*/
-#include "glheader.h"
-#include "context.h"
+#include "main/glheader.h"
+#include "main/context.h"
#include "prog_parameter.h"
#include "prog_statevars.h"
+#include "program.h"
#include "programopt.h"
#include "prog_instruction.h"
* Setup state references for the modelview/projection matrix.
* XXX we should check if these state vars are already declared.
*/
- static const GLint mvpState[4][5] = {
+ static const gl_state_index mvpState[4][STATE_LENGTH] = {
{ STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */
{ STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */
{ STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */
}
/* Append original instructions after new instructions */
- _mesa_memcpy(newInst + 4, vprog->Base.Instructions,
- origLen * sizeof(struct prog_instruction));
+ _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen);
/* free old instructions */
- _mesa_free(vprog->Base.Instructions);
+ _mesa_free_instructions(vprog->Base.Instructions, origLen);
/* install new instructions */
vprog->Base.Instructions = newInst;
void
_mesa_append_fog_code(GLcontext *ctx, struct gl_fragment_program *fprog)
{
- static const GLint fogPStateOpt[] = { STATE_INTERNAL,
- STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
- static const GLint fogColorState[] = { STATE_FOG, STATE_FOG_COLOR, 0, 0, 0};
+ static const gl_state_index fogPStateOpt[STATE_LENGTH]
+ = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 };
+ static const gl_state_index fogColorState[STATE_LENGTH]
+ = { STATE_FOG_COLOR, 0, 0, 0, 0};
struct prog_instruction *newInst, *inst;
const GLuint origLen = fprog->Base.NumInstructions;
const GLuint newLen = origLen + 5;
}
/* Copy orig instructions into new instruction buffer */
- _mesa_memcpy(newInst, fprog->Base.Instructions,
- origLen * sizeof(struct prog_instruction));
+ _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen);
/* PARAM fogParamsRefOpt = internal optimized fog params; */
fogPRefOpt
if (inst->Opcode == OPCODE_END)
break;
if (inst->DstReg.File == PROGRAM_OUTPUT &&
- inst->DstReg.Index == FRAG_RESULT_COLR) {
+ inst->DstReg.Index == FRAG_RESULT_COLOR) {
/* change the instruction to write to colorTemp w/ clamping */
inst->DstReg.File = PROGRAM_TEMPORARY;
inst->DstReg.Index = colorTemp;
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_INPUT;
inst->SrcReg[0].Index = FRAG_ATTRIB_FOGC;
- inst->SrcReg[0].Swizzle = SWIZZLE_X;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
inst->SrcReg[1].File = PROGRAM_STATE_VAR;
inst->SrcReg[1].Index = fogPRefOpt;
- inst->SrcReg[1].Swizzle = SWIZZLE_X;
+ inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
inst->SrcReg[2].File = PROGRAM_STATE_VAR;
inst->SrcReg[2].Index = fogPRefOpt;
- inst->SrcReg[2].Swizzle = SWIZZLE_Y;
+ inst->SrcReg[2].Swizzle = SWIZZLE_YYYY;
+ inst->SaturateMode = SATURATE_ZERO_ONE;
inst++;
}
else {
inst->SrcReg[0].File = PROGRAM_STATE_VAR;
inst->SrcReg[0].Index = fogPRefOpt;
inst->SrcReg[0].Swizzle
- = (fprog->FogOption == GL_EXP) ? SWIZZLE_Z : SWIZZLE_W;
+ = (fprog->FogOption == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
inst->SrcReg[1].File = PROGRAM_INPUT;
inst->SrcReg[1].Index = FRAG_ATTRIB_FOGC;
- inst->SrcReg[1].Swizzle = SWIZZLE_X;
+ inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
inst++;
if (fprog->FogOption == GL_EXP2) {
/* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[0].Swizzle = SWIZZLE_X;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
inst->SrcReg[1].File = PROGRAM_TEMPORARY;
inst->SrcReg[1].Index = fogFactorTemp;
- inst->SrcReg[1].Swizzle = SWIZZLE_X;
+ inst->SrcReg[1].Swizzle = SWIZZLE_XXXX;
inst++;
}
/* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */
inst->DstReg.WriteMask = WRITEMASK_X;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[0].NegateBase = GL_TRUE;
- inst->SrcReg[0].Swizzle = SWIZZLE_X;
+ inst->SrcReg[0].Negate = NEGATE_XYZW;
