/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 7.6
*
* Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#define SHADER_API_H
-#include "glheader.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
-extern struct gl_linked_program *
-_mesa_new_linked_program(GLcontext *ctx, GLuint name);
+/**
+ * Internal functions
+ */
+
+extern void
+_mesa_init_shader_state(GLcontext * ctx);
+
+extern void
+_mesa_free_shader_state(GLcontext *ctx);
+
+/*
+extern struct gl_shader_program *
+_mesa_new_shader_program(GLcontext *ctx, GLuint name);
+*/
+extern void
+_mesa_clear_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg);
+
+extern void
+_mesa_free_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg);
extern void
-_mesa_free_linked_program_data(GLcontext *ctx,
- struct gl_linked_program *linked);
+_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
extern void
-_mesa_delete_linked_program(GLcontext *ctx, struct gl_linked_program *linked);
+_mesa_reference_shader_program(GLcontext *ctx,
+ struct gl_shader_program **ptr,
+ struct gl_shader_program *shProg);
-extern struct gl_linked_program *
-_mesa_lookup_linked_program(GLcontext *ctx, GLuint name);
+extern struct gl_shader_program *
+_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
extern struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
-extern struct gl_program *
+extern void
+_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);
+
+extern void
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh);
+
+extern struct gl_shader *
_mesa_lookup_shader(GLcontext *ctx, GLuint name);
-extern GLvoid
-_mesa_init_shaderobjects(GLcontext * ctx);
+extern void
+_mesa_update_shader_textures_used(struct gl_program *prog);
+
+
+extern void
+_mesa_use_program(GLcontext *ctx, GLuint program);
+
+
+extern GLboolean
+_mesa_validate_shader_program(GLcontext *ctx,
+ const struct gl_shader_program *shProg,
+ char *errMsg);
+
+extern void
+_mesa_init_glsl_driver_functions(struct dd_function_table *driver);
#endif /* SHADER_API_H */