mesa: fix emit_clamp() so that we don't use an output register as temporary
[mesa.git] / src / mesa / shader / shader_api.h
index 2f73bb8887147ca90e65b98640264f8787737e25..27e5870d70566d155dbcfdad4777d6aa1b9e6683 100644 (file)
 extern void
 _mesa_init_shader_state(GLcontext * ctx);
 
+extern void
+_mesa_free_shader_state(GLcontext *ctx);
+
 extern struct gl_shader_program *
 _mesa_new_shader_program(GLcontext *ctx, GLuint name);
 
+extern void
+_mesa_clear_shader_program_data(GLcontext *ctx,
+                                struct gl_shader_program *shProg);
+
 extern void
 _mesa_free_shader_program_data(GLcontext *ctx,
                                struct gl_shader_program *shProg);
 
 extern void
-_mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
+_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
+
+extern void
+_mesa_reference_shader_program(GLcontext *ctx,
+                               struct gl_shader_program **ptr,
+                               struct gl_shader_program *shProg);
 
 extern struct gl_shader_program *
 _mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
@@ -55,6 +67,13 @@ _mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
 extern struct gl_shader *
 _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
 
+extern void
+_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);
+
+extern void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+                       struct gl_shader *sh);
+
 extern struct gl_shader *
 _mesa_lookup_shader(GLcontext *ctx, GLuint name);