#define SHADER_API_H
-#include "glheader.h"
-#include "mtypes.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
/**
_mesa_lookup_shader(GLcontext *ctx, GLuint name);
+extern void
+_mesa_update_shader_textures_used(struct gl_program *prog);
+
+
extern void
_mesa_use_program(GLcontext *ctx, GLuint program);