h"
-#include "imports.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/context.h"
+#include "prog_parameter.h"
+#include "prog_statevars.h"
#include "program.h"
#include "programopt.h"
-#include "program_instruction.h"
+#include "prog_instruction.h"
/**
* Setup state references for the modelview/projection matrix.
* XXX we should check if these state vars are already declared.
*/
- static const GLint mvpState[4][5] = {
- { STATE_MATRIX, STATE_MVP, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
- { STATE_MATRIX, STATE_MVP, 0, 1, 1 }, /* state.matrix.mvp.row[1] */
- { STATE_MATRIX, STATE_MVP, 0, 2, 2 }, /* state.matrix.mvp.row[2] */
- { STATE_MATRIX, STATE_MVP, 0, 3, 3 }, /* state.matrix.mvp.row[3] */
+ static const gl_state_index mvpState[4][STATE_LENGTH] = {
+ { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
+ { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */
+ { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */
+ { STATE_MVP_MATRIX, 0, 3, 3, 0 }, /* state.matrix.mvp.row[3] */
};
GLint mvpRef[4];
}
/* Append original instructions after new instructions */
- _mesa_memcpy(newInst + 4, vprog->Base.Instructions,
- origLen * sizeof(struct prog_instruction));
+ _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
/* free old instructions */
- _mesa_free(vprog->Base.Instructions);
+ _mesa_free_instructions(vprog->Base.Instructions, origLen);
/* install new instructions */
vprog->Base.Instructions = newInst;
void
_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
{
- static const GLint fogParamsState[] = { STATE_FOG_PARAMS, 0, 0, 0, 0 };
- static const GLint fogColorState[] = { STATE_FOG_COLOR, 0, 0, 0, 0 };
+ static const gl_state_index fogPStateOpt[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
+ static const gl_state_index fogColorState[STATE_LENGTH]
+ = { STATE_FOG_COLOR, 0, 0, 0, 0};
struct prog_instruction *newInst, *inst;
const GLuint origLen = fprog->Base.NumInstructions;
- const GLuint newLen = origLen + 6;
+ const GLuint newLen = origLen + 5;
GLuint i;
- GLint fogParamsRef, fogColorRef; /* state references */
+ GLint fogPRefOpt, fogColorRef; /* state references */
GLuint colorTemp, fogFactorTemp; /* temporary registerss */
- GLfloat fogVals[4];
- GLuint fogConsts; /* constant values for EXP, EXP2 mode */
if (fprog->FogOption == GL_NONE) {
_mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program"
}
/* Copy orig instructions into new instruction buffer */
- _mesa_memcpy(newInst, fprog->Base.Instructions,
- origLen * sizeof(struct prog_instruction));
+ _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen);
- /* PARAM fogParamsRef = state.fog.params; */
- fogParamsRef
- = _mesa_add_state_reference(fprog->Base.Parameters, fogParamsState);
+ /* PARAM fogParamsRefOpt = internal optimized fog params; */
+ fogPRefOpt
+ = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt);
/* PARAM fogColorRef = state.fog.color; */
fogColorRef
= _mesa_add_state_reference(fprog->Base.Parameters, fogColorState);
/* TEMP fogFactorTemp; */
fogFactorTemp = fprog->Base.NumTemporaries++;
- /* PARAM fogVals = { 1/ln(2), 1/sqrt(ln(2), 0, 0 }; */
- fogVals[0] = 1.0 / log(2.0);
- fogVals[1] = 1.0 / SQRTF(log(2.0));
- fogVals[2] = 0.0;
- fogVals[3] = 0.0;
- fogConsts = _mesa_add_unnamed_constant(fprog->Base.Parameters, fogVals);
-
/* Scan program to find where result.color is written */
inst = newInst;
for (i = 0; i < fprog->Base.NumInstructions; i++) {
}
assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */
- _mesa_init_instructions(inst, 6);
+ _mesa_init_instructions(inst, 5);
/* emit instructions to compute fog blending factor */
if (fprog->FogOption == GL_LINEAR) {
- /* SUB fogFactorTemp.x, fogParamsRef.z, fragment.fogcoord.x; */
- inst->Opcode = OPCODE_SUB;
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = fogFactorTemp;
- inst->DstReg.WriteMask = WRITEMASK_X;
- inst->SrcReg[0].File = PROGRAM_STATE_VAR;
- inst->SrcReg[0].Index = fogParamsRef;
- inst->SrcReg[0].Swizzle = SWIZZLE_Z;
- inst->SrcReg[1].File = PROGRAM_INPUT;
- inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
- inst++;
- /* MUL fogFactorTemp.x, fogFactorTemp, fogParamsRef.w; */
