mesa: separate shader program object from shader object.
[mesa.git] / src / mesa / shader / shader_api.c
index d0c823510376726db0e1d09e4dfafc60f6fcf9d2..e9c35fce71562ae090964aac8c83c5bfc5cb3208 100644 (file)
@@ -178,7 +178,7 @@ _mesa_reference_shader_program(GLcontext *ctx,
       deleteFlag = (old->RefCount == 0);
 
       if (deleteFlag) {
-         _mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
+         _mesa_HashRemove(ctx->Shared->ShaderProgramObjects, old->Name);
          _mesa_free_shader_program(ctx, old);
       }
 
@@ -204,7 +204,7 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name)
    struct gl_shader_program *shProg;
    if (name) {
       shProg = (struct gl_shader_program *)
-         _mesa_HashLookup(ctx->Shared->ShaderObjects, name);
+         _mesa_HashLookup(ctx->Shared->ShaderProgramObjects, name);
       /* Note that both gl_shader and gl_shader_program objects are kept
        * in the same hash table.  Check the object's type to be sure it's
        * what we're expecting.
@@ -536,10 +536,10 @@ _mesa_create_program(GLcontext *ctx)
    GLuint name;
    struct gl_shader_program *shProg;
 
-   name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderObjects, 1);
+   name = _mesa_HashFindFreeKeyBlock(ctx->Shared->ShaderProgramObjects, 1);
    shProg = _mesa_new_shader_program(ctx, name);
 
-   _mesa_HashInsert(ctx->Shared->ShaderObjects, name, shProg);
+   _mesa_HashInsert(ctx->Shared->ShaderProgramObjects, name, shProg);
 
    assert(shProg->RefCount == 1);