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
inst->SaturateMode = SATURATE_ZERO_ONE;
inst++;
}
/* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */
inst->Opcode = OPCODE_LRP;
inst->DstReg.File = PROGRAM_OUTPUT;
- inst->DstReg.Index = FRAG_RESULT_COLR;
+ inst->DstReg.Index = FRAG_RESULT_COLOR;
inst->DstReg.WriteMask = WRITEMASK_XYZ;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = fogFactorTemp;
- inst->SrcReg[0].Swizzle
- = MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_X);
+ inst->SrcReg[0].Swizzle = SWIZZLE_XXXX;
inst->SrcReg[1].File = PROGRAM_TEMPORARY;
inst->SrcReg[1].Index = colorTemp;
inst->SrcReg[1].Swizzle = SWIZZLE_NOOP;
/* MOV result.color.w, colorTemp.x; # copy alpha */
inst->Opcode = OPCODE_MOV;
inst->DstReg.File = PROGRAM_OUTPUT;
- inst->DstReg.Index = FRAG_RESULT_COLR;
+ inst->DstReg.Index = FRAG_RESULT_COLOR;
inst->DstReg.WriteMask = WRITEMASK_W;
inst->SrcReg[0].File = PROGRAM_TEMPORARY;
inst->SrcReg[0].Index = colorTemp;
inst++;
/* free old instructions */
- _mesa_free(fprog->Base.Instructions);
+ _mesa_free_instructions(fprog->Base.Instructions, origLen);
/* install new instructions */
fprog->Base.Instructions = newInst;
}
}
+
+/**
+ * Scan/rewrite program to remove reads of custom (output) registers.
+ * The passed type has to be either PROGRAM_OUTPUT or PROGRAM_VARYING
+ * (for vertex shaders).
+ * In GLSL shaders, varying vars can be read and written.
+ * On some hardware, trying to read an output register causes trouble.
+ * So, rewrite the program to use a temporary register in this case.
+ */
+void
+_mesa_remove_output_reads(struct gl_program *prog, gl_register_file type)
+{
+ GLuint i;
+ GLint outputMap[VERT_RESULT_MAX];
+ GLuint numVaryingReads = 0;
+
+ assert(type == PROGRAM_VARYING || type == PROGRAM_OUTPUT);
+ assert(prog->Target == GL_VERTEX_PROGRAM_ARB || type != PROGRAM_VARYING);
+
+ for (i = 0; i < VERT_RESULT_MAX; i++)
+ outputMap[i] = -1;
+
+ /* look for instructions which read from varying vars */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
+ GLuint j;
+ for (j = 0; j < numSrc; j++) {
+ if (inst->SrcReg[j].File == type) {
+ /* replace the read with a temp reg */
+ const GLuint var = inst->SrcReg[j].Index;
+ if (outputMap[var] == -1) {
+ numVaryingReads++;
+ outputMap[var] = _mesa_find_free_register(prog,
+ PROGRAM_TEMPORARY);
+ }
+ inst->SrcReg[j].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[j].Index = outputMap[var];
+ }
+ }
+ }
+
+ if (numVaryingReads == 0)
+ return; /* nothing to be done */
+
+ /* look for instructions which write to the varying vars identified above */
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ const GLuint numSrc = _mesa_num_inst_src_regs(inst->Opcode);
+ GLuint j;
+ for (j = 0; j < numSrc; j++) {
+ if (inst->DstReg.File == type &&
+ outputMap[inst->DstReg.Index] >= 0) {
+ /* change inst to write to the temp reg, instead of the varying */
+ inst->DstReg.File = PROGRAM_TEMPORARY;
+ inst->DstReg.Index = outputMap[inst->DstReg.Index];
+ }
+ }
+ }
+
+ /* insert new instructions to copy the temp vars to the varying vars */
+ {
+ struct prog_instruction *inst;
+ GLint endPos, var;
+
+ /* Look for END instruction and insert the new varying writes */
+ endPos = -1;
+ for (i = 0; i < prog->NumInstructions; i++) {
+ struct prog_instruction *inst = prog->Instructions + i;
+ if (inst->Opcode == OPCODE_END) {
+ endPos = i;
+ _mesa_insert_instructions(prog, i, numVaryingReads);
+ break;
+ }
+ }
+
+ assert(endPos >= 0);
+
+ /* insert new MOV instructions here */
+ inst = prog->Instructions + endPos;
+ for (var = 0; var < VERT_RESULT_MAX; var++) {
+ if (outputMap[var] >= 0) {
+ /* MOV VAR[var], TEMP[tmp]; */
+ inst->Opcode = OPCODE_MOV;
+ inst->DstReg.File = type;
+ inst->DstReg.Index = var;
+ inst->SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst->SrcReg[0].Index = outputMap[var];
+ inst++;
+ }
+ }
+ }
+}