- inst->Opcode = OPCODE_MUL;
+ /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */
+ inst->Opcode = OPCODE_MAD;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = fogFactorTemp;
+ inst->SrcReg[0].File = PROGRAM_INPUT;
+ inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
inst->SrcReg[1].File = PROGRAM_STATE_VAR;
- inst->SrcReg[1].Index = fogParamsRef;
- inst->SrcReg[1].Swizzle = SWIZZLE_W;
+ inst->SrcReg[1].Index = fogPRefOpt;
+ inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
+ inst->SrcReg[2].File = PROGRAM_STATE_VAR;
+ inst->SrcReg[2].Index = fogPRefOpt;
+ inst->SrcReg[2].Swizzle = SWIZZLE_YYYY;
+ inst->SaturateMode = SATURATE_ZERO_ONE;
inst++;
}
else {
ASSERT(fprog->FogOption == GL_EXP || fprog->FogOption == GL_EXP2);
- /* MUL fogFactorTemp.x, fogParamsRef.x, fragment.fogcoord; */
+ /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */
+ /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */
+ /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */
inst->Opcode = OPCODE_MUL;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = fogFactorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_STATE_VAR;
- inst->SrcReg[0].Index = fogParamsRef;
- inst->SrcReg[0].Swizzle = SWIZZLE_X; /* X=density */
+ inst->SrcReg[0].Index = fogPRefOpt;
+ inst->SrcReg[0].Swizzle
+ = (fprog->FogOption == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
inst->SrcReg[1].File = PROGRAM_INPUT;
inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
- inst->SrcReg[1].Swizzle = SWIZZLE_X;
+ inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
inst++;
if (fprog->FogOption == GL_EXP2) {
/* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
inst->SrcReg[1].File = PROGRAM_TEMPORARY;
inst->SrcReg[1].Index = fogFactorTemp;
+ inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
inst++;
}
- /* EXP: MUL fogFactorTemp.x, fogFactorTemp.x, {1/ln(2)}; */
- /* EXP2: MUL fogFactorTemp.x, fogFactorTemp.x, {1/sqrt(ln(2))}; */
- inst->Opcode = OPCODE_MUL;
- inst->DstReg.File = PROGRAM_TEMPORARY;
- inst->DstReg.Index = fogFactorTemp;
- inst->DstReg.WriteMask = WRITEMASK_X;
- inst->SrcReg[0].File = PROGRAM_TEMPORARY;
- inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[1].File = PROGRAM_CONSTANT;
- inst->SrcReg[1].Index = fogConsts;
- inst->SrcReg[1].Swizzle
- = (fprog->FogOption == GL_EXP) ? SWIZZLE_X : SWIZZLE_Y;
- inst++;
/* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
inst->Opcode = OPCODE_EX2;
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[0].NegateBase = GL_TRUE;
+ inst->SrcReg[0].NegateBase = NEGATE_XYZW;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
inst->SaturateMode = SATURATE_ZERO_ONE;
inst++;
}
inst->DstReg.WriteMask = WRITEMASK_XYZ;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[0].Swizzle
- = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
inst->SrcReg[1].File = PROGRAM_TEMPORARY;
inst->SrcReg[1].Index = colorTemp;
+ inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
inst->SrcReg[2].File = PROGRAM_STATE_VAR;
inst->SrcReg[2].Index = fogColorRef;
+ inst->SrcReg[2].Swizzle = SWIZZLE_NOOP;
inst++;
/* MOV result.color.w, colorTemp.x; # copy alpha */
inst->Opcode = OPCODE_MOV;
inst->DstReg.WriteMask = WRITEMASK_W;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = colorTemp;
+ inst->SrcReg[0].Swizzle = SWIZZLE_NOOP;
inst++;
/* END; */
inst->Opcode = OPCODE_END;
inst++;
/* free old instructions */
- _mesa_free(fprog->Base.Instructions);
+ _mesa_free_instructions(fprog->Base.Instructions, origLen);
/* install new instructions */
fprog->Base.Instructions = newInst;
fprog->Base.InputsRead |= FRAG_BIT_FOGC;
/* XXX do this? fprog->FogOption = GL_NONE; */
}
+
+
+
+static GLboolean
+is_texture_instruction(const struct prog_instruction *inst)
+{
+ switch (inst->Opcode) {
+ case OPCODE_TEX:
+ case OPCODE_TXB:
+ case OPCODE_TXD:
+ case OPCODE_TXL:
+ case OPCODE_TXP:
+ case OPCODE_TXP_NV:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Count the number of texure indirections in the given program.
+ * The program's NumTexIndirections field will be updated.
+ * See the GL_ARB_fragment_program spec (issue 24) for details.
