mesa: fix emit_clamp() so that we don't use an output register as temporary
[mesa.git] / src / mesa / shader / shader_api.h
index 723f92690d30e9383fb877b3f6f36e39a8a24070..27e5870d70566d155dbcfdad4777d6aa1b9e6683 100644 (file)
 extern void
 _mesa_init_shader_state(GLcontext * ctx);
 
-extern struct gl_linked_program *
-_mesa_new_linked_program(GLcontext *ctx, GLuint name);
+extern void
+_mesa_free_shader_state(GLcontext *ctx);
+
+extern struct gl_shader_program *
+_mesa_new_shader_program(GLcontext *ctx, GLuint name);
+
+extern void
+_mesa_clear_shader_program_data(GLcontext *ctx,
+                                struct gl_shader_program *shProg);
+
+extern void
+_mesa_free_shader_program_data(GLcontext *ctx,
+                               struct gl_shader_program *shProg);
 
 extern void
-_mesa_free_linked_program_data(GLcontext *ctx,
-                               struct gl_linked_program *linked);
+_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
 
 extern void
-_mesa_delete_linked_program(GLcontext *ctx, struct gl_linked_program *linked);
+_mesa_reference_shader_program(GLcontext *ctx,
+                               struct gl_shader_program **ptr,
+                               struct gl_shader_program *shProg);
 
-extern struct gl_linked_program *
-_mesa_lookup_linked_program(GLcontext *ctx, GLuint name);
+extern struct gl_shader_program *
+_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
 
 
 extern struct gl_shader *
 _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
 
-extern struct gl_program *
+extern void
+_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);
+
+extern void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+                       struct gl_shader *sh);
+
+extern struct gl_shader *
 _mesa_lookup_shader(GLcontext *ctx, GLuint name);