#include "prog_parameter.h"
#include "prog_print.h"
#include "prog_statevars.h"
-#include "shader_api.h"
-
-#include "slang_compile.h"
-#include "slang_link.h"
+#include "shader/shader_api.h"
+#include "shader/slang/slang_compile.h"
+#include "shader/slang/slang_link.h"
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
struct gl_shader *sh = _mesa_lookup_shader(ctx, shader);
- const GLuint n = shProg->NumShaders;
+ GLuint n;
GLuint i;
if (!shProg || !sh) {
return;
}
+ n = shProg->NumShaders;
+
for (i = 0; i < n; i++) {
if (shProg->Shaders[i] == sh) {
/* already attached */
{
struct gl_shader_program *shProg
= _mesa_lookup_shader_program(ctx, program);
- const GLuint n = shProg->NumShaders;
+ GLuint n;
GLuint i, j;
if (!shProg) {
return;
}
+ n = shProg->NumShaders;
+
for (i = 0; i < n; i++) {
if (shProg->Shaders[i]->Name == shader) {
/* found it */
*params = shProg->Validated;
break;
case GL_INFO_LOG_LENGTH:
- *params = shProg->InfoLog ? strlen(shProg->InfoLog) : 0;
+ *params = shProg->InfoLog ? strlen(shProg->InfoLog) + 1 : 0;
break;
case GL_ATTACHED_SHADERS:
*params = shProg->NumShaders;
*params = shader->CompileStatus;
break;
case GL_INFO_LOG_LENGTH:
- *params = shader->InfoLog ? strlen(shader->InfoLog) : 0;
+ *params = shader->InfoLog ? strlen(shader->InfoLog) + 1 : 0;
break;
case GL_SHADER_SOURCE_LENGTH:
- *params = shader->Source ? strlen((char *) shader->Source) : 0;
+ *params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");