+ * XXX we count texture indirections in texenvprogram.c (maybe use this code
+ * instead and elsewhere).
+ */
+void
+_mesa_count_texture_indirections(struct gl_program *prog)
+{
+ GLuint indirections = 1;
+ GLbitfield tempsOutput = 0x0;
+ GLbitfield aluTemps = 0x0;
+ GLuint i;
+
+ for (i = 0; i < prog->NumInstructions; i++) {
+ const struct prog_instruction *inst = prog->Instructions + i;
+
+ if (is_texture_instruction(inst)) {
+ if (((inst->SrcReg[0].File == PROGRAM_TEMPORARY) &&
+ (tempsOutput & (1 << inst->SrcReg[0].Index))) ||
+ ((inst->Opcode != OPCODE_KIL) &&
+ (inst->DstReg.File == PROGRAM_TEMPORARY) &&
+ (aluTemps & (1 << inst->DstReg.Index))))
+ {
+ indirections++;
+ tempsOutput = 0x0;
+ aluTemps = 0x0;
+ }
+ }
+ else {
+ GLuint j;
+ for (j = 0; j < 3; j++) {
+ if (inst->SrcReg[j].File == PROGRAM_TEMPORARY)
+ aluTemps |= (1 << inst->SrcReg[j].Index);
+ }
+ if (inst->DstReg.File == PROGRAM_TEMPORARY)
+ aluTemps |= (1 << inst->DstReg.Index);
+ }
+
+ if ((inst->Opcode != OPCODE_KIL) && (inst->DstReg.File == PROGRAM_TEMPORARY))
+ tempsOutput |= (1 << inst->DstReg.Index);
+ }
+
+ prog->NumTexIndirections = indirections;
+}
+
+
+/**
+ * Count number of texture instructions in given program and update the
+ * program's NumTexInstructions field.
+ */
+void
+_mesa_count_texture_instructions(struct gl_program *prog)
+{
+ GLuint i;
+ prog->NumTexInstructions = 0;
+ for (i = 0; i < prog->NumInstructions; i++) {
+ prog->NumTexInstructions += is_texture_instruction(prog->Instructions + i);
+ }
+}
+
+
+/**
+ * Scan/rewrite program to remove reads of custom (output) registers.
+ * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
+ * (for vertex shaders).
+ * In GLSL shaders, varying vars can be read and written.
+ * On some hardware, trying to read an output register causes trouble.
+ * So, rewrite the program to use a temporary register in this case.
+ */
+void
+_mesa_remove_output_reads(struct gl_program *prog, enum register_file type)
+{
+ GLuint i;
+ GLint outputMap[VERT_RESULT_MAX];
+ GLuint numVaryingReads = 0;
+
+ assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
+ assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
+
+ for (i = 0; i < VERT_RESULT_MAX; i++)
+ outputMap[i] = -1;
+
+ /* look for instructions which read from varying vars */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
+ GLuint j;
+ for (j = 0; j < numSrc; j++) {
+ if (inst->SrcReg[j].File == type) {
+ /* replace the read with a temp reg */
+ const GLuint var = inst->SrcReg[j].Index;
+ if (outputMap[var] == -1) {
+ numVaryingReads++;
+ outputMap[var] = _mesa_find_free_register(prog,
+ PROGRAM_TEMPORARY);
+ }
+ inst->SrcReg[j].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[j].Index = outputMap[var];
+ }
+ }
+ }
+
+ if (numVaryingReads == 0)
+ return; /* nothing to be done */
+
+ /* look for instructions which write to the varying vars identified above */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
+ GLuint j;
+ for (j = 0; j < numSrc; j++) {
+ if (inst->DstReg.File == type &&
+ outputMap[inst->DstReg.Index] >= 0) {
+ /* change inst to write to the temp reg, instead of the varying */
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = outputMap[inst->DstReg.Index];
+ }
+ }
+ }
+
+ /* insert new instructions to copy the temp vars to the varying vars */
+ {
+ struct prog_instruction *inst;
+ GLint endPos, var;
+
+ /* Look for END instruction and insert the new varying writes */
+ endPos = -1;
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ if (inst->Opcode == OPCODE_END) {
+ endPos = i;
+ _mesa_insert_instructions(prog, i, numVaryingReads);
+ break;
+ }
+ }
+
+ assert(endPos >= 0);
+
+ /* insert new MOV instructions here */
+ inst = prog->Instructions + endPos;
+ for (var = 0; var < VERT_RESULT_MAX; var++) {
+ if (outputMap[var] >= 0) {
+ /* MOV VAR[var], TEMP[tmp]; */
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg.File = type;
+ inst->DstReg.Index = var;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = outputMap[var];
+ inst++;
+ }
+ }
+ }
+}