#define SHADER_API_H
-#include "glheader.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
/**
extern void
_mesa_init_shader_state(GLcontext * ctx);
+extern void
+_mesa_free_shader_state(GLcontext *ctx);
+
+/*
extern struct gl_shader_program *
_mesa_new_shader_program(GLcontext *ctx, GLuint name);
+*/
+extern void
+_mesa_clear_shader_program_data(GLcontext *ctx,
+ struct gl_shader_program *shProg);
extern void
_mesa_free_shader_program_data(GLcontext *ctx,
struct gl_shader_program *shProg);
extern void
-_mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
+_mesa_free_shader_program(GLcontext *ctx, struct gl_shader_program *shProg);
+
+extern void
+_mesa_reference_shader_program(GLcontext *ctx,
+ struct gl_shader_program **ptr,
+ struct gl_shader_program *shProg);
extern struct gl_shader_program *
_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
extern struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
-extern struct gl_shader *
-_mesa_lookup_shader(GLcontext *ctx, GLuint name);
-
-
-/**
- * API/Driver functions
- */
-
-extern void
-_mesa_attach_shader(GLcontext *ctx, GLuint program, GLuint shader);
-
-extern void
-_mesa_bind_attrib_location(GLcontext *ctx, GLuint program, GLuint index,
- const GLchar *name);
-
-extern void
-_mesa_compile_shader(GLcontext *ctx, GLuint shaderObj);
-
-extern GLuint
-_mesa_create_shader(GLcontext *ctx, GLenum type);
-
-extern GLuint
-_mesa_create_program(GLcontext *ctx);
-
-extern void
-_mesa_delete_program2(GLcontext *ctx, GLuint name);
-
-extern void
-_mesa_delete_shader(GLcontext *ctx, GLuint shader);
-
extern void
-_mesa_detach_shader(GLcontext *ctx, GLuint program, GLuint shader);
+_mesa_free_shader(GLcontext *ctx, struct gl_shader *sh);
extern void
-_mesa_get_active_attrib(GLcontext *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei *length, GLint *size,
- GLenum *type, GLchar *name);
+_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+ struct gl_shader *sh);
-extern void
-_mesa_get_active_uniform(GLcontext *ctx, GLuint program, GLuint index,
- GLsizei maxLength, GLsizei *length, GLint *size,
- GLenum *type, GLchar *name);
-
-extern void
-_mesa_get_attached_shaders(GLcontext *ctx, GLuint program, GLsizei maxCount,
- GLsizei *count, GLuint *obj);
-
-extern GLint
-_mesa_get_attrib_location(GLcontext *ctx, GLuint program,
- const GLchar *name);
-
-extern GLuint
-_mesa_get_handle(GLcontext *ctx, GLenum pname);
-
-extern void
-_mesa_get_programiv(GLcontext *ctx, GLuint program,
- GLenum pname, GLint *params);
-
-extern void
-_mesa_get_program_info_log(GLcontext *ctx, GLuint program, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog);
-
-extern void
-_mesa_get_shaderiv(GLcontext *ctx, GLuint shader, GLenum pname, GLint *params);
-
-extern void
-_mesa_get_shader_info_log(GLcontext *ctx, GLuint shader, GLsizei bufSize,
- GLsizei *length, GLchar *infoLog);
-
-extern void
-_mesa_get_shader_source(GLcontext *ctx, GLuint shader, GLsizei maxLength,
- GLsizei *length, GLchar *sourceOut);
-
-extern void
-_mesa_get_uniformfv(GLcontext *ctx, GLuint program, GLint location,
- GLfloat *params);
-
-extern GLint
-_mesa_get_uniform_location(GLcontext *ctx, GLuint program, const GLchar *name);
-
-extern GLboolean
-_mesa_is_program(GLcontext *ctx, GLuint name);
-
-extern GLboolean
-_mesa_is_shader(GLcontext *ctx, GLuint name);
-
-extern void
-_mesa_link_program(GLcontext *ctx, GLuint program);
+extern struct gl_shader *
+_mesa_lookup_shader(GLcontext *ctx, GLuint name);
-extern void
-_mesa_shader_source(GLcontext *ctx, GLuint shader, const GLchar *source);
extern void
-_mesa_uniform(GLcontext *ctx, GLint location, GLsizei count,
- const GLvoid *values, GLenum type);
+_mesa_update_shader_textures_used(struct gl_program *prog);
-void
-_mesa_uniform_matrix(GLcontext *ctx, GLint cols, GLint rows,
- GLenum matrixType, GLint location, GLsizei count,
- GLboolean transpose, const GLfloat *values);
extern void
_mesa_use_program(GLcontext *ctx, GLuint program);
+
extern void
-_mesa_validate_program(GLcontext *ctx, GLuint program);
+_mesa_init_glsl_driver_functions(struct dd_function_table *driver);
#endif /* SHADER_API